STRENGTH: 18/00
DEXTERITY: 15
CONSTITUTION: 17
INTELLIGENCE: 10
WISDOM: 6
CHARISMA: 12
AC: 1
THAC0: 15
HIT POINTS: 48
ALIGNMENT: CG
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: 50% resistance to attempts at reason
MAGIC RESISTANCE: Nil
SIZE: M (5'10")
Weapon Proficiencies: Longsword, Henchman.
Nonweapong Proficiencies: Scheme (16), Simple Solutions to Complex Problems (18), Running (18).
Appearance: Yeagar is a musclebound warrior, clad in a chain-mail body stocking +3 with a leather tunic and spiked shoulder armor. He is never without his sword (see below).
Background: Yeagar learned very early in life that might makes right more often than not, and it doesn't hurt to be on the side of might. Having taken an interest in sharp, pointed objects, he cut a swath through many a dungeon, taking the loot to the nearest town, only to cut a swath through the local taverns. In perhaps the most enlightened moment of his life, he realized that he wasn't the brightest candle in the chandelier, so he hooked up with a (marginally) smarter person-a mage named Artax. Now, he had magic to back up his powerful sword-arm, a comrade to rely on, and someone who might bail him out of the local lock-up.
Magical Items: His sword is a reaper of evil +5, +10 vs. evil creatures (Intelligence 18, Ego 18), a weapon placed on this plane to demolish the foes of good and order. It can turn undead 3 times per day as a 15th-level cleric, it can cure disease with a touch, and it can allow the user direct contact with whatever good deity he or she worships, once per year. Sadly, however, it behaves in Yeagar's hands as a mere longsword +1, as it is currently in a state of catatonia. Upon claiming this weapon from a dragon's hoard (Yeagar says he slew the beast, despite the fact that the few scales it had left were gray, one wing had been lost long ago, and a prescription bottle for heart medication was found in the loot), he used the blade to fell a skunk, remove dragon poo from his shoes, and clear a path through a field of bile-weeds. After the sword fully ascertained that this warrior was the last person on earth who should be allowed near magical items, it attempted to leap from his grasp, accidentally ending the life of a rather saintly monk who was picking flowers nearby. It is believed that the sword will need years of therapy to return to its full strength.
Roleplaying Notes: It was Yeagar who pioneered many of the techniques in henchman use that adventuring parties use today. Far from relying on hirelings as mere human shields, he demonstrated their employ as projectiles, bait, door-jammers, and floatation devices. The inclusion of Piffany in his party hasn't curtailed his research in this field; he has merely had to demonstrate how his activities further "the greater good." When coming up with reasons to use a henchman as, say, a means to keep a portcullis from closing, treat Yeagar's Intelligence as 18.
Yeagar currently adventures with his companions Artax, Nodwick, and Piffany. He is many times the de-facto leader of the group, as the others will wearily attest to. Under his command, these heroes (and their henchman) have become notorious as the champions of the desperate (in other words, those who have little to lose by hiring them).
STRENGTH: 12
DEXTERITY: 13
CONSTITUTION: 16
INTELLIGENCE: 18
WISDOM: 17
CHARISMA: 15
ARMOR CLASS: 10
THAC0: 18
HIT POINTS: 21
ALIGNMENT: LG
SPECIAL ATTACKS: Magic missile
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: M(6')
Weapon Proficiencies: Dagger (specialized), Sword (epee or rapier), Club.
Nonweapon Proficiencies: Agriculture (18), Ancient History-Cormyr and Vicinity (17), Ancient Languages (18), Etiquette (15), Heraldry (18), Land-based Riding (20), Modern Languages (18), Reading/Writing (19), Religion (17), Running (10), Swimming (12), Tracking (17). (Note: Tanalasta recieves extra proficency slots because of her unparalled education.)
Spells: During their recent sojourn, Vangerdahast taught Tanalasta how to cast magic missile as a 1st-level wizard. This special ability does not make her a wizard.
Appearance: Princess Tanalasta is tall and thin, with long brown hair and features that can seem delicately plain or strikingly beautiful. After a long stay in the monestary at Huthduth, she has returned to Cormyr cordial, confident, and sun-darkened. She has proven equally willing to show herself in traveling cloakes, dusty riding breeches, and low-necked ball gowns.
Background: Tanalasta Obarskyr is the eldest duaghter of King Azoun IV and Queen Filfaeril. She became their heir to the throne of Cormyr when her brother, Foril, died at age two. Always intelligent and perceptive, she diserned the burdens of leadership and grew up fearing she would never be ready for them. She hid from her fears by devoting herself to learning all things about all subjects so she would be a wise and capable leader.