Changes from Hero Wars and Thunder Rebels.

This only covers the cultural keyword for males and a few occupational keywords.  Bolded text in the description are the changes.

Hero Wars Thunder Rebels
Heortling Keywords (male) Heortling Keywords (male)
Physical Abilities: Melee Combat (Spear and Shield Fighting)

Mental Abilities: Dragon Pass Geography, Heortling Customs, Heortling Myths

Relationships : to Clan, Worship Storm Pantheon

Physical Abilities: Melee Combat (Fyrd Combat, Spear and Shield Fighting), Farming, Ranged Combat (Javelin), Running

Mental Abilities: Dragon Pass Geography, Heortling Customs, Heortling Myths, Know Local Area

Relationships : to Family, to Clan, Worship Storm Pantheon

Hunter Hunter
Physical Abilities: Butcher, Hide in Cover, Ranged Combat (Archery), Set Traps, Stalk

Mental Abilities: Know Prey Animals, Lisen, Mimic Animal Sounds, Track

Personality: Patient

Relationships : None additional

Living Standard: Common

Equipment: Bow and arrows, snares, traps.

Physical Abilities: Butcher, Hide in Cover, Ranged Combat (Archery, Javelin, or Sling), Set Traps, Stalk

Mental Abilities: Know Prey Animals, Lisen, Mimic Animal Sounds, Track

Personality: Clever, Patient

Relationships : None additional

Living Standard: Minimal

Wergild: Carl

Equipment: Bow and arrows, snares, traps; various furs, skins, teeth, and claws of prey, small stead or hunting camp..

Merchant

Merchant

Physical Skills: Care for Mule, Carry Heavy Loads, Load Pack Animal.

Mental Skills: Bargain, Fast Talk, Gauge Value, Lie.

Personality: Clever.

Relationships: to a Trade Guild.

Living Standard: Common.

Equipment: Trade goods, pack, mule.

Physical Skills: Carry Heavy Loads, Load Pack Animal.

Mental Skills: Bargain, Care for Mule, Gauge Value, Organize Storehouse

Personality: Clever, Eloquent

Relationships: to Clan, to Tribe, or to a Trade Guild.

Living Standard: Common.

Wergild: Cottar

Equipment: Leather helmet, shield, spear, and dagger; trade goods, pack animal; small stead

Warrior

Warrior

Physical Skills: Acute Hearing, Hide in Cover, Riding, Running, Sword and Shield Fighting.

Mental Skills: Recognize Foe, Stay Awake.

Personality: Boastful, Brave.

Relationships: to Clan, Tribe, or Warband; loyalty to leader.

Living Standard: Common.

Equipment: Leather armor, leather helmet, shield, spear, sword, dagger, horse.

Physical Skills: Acute Hearing, Close Combat (Spear and Shield Fighting, one additional [Weapon] Fighting skill), Hide in Cover, Ranged Combat (one [Thrown Weapon] skill), Riding, Running

Mental Skills: Recognize Foe, Stay Awake.

Personality: Boastful, Brave, Loyal to Leader

Relationships: to Clan, Tribe, or Warband

Living Standard: Common.

Wergild: Carl

Equipment: Leather armor and helmet, shield, spear, sword, dagger, or other appropriate weapons, small stead or plca in chieftain's hall

   
1