STRENGTH: 15
DEXTERITY: 14
CONSTITUTION: 17
INTELLIGENCE: 10
WISDOM: 14
CHARISMA: 15
AC: 8
THAC0: 16
HIT POINTS: 61
ALIGNMENT: N
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: 30% resistance to sleep and charm
SIZE: M (5'5")
Weapon Proficiencies: Longsword, Knife, Sling.
Nonweapong Proficiencies: Animal Lore (10), Directions Sense (16), Healing (12), Herbalism (8), Modern Languages-Elvish (10) and Sylph (10), Reading/Writing (11), Survival-Woodland (10), Swimming (15), Tracking (14)
Appearance: Jaheira's dress and accent are decidedly Amnian, though she was actually born in Tethyr. She keeps her tawny hair shoulder length, so it barely covers her gently pointed ears. Her brow is often furrowed in thought. Jaheira wears a scratched leather bustier over a simple underblouse and Amnian trousers. A plain longsword hangs at her waist.
Background: Jaheira was born in the Year of the Bright Blade (1347 DR) to the second son of a noble family and an elf diplomat. Only weeks old, Jaheira was taken from the city of Zazesspur by a servant girl amid a riot. On the orders of Jaheira's mother, the servant brought the infant north to the edge of the forest of Tethir. The servant died at the edge of the pass, and a group of elves found the infant Jaheira barely clinging to life. The elves brought Jaheira back to Suldanessellar and the care of her mother's family. Jaheira was raised thinking her aunt Faenyar was her mother.
When Jaheira was ten, her mother suddenly reappeared, but a frightened Jaheira refused to believe this stranger was her real mother. Rather than live with her, young Jaheira insisted on being sent to study in the temple of Meilikki.
Jaheira thrived in the temple, but she was uncomfortable in the elf city and always curious about her human father. When word came from a Harper agent that her father might have survived the civil war, fifteen-year-old Jaheira left to search for her father in the Amnian city of Keczulla.
The pace of the human realm of Amn wan an eye-opening experience to Jaheira. Though intimidated at first, she soon learned to make her way among the humans and found the society of Amn refreshing and exciting. Though she never found her father, she settled in Keczulla and befriended Charessa Keel, an experienced swordswoman and Harper agent.
Charessa recruited Jaheira into the ranks of the Harpers and helped her enlist in the army. Her army training and tutoring from Charessa instilled in Jaheira a surprising skill with the longsword. During a spying mission, she met Khalid, another Harper posing as a general's aide-de-camp.
When the pair finally uncovered the evidence necessary to condemn the general, they found themselves in a harrowing chase that took them from one end of Amn to the other. It was during that time that Jaheira and Khalid fell in love. They were married soon after returning to Keczulla.
Magical Items: Jaheira is inherently suspicious of magical items and possesses none. She prefers the magic granted by Meilikki in the form of spells.
Roleplaying Notes: Above all else, Jaheira is a dedicated agent of the Harpers. So far, the desires of the Harpers have not conflicted with her religious beliefs. Jaheira can be rash, preferring a straight-line course through any problem. She's a staunch defender of the natural world but feels more comfortable in the cities of Amn.
Her principal contact with the Harpers is still Charessa Keel. Jaheira has no idea that it is Laeral herself who has taken an interest in her and was responsible for the false rumor that led her to Keczulla in the first place. Why the Lady Mage of Waterdeep is so interested in Jaheira is a tale for another time.
STRENGTH: 11
DEXTERITY: 18
CONSTITUTION: 16
INTELLIGENCE: 15
WISDOM: 17
CHARISMA: 19
AC: 2
THAC0: 5
HIT POINTS: 108
MOVEMENT: 15, Fly 15 (B)
ALIGNMENT: LN
SPECIAL ATTACKS: Spells
SPECIAL DEFENSES: Invisibility, spells
MAGIC RESISTANCE: 40%
SIZE: M (5' tall)
Weapon Proficiencies: None.
Nonweapong Proficiencies: Ancient History (14), Ancient Languages (various 15), Animal Handling (16), Astrology (15), Etiquette (19), Healing (15), Singing (19), Weather Sense (16).
Appearance: The Fairy Queen possesses such ethereal beauty that any mortal who sees her must succeed at a saving throw vs. spell (males suffer a -3 penalty) or be charmed. Because beauty lies in the eye of the beholder, Titania's appearance changes with each viewer to conform to cultural and personal ideals of attractiveness. To Oberon, she appears as a pale, wispy-woman with coal-black eyes, ivy twined in her black, wild hair, and iridescent gossamer wings. She has the pointed ears of an elf, the poise of a cat, and the grace of a swan.
Spellcasting: Titania favors spells from the Elemental and Weather spheres. Though she uses Weather spells (or her lightning rod) when she wants to consciously control her surroundings, she can also inadvertently cause changes in the environment (see "Background,: below).
Magical Items: Lightning Rod. This slender silver rod, about 2 feet long and a half-inch in diameter, enables Titania to summon thunderstorms, snowstorms, ice storms, and electrical storms and unleash them on areas within 50 miles of where she stands.
To use the rod, Titania drives one end 6 inches into the ground and utters a short incantation (which varies according to the type of storm she desires). The rod begins to glow a bright blue from the tip down. When the visible section of the rod is fully glowing, Titania pulls it from the earth, aims it, and releases the gathered storm energy. The storm arrives at her specified location in 1d6 turns and lasts 1d12 hours (1d4 hours if the type of storm chosen is out of season).
Background: Titania's realm is the natural world (Oberon's the supernatural), so her moods influence the environment. Her quarrels with Oberon wreak havoc on nature, causing storms, fogs, floods, crop failings, pestilence, unseasonable weather, and so on. When she and her king are in harmony, blues skies and perfect weather prevail.
The fairy queen is protective of her subjects-both her fairy "children" and her mortal followers. (Though Titania is not a deity, small bands have been known to worship her as such.) Titania's latest argument with Oberon arose over the fate of a changeling-a human child adopted by the fairies. The boy's mother was a votary of Titania; when the woman died in childbirth, Titania vowed to raise her son. Oberon wanted to train the boy as one of his knights, but out of loyalty to her handmaiden Titania would not part with him. Thousands of years old, Titania is proficient in ancient history because she witnessed it, and ancient languages because she spoke them.
Roleplaying Notes: The fairy queen is prone to emotional extremes-fierce love, profound sorrow, intense anger-and is rarely able to mask her feelings. Anyone encountering her, therefore, generally knows where he or she stands in the monarch's favor. Titania repays treatment in kind. Those who deal with her fairly may win a lifelong ally; those who behave dishonorably toward her should expect storm clouds on the horizon.