Population: 230,700
Capital:Fredericksburg (pop. 11,030)
Government: magocracy
His Brilliant Eminence, Count Sigismond XI National Alignment: Neutral Good
Languages: Eastern and High Karmani, Gnome, Eastern Ullysian*, Haakonian* (*=minor)
Shennendam is a country that is ruled by mages, or perhaps ruled is not the right word. While the various mages
squabble or study, the lands have somehow been able to rule themselves. In light of the recent almost-invasion of
Shennendam by giants from Sancerre, a group of younger wizards have started arguing for more national cohesion.
Shennendam is located on the eastern end of the Marvent Sea, sandwiched between the Windemere Range to the
north and the Marinin River separating the country from Sancerre to the south.
Geography: There are highlands starting on the Marinin River that stretch north and east to the Windemere Range. There is also large tracts of forest on the Keighley River valley.
History:
567 Fd - The first wizard comes to power as a baron in the local kingdom.
622 Fd - Seven wizards revolt against the king and establish the first Steadholds.
1182 Fd - Only a last-ditch effort by the ten most powerful wizards at Canaddeara Fords prevented the evil giants rampaging through Sancerre from overrunning Shennendam.
Politics: A wizard is selected among all in the country to govern as the Count. Each section of the country is ruled by a Steadholder, the nobility of Shennendam. Unfortunately, the Steadholders can rarely stop their bickering and run the country very effectively, so each Steadhold is almost independent of its ruler. The common people have a deep connection to Sancerre and there is a strong movement about to help recapture the southern lands.
Military Units: Because the Steadholders haven't organized a cohesive, national army, a group of rangers organized the Genessee Rangers. Each major town in Shennendam supports a small garrison of 15-30 Rangers, who patrol the surrounding area and can give enough warning to call out the local militia. The Rangers also become the officers for the militia when it is called is out. The local militias together consist of about 9,000 men and are theoretically backed by the magic of their Steadholders. The city guard for Fredericksburg is 75 and Count Sigismond has a personal bodyguard of 100 men, including 25 cavalry. Finally, about 700 members of the former Sancerre Compagnies d'Ordonnance fled across the Marinin and regrouped in Shennendam to help at the battle of Canaddear Fords. They have started plans to retake their country.
Major Cities:
Fredericksburg - the only real city in Shennendam; no one Steadholder has jurisdiction over the city, rather it is ruled by a mayor; because it is a neutral city, the Council of Steadholders is held here.
Glen Innes - castle at the junction of the Keighley and Marinin Rivers in Shennendam County; important stronghold in Shennendam County's defense system; Steading of Marten Darlan;
Glen Wyrelle - Steading of Jorale Bourden; located at the edge of the Keighley Valley;
Hadar Remy - farming village north of Fredericksburg; pop. 260;
Hesney Market - market town west of Fredericksburg; pop. 390;
Killanon - important trading town in north-central Shennendam; on Alamayn Highroad; pop. 4,890;
Maberg - Town overlooking Canaddeara Fords; now has many refugees and troops watching the giants to the south; pop. 3,990;
Riversmeet - important town at the junction of Marinin and Keighley Rivers and many roads; next to Glen Innes; pop. 1,500;
Important People:
Alisember the Red - Steadholder of Glen Prannoc; Zakharian mage who is very powerful and specializes in sea magic; member of the Dodecadrate;
Bourden, Jorale - Steadholder of Glen Wyrelle; powerful advisor to Count Frederick XI; head of the Sacred Order of Meegen's Shield;
Darlan, Marten - Steadholder of Glen Innes; one of the ten mages who stopped the giants at Canaddeara Fords; advocate of helping recapture Sancerre;
Dulanic, Guy - Steadholder of Glen Arden; organized the defense of Shennendam against the giants;
Eppevy - Steadholder of Steading Raelter; powerful wizard member of the Dodecadrate;
Graebels, Harlan - Commander of the Genessee Rangers;
Jarmestor - Steadholder of Steading Atsonlad; originally from Karming; powerful mage member of the Dodecadrate;
Kilraine, Talbott - Steadholder of Glen Tuemay; resents Sigismond's power and wants to become Count;
Nesser of Glen Ellers - Steadholder of Glen Ellers; a magician of great reknown;
Rubixy - Steadholder of Steading Essury; powerful mage member of the Dodecadrate;
Sargent, Rendell - Mayor of Fredericksburg;
Thalossus, Sigismond XI - wizard Count of Shennendam; Steadholder of Hadar Remy;