Changes from Hero Wars and Thunder Rebels.
This only covers the cultural keyword for males and a few occupational keywords. Bolded text in the description are the changes.
Hero Wars | Thunder Rebels |
Heortling Keywords (male) | Heortling Keywords (male) |
Physical Abilities: Melee
Combat (Spear and Shield Fighting) Mental Abilities: Dragon Pass Geography, Heortling Customs, Heortling Myths Relationships : to Clan, Worship Storm Pantheon |
Physical Abilities: Melee Combat (Fyrd
Combat, Spear and Shield Fighting), Farming, Ranged Combat (Javelin),
Running Mental Abilities: Dragon Pass Geography, Heortling Customs, Heortling Myths, Know Local Area Relationships : to Family, to Clan, Worship Storm Pantheon |
Hunter | Hunter |
Physical Abilities: Butcher,
Hide in Cover, Ranged Combat (Archery), Set Traps, Stalk Mental Abilities: Know Prey Animals, Lisen, Mimic Animal Sounds, Track Personality: Patient Relationships : None additional Living Standard: Common Equipment: Bow and arrows, snares, traps. |
Physical Abilities: Butcher, Hide in
Cover, Ranged Combat (Archery, Javelin, or Sling), Set Traps, Stalk Mental Abilities: Know Prey Animals, Lisen, Mimic Animal Sounds, Track Personality: Clever, Patient Relationships : None additional Living Standard: Minimal Wergild: Carl Equipment: Bow and arrows, snares, traps; various furs, skins, teeth, and claws of prey, small stead or hunting camp.. |
Merchant |
Merchant |
Physical Skills: Care for
Mule, Carry Heavy Loads, Load Pack Animal. Mental Skills: Bargain, Fast Talk, Gauge Value, Lie. Personality: Clever. Relationships: to a Trade Guild. Living Standard: Common. Equipment: Trade goods, pack, mule. |
Physical Skills: Carry Heavy Loads, Load
Pack Animal. Mental Skills: Bargain, Care for Mule, Gauge Value, Organize Storehouse Personality: Clever, Eloquent Relationships: to Clan, to Tribe, or to a Trade Guild. Living Standard: Common. Wergild: Cottar Equipment: Leather helmet, shield, spear, and dagger; trade goods, pack animal; small stead |
Warrior |
Warrior |
Physical Skills: Acute
Hearing, Hide in Cover, Riding, Running, Sword and Shield Fighting. Mental Skills: Recognize Foe, Stay Awake. Personality: Boastful, Brave. Relationships: to Clan, Tribe, or Warband; loyalty to leader. Living Standard: Common. Equipment: Leather armor, leather helmet, shield, spear, sword,
dagger, horse. |
Physical Skills: Acute Hearing, Close
Combat (Spear and Shield Fighting, one additional [Weapon] Fighting skill), Hide in Cover,
Ranged Combat (one [Thrown Weapon] skill), Riding, Running Mental Skills: Recognize Foe, Stay Awake. Personality: Boastful, Brave, Loyal to Leader Relationships: to Clan, Tribe, or Warband Living Standard: Common. Wergild: Carl Equipment: Leather armor and helmet, shield, spear, sword, dagger, or other appropriate weapons, small stead or plca in chieftain's hall |