Truth RuneTable of Contents
1. Main Page
2. Regions
3. Stories
4. Characters
5. Chronicles
6. Other's Work
7. Gaming Info
8. Links
9. KoDP
10, Miscellaneous
11. What Was New
12. Index

 

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Regions - Border Marches
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The New Campaign - Chronicles

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1) Sea Season 1345 (Shopping)(November 20th, 2000)
Party: Ashart Bolison, Humakti Warrior (Gary H.), Dagbjartr Haukson, Issaries Trader (Doug Sh.)
NPCs: Angorri Farnanson, Issaries Trader; Ferena Unasdaughter, Axe Maiden of Babeester Gor, six fyrdmen (Knorri, Karl, Kerri, Svart, Dokal and Dalla); two hunter scouts (Ulf and Sturli); and Dag's followers and allies (his niece Fretta, and Raven Gunnarson and Bersi Thyrmson).

The party is chosen by Blunt and the Ring to travel to Smithstone and purchase some additional supplies for the Amber Clan's long journey northward.  They are to purchase as much of the following as possible :

cloth
metals (in ingots, not ore)
thread
salt
rope
barrels
flour
paper and other writing supplies

To purchase these goods they are given a large amount of the Urlanging clan wealth, a large wain drawn by six oxen, as well as the fyrd and scouts to guard it.  Ashart and Ferena are sent along (much against Ferena's will) to protect the wealth.  Ferena's objections to going were overruled by Randella Ernaldestadaughter's stressing the importance of this mission. 

After an uneventful two days travel the party arrives late in the day at Smithstone.  Since it is so late in the day all they can do is to go to the inn recommended by Skorri, the Grump Dwarf and take accommodations.  They enter the newly repaired wooden palisade (rotting logs having been replaced) and marvel at a place where over 300 people are crammed together!  The fyrd men are unashamedly agog while Dag is cooler as he has seen Notchet.  He tells the fyrd men about it and they cannot believe his tales of a city made of stone.  The locals make warding signs at the sight of Ferena and Ashart riding through their town.  Ashart's strange black armour and his pale visage are almost as scary as the sight of a Babeester Gor axe maiden.   They reach the inn where they put the wagon in the stable and set up heavy guard rotations to protect it.  The night passes uneventfully.

The next day the traders go to visit Skap the Sharp, main trader in Smithstone, to purchase the needed goods.  After they reach his longhouse and after the small talk is over they discover that all the goods they are looking for have already been purchased by one Garstal Ortossison, the right hand man of someone named Sir Withal, an agent of the Pharoah several days prior.  After the traders return to the inn and tell Ashart and the others this they learn from Ingard Ingardson, the inn keep about the meeting between Skerri Brightspear and Sir Withal (see Episode1, Scene 2 of the e-mail campaign).  They also learn that this Garstal had nine men with him.

Ashart is already planning on getting the goods from this Garstal, either by paying for them or by force.  He asks who the leader of the town's guard is and learns that it's Throngar Throngarson.  He asks where he can be found and is directed to the major's hall where he is redirected to a field outside of the stockade.   Ashart and the other leaders go there where they find Throngar drilling the fyrd.   They find that he is a Humakti and after speaking with him a bit they discover his anti-Pharoah sentiments and learn that Garstal and his men are still camped two hours south-east of Smithstone.  Throngar tells them that Garstal is not a bad sort but his men are complete scum all of whom he would gladly hang.   And as for Sir Withal he's just lucky he left town when he did...  Throngar also informs them that he's not responsible for bandit raids outside of Smithstone proper. Throngar invites Ashart to the evening devotions at the Humakt temple which he gladly accepts.

Back at the inn the group decides to pay Garstal a visit and offer to buy the goods and if not...  Ashart says that he'll ask Throngar if he can borrow some fyrd men to guard their wagon while they are gone.  After the service Throngar gladly agrees to offer some fyrd men and Humakti initiates under his command. 

Before first light the next morning the party heads out.  The scouts easily find the camp and the whole group approaches in a cautious, but not overtly hostile manner.  Angorri moves forward alone to negotiate and Garstal does the same.   The pair talk and everyone can see Garstal shaking his head no repeatedly.   Angorri rides back and the party prepares to fight.  Garstal acts first throwing a thunder stone at Ferena which she deflects with her axe back at him!   Having dismounted and called on their feats the party moves forward and battle is engaged.   It goes hot and heavy for quite a while mostly in the party's favour. (Garstal's god Hedkoranth obviously wasn't favouring him much).  Finally Garstal is struck down and all of his followers (at least the seven still standing) throw down their weapons and surrender.

The party revives their fallen and disarms the enemy.  They try and get Garstal and his men to swear an oath not to fight against them directly for at least a season.  Garstal says that they cannot do this since they are already under a conflicting oath.  Finally the party settles for taking their horses and the two wagons they have and letting them go.  Garstal and his men head south and Garstal tells them that they will undoubtedly meet again.

2) Sea Season 1345 (March 03, 2001) A Walk in the Troll Woods (scenario)

Party: Ashart Bolison, Humakti Warrior (Gary H.), Dagbjartr Haukson, Issaries Trader (Doug Sh.)

NPCs: The rest of the Amberi save the scouting party, some of the Brown Boars and various Lonisi notables.

The Amber Clan continued moving northwards.   They reached Lonisi lands where the Elmali bloodline were adopted into the clan. Una Oxenlover stepped down into the Outer Ring to make way for Iskali. According to the passage restrictions Skerri Brightspear negotiated Blunt, Branbrig Slayer and Ashart Bolison went to finalize things with the Brown Boars. The same two Brown Boar fyrdmen who had met the scouting party met Blunt and the rest.  Blunt restrained himself and only knocked Orldag unconscious rather than killing him when the insults went too far. They met Chief Orlagard and he presented their three alternatives.

1) Raid an established troll village; 2) Raid a troll caravan; 3) Raid a newer village on the border of the Troll Woods.

Ashart had been placed in charge of the warband in Orlev's absence and he wanted to attack the caravan. Unfortunately they weren't prepared to wait the six weeks until one showed up so they switched to the newer village. The attacking force consisted of :

Ashart and his four Weaponstorms

Branbrig and his four Weaponstorms

Iskalli Endalson and his three Elmali weaponsthanes

Jarang Hauberk

15 Amber weaponsthanes

80 fyrdmen

10 healers

Dagbjartr Haukson went along with the fyrd as well as a volunteer.

The Brown Boars sent 9 weaponsthanes under one of their weaponsthanes, Olli Three Legs, 2 scouts and 40 fyrdmen. So the grand total was 25 weaponsthanes and 120 fyrdmen. 

They marched into the Troll Wood and suffered attacks from stingworms and giant ticks. As they neared the village they were attacked by watch beetles which alerted the trolls. They slaughtered the beetles and then entered the village where 500 trollkin swarmed them. Right after entering they started hearing troll drums.   the fyrd and warriors performed well against the trollkin with Branbrig and Ashart disposing of a trollkin a round.  The other warriors did equally well.  The fyrd and Dag managed to cut one down for every two Branbrig and Ashart did

Before the trollkin broke Ashart decided to silence the drummers so he took Iskalli and his Elmali and Branbrig towards the cave. The six of them slaughtered any trollkin in their way and moved up to the cave complex housing the temple.  The 14 of them were attacked by a dozen zombies. The zombies fought well  and Ashart learned a hard lesson in not being too greedy when calling upon Humakt's feats. He ended up at -10 after failing three attempts).  Branbrig was not fighting well and fed up with his poor performance he went berserk. He quickly finished off his two zombies and by then the rest had been slain. At the moment the trollkin finally broke and fled the Zorak Zorani charged out of the cave (24 dark trolls and 12 great trolls). Ashart ordered a fall back to the shield wall and the fyrd. Unfortunately Branbrig charged instead! The Death Lord was berserk as well and the pair exchanged a round of blows (Branbrig was at 84 AP by this time). All of the trolls except for the two beside the Death Lord charged forward to hit the fyrd/shield wall). During the second exchange of blows Branbrig chopped the Death Lord in half. He then chopped the other two trolls in half, one after the other.

Meanwhile the shield wall was holding. 24 weaponsthanes and a 100 odd fyrdmen vs 21 dark trolls and 12 great trolls. They exchanged a couple of rounds of blows but by then Branbrig was finished with the three by the cave and the fyrd was starting to envelop the trolls. Branbrig charged down the slope and started killing trolls. He was killing one every round. After he'd killed 9 of them they broke and ran for it. Branbrig and the rest chased them but fortunately for them trolls run faster than humans so they lost them. Dag was running after Branbrig waiting for him to be out of the fight so he could try and get him out of his berserk fit. He used an Issaries feat Clear Voice Shout to tell him the fight was over and rolled a critical. Branbrig fumbled his resistance (well, failed but he rolled a 20 and Doug rolled a 1) came to and passed out.

They killed every troll/trollkin they could find ~360 of them and the 9 trolls (three of whom were great trolls) burned everything, decided going into a Zorak Zoran temple was folly and buggered off with their wounded. They lost 1 Elamli weaponsthane killed by zombies and 7 fyrdmen. 13 more were wounded. A great victory.


3) Late Sea Season 1345 (March 31, 2001) The Hunt for Red Kare (scenario)

Party: Ashart Bolison, Humakti Warrior (Gary H.), Dagbjartr Haukson, Issaries Trader (Doug Sh.), Salinar Mannison, Elmali Warrior (Henry S.)

NPCs: The rest of the Amberi save the scouting party.

The clan was heading northwards through the territory claimed by no one between the Brown Boar's tula and the lands of the Balmyri when they encountered first Orlev Ice-eyes with the news of the scouting party's negotiation victory over the Balmyri.  This heartened the clan and they continued onward.   As they got a little further north they encountered two Balmyri scouts.  The scouts told the Amberi that they had stumbled upon the hideout of the notorious Gagarthi bandit Red Kare.  Blunt was torn.  He wanted to strike while they had the chance and kill the bandits but he wasn't convinced risking more fyrdmen was a good idea.   He decided to ask the people.  Orlaront Mosdorlson, Randella Ernaldestadaughter and Iskalli Endalson of the inner ring voted against the raid.   Angorri Farnanson, trader, Branbrig Slayer, clan champion, Enfrew Scapegoat, Trickster, Una Oxen Lover, priestess of Uralda of the outer ring all voted in favour of the raid while Enerin the Kind, White Healer and Skeli Redbeard Lhankor Mhy Lawspeaker voted against the raid.  Blunt and Rasmus Borngoldson of the inner ring were undecided and others were asked their opinions.

Dagbjartr, Ashart and Salinar all stood up and spoke in favour of such a raid for much the same reasons, Orlanthi duty, protecting trade, helping migrating clans, doing their future neighbours a favour, etc.  These arguments swayed Rasmus and Blunt and it was decided that a raid would be done.  (The previous day Blunt had asked Ashart to step aside as clan war leader as the fyrd were uncomfortable following a Humakti.  Iskalli Endalson was chosen to replace him.  Ashart was placed in charge of the raiding party however). 

It was decided to send forty fyrdmen and at least four warriors and eight healers, all volunteers.  Both Jarang Hauberk and Branbrig Slayer volunteered to go.  This made the war band consist of :

Ashart Bolison, leader
Branbrig Slayer, warrior
Jarang Hauberk, warrior
Salinar Mannison, warrior

Branbrig's Weaponstorms and Salinar's followers

Dagbjartr (he was asked to go along due to his success with calming Branbrig down in the past), 40 fyrdmen and the eight healers. 

The Balmyri scouts went along as well to show them the way.   The next day the war band marched eastward up into the hills and tried to approach quietly.  Unfortunately they were detected by Red Kare's scouts.  The four horsemen fled when they spotted the war band and when Salinar and his followers tried to pursue they only caught one of them due to the amazing horsemanship of the Gagarthi.   They questioned the rider but didn't learn anything useful from him despite their threats.  They finally let him go weapon less on his horse.

The war band approached the three longhouses the Gagarthi were living in and heard nothing from them.  The war band stopped to call on their feats for offense and defense and having just finished that they heard the thunder of hooves and the band of Gagarthi numbering roughly sixty raced out mounted on their horses and stranger beasts as nine of them were Praxians.  Heartened by Ashart the fyrd stood to receive the charge.  The Gagarthi stopped before contact and used their magic to throw javelins from a great distance.  Ashart led the war band in a charge on them which engaged the horsemen.  Branbrig went berserk and charged towards Red Kare.   Red Kare used Gagarthi's feats to make his horse fly and flew over the battle.   He smashed a container and released a whirlvish which attacked the right flank.   Salinar and his followers tried to charge the Gagarthi but Red Kare swooped down and chased them off, knocking one of his followers down.

Jarang Hauberk tried to command the whirlvish to depart but failed.   He then tried to battle it but failed at that as well.  Finally the fyrdmen managed to slay it themselves. Branbrig meanwhile caught Red Kare on the ground and slew him.  At this point the Gagarthi fled the field of battle taking much of the portable loot with them.  Branbrig chased after the Gagarthi on foot and Dag tried to use his Communications affinity again to calm him but failed.  Then Ashart used his Truth affinity to make him realize that the battle was over and he came out of his rage.   At least two thirds of the Gagarthi escaped.

The warband slaughtered the captives, buried the remains of any of their victims the found and returned to the Amberi much the richer.


4) Early Fire Season 1345 Treachery!  (An interlude)

On the day following your triumph against Red Kare and his followers the clan is once again on the march. After some fruitless questioning the captive Gagarthi you took were hung and the preserved head of Red Kare taken as a gift for the Balmyri. You took all the treasure you found in the longhouses of the lair which turned to be quite a lot. Mostly the less portable wealth that the survivors hadn't managed to flee with. With the help of Salinar and his followers you also managed to capture some of their mounts as well. Una Oxenlover shook her head at the sight of the bison and the weird antelopes you caught though. She's not sure what you're going to do with them. Blunt rewarded all the survivors well. Two fyrdmen were slain and another three will be some time recovering. Once you get settled in your new home a great celebration will be held in honour of the victories you've had.

As the clan marches north you are all riding up at the front near Blunt when there is a loud whooshing sound and a wind daimone swoops down at Blunt. He stands tall while those about him duck and the spirit whispers in his ear before dropping a scroll in his hand and then swooping off. He frowns mightily and bellows for Skeli Redbeard. While Skeli is being found Blunt calls for a halt and the whole clan slowly grinds to a stop. Skeli is found and he hurries over to Blunt. Under the canopy that was raised Blunt and Skeli bend over the tiny scroll. Skeli reads to him what is written there and Blunt shouts in anger. An immediate ring meeting is called and all outer and inner members are summoned. After everyone is found Blunt tells you what he has learned.

Blunt : "The daimone whispered these words of Skerri's to me :

"Treachery. Do not enter Balmyri lands. Watch out for the Horsespawn. Go east. We will join you."

The daimone also brought a note from Orlev Ice-eyes to me and Skeli has read this to me. A member of the Balmyri inner ring has plotted treachery against us with the Horsespawn."

The assembled ring hisses and shouts in anger at this news.

Blunt raises his hand and speaks.

"On top of this it seems that this ring member, the so-called Bjolf the Mighty also plots vengeance against the Torkani, the bandit our war party slew and all who have wronged him in the past. The gist is that we cannot travel north through Balmyri lands."

An enormous uproar ensues with everyone shouting for vengeance and an immediate death to this Bjolf. Eventually Blunt has had enough and he gets Skeli to use his god gift of the Great Voice to bellow over the noise and call for silence.

"We must choose a new homeland. I have news from Skerri through Orlev of a possible new destination but we must discuss this. But first we must tell the people what has happened."

Blunt sends all of you (as well as others) out to the campfires (for it is evening by now) to tell the people what has happened. He has you tell them about the Balmyri treachery and that they must meet tomorrow morning and chose a new destination. He asks you to stay with the people and get them calm again so no one does anything foolish.

Well by the time the fuss has all died down you're all sure that anyone at the top of Kero Fin will have heard the uproar as mighty as it was. You hear a great uproar and then silence as you head back to the ring meeting. There you find that the argument is just about over. Skeli tells you what just happened.

"The ring was not happy and some blamed Blunt's poor performance in his re-enactment of the Making of the Storm Tribe myth. He stared those people down reminding them that they have made it this far and have won two glorious victories against the trolls and the Gagarthi. Other people reminded him that without Branbrig Slayer's participation in those battles the results would have been different and they called for Branbrig to be made chief. This infuriated Blunt and he was just about to tear the Amber Crown from his head when Branbrig stood up startling everyone as all had thought him asleep. He said :

"I am not the cloth that a chieftain is cut from. I choose Blunt and I still choose Blunt to lead me. When he says kill I will kill, when he says spare I will spare."

He sat down and the implied threat quieted the crowd. The most vocal of those who asked for Blunt to stand down as chief, Orlaront Mosdorlson, walked over to Blunt and offered him his hand.

"I am sorry Blunt, my fury at the Balmyri perfidy has angered me so that I did not know what I was saying. You have led us well so far and you still have my support."

Blunt took his hand and clasped it though the lightning still played in his eyes."

It was at this point that you arrived back to the sound of people assuring Blunt that they still support him. After Skeli tells you what happened Blunt turns to address the ring. Backlit by the great bonfire he says.

"It seems that we have no real choice left to us but the one mentioned by Skerri and the Torkani. We will skirt Balmyri lands to the southeast, travel through the Torkani gap and pass though their lands to the south. The gods will show us where they want us to live and we shall thrive there!"

A great bellow rises up at this and everyone cheers. You are all recruited again to go out and spread the news despite your tiredness and it is a long time before any of you sees your bedroll.


5) Early Earth Season 1345 Here Comes the Bride? scenario

Party: Ashart Bolison, Humakti Warrior (Gary H.), Dagbjartr Haukson, Issaries Trader (Doug Sh.), Salinar Mannison, Elmali Warrior (Henry S.), Skerri Brightspear (Oliver B.)

NPCs: Erland Jorundson (Amber fyrdman), Halklel Jorundson (Amber fyrdman), Styr Jorundson (Amber fyrdman), Age Marson (Amber fyrdman),
Bodvar Salinargson (follower of Salinar), Cawley Gardarson (follower of Salinar), Arene Ranasdaughter (follower of Skerri), Lismelder Dissdaughter (Amber fyrdwoman), Raven Gunnarson (follower of Dagbjartr), Bersi Thyrmson (follower of Dagbjartr), and Harvar Hengallson (Rakish Stranger)

Blunt Ashbjorn having decided to set aside his year wife, Skerri Brightspear, and take the advice of Randella Ernaldestadaughter and the women's circle now seeks a new bride in the person of Thorgunna Brynhildsdaughter, a member of the Torkani tribe.  What was known about this Thorgunna was that she is very ambitious and wants to be the wife of a chief.  She is also a very talented devotee of Belveran the Chaos Cleanser, which would be a very useful cult in the Sounder Vale.

Blunt has directed Dagbjartr Haukson to negotiate on his behalf with the Torkani.  He is sending Ashart Bolison and Salinar Mannison along as protection and to make the embassy seem more impressive.   Much against his wishes but at the urging of the women's circle Blunt is also sending Skerri along to swear that the year marriage will be over soon.  Blunt knows that her bride price will be around fifty cattle so he sends the following wealth along :

10 Fine Cattle 17 each
Iron chain byrnie (worth eight cattle)
Iron bastard sword (worth four cattle)
10 ounces of gold (worth twenty cattle)
20 ounces of silver (worth forty cattle)

A further 20 cattles worth of goods were sent along as gifts and bribes.

He sends the Jorundson cousins and Age Marson along plus Lismelder Dissdaughter, also of the fyrd.  That makes a total of fourteen people going including Bersi Thyrmson and Raven Gunnarson, the followers of Dagbjartr.  Blunt also asks Dagbjartr to spread around the Torkani the news that settlers will be welcome among the Amberi.  Blunt also tells them to retrace their path from Torkani lands on the way north but to head east into Prax to do some scouting on the way back.  He asks them to skirt the foothills and not go too far into Prax.   Ashart is placed in charge of the embassy militarily.  Before he sent them out he made sure to gift all the people involved in the raid on Red Kare, giving gold arm bands to Salinar and Ashart and one of Red Kare's iron swords to Dag.

Dagbjartr prepares by talking to the women of the clan about their experiences with bride price negotiations and he gets an earful from them.  They prepare for two days and finally Skerri and Arene are seen camped just outside the stead.   Ashart rides out to speak with them and ask her whether "She's gotten over it."  She smiles and says that she's fine and will wait where she is until they are ready to leave.  Ashart says he'll bring their horses and Skerri asks for some food as well.

The next morning the embassy leaves the stead after Blunt sacrifices to Orlanth, Vinga and Issaries for success in the mission and safety on the trail. After they ride a short while Harvar Hengallson, Skerri's old friend rides up and asks to go along as he has no stomach for real work.  They shrug and let him go along.

The embassy rides north with most people being in good spirits, except Skerri and Arene.  Skerri avoids Ashart, riding as far from him as possible.   The Jorundson cousins and Age flirt with Lismelder and Arene until Ashart makes an offhand comment about how "Humakt embraces everyone... eventually."  This puts a pall over the lightheartedness (with everyone making signs to ward off evil) and the rest of the day sees a much subdued party heading northwards.  Ashart and Salinar spend part of the day arguing the respective virtues of heavy infantry vs mounted cavalry and try and convince the fyrdmen (and woman) that they should join with their future warbands.

The fyrdmen (and woman) lose interest in this argument rather quickly and avoid the pair from then on.  Salinar also talks with Arene and tries to bring her out of her shell.  They share their experiences being slaves of the Hendrikiland knights and Arene finds some comfort.  Around the campfire that evening Skerri continues to avoid Ashart who shrugs and accepts it philosophically.  That night Ashart sets watches, making sure an Elmali is on each watch.  Skerri gets the last watch and when Salinar goes to wake her up she throws up all over him.  She helps him clean up and confides to him that she is pregnant with Blunt's child.  He says he'll keep her secret but she decides to tell anyone anyway.  She apologizes to Ashart later and tells him that her fear of contamination for her unborn baby kept her away from him.  He shrugged and said it was all right.

They continued on their way until they reached the boundaries of southern Torkani land (the whole trip taking about 11 days because of the cattle) which coincidentally turned out to be the land of the Strong Arm clan, the one Thorgunna belongs to.  They proceeded slowly until they encountered a Torkani warrior named Braun Smithson who went through the Orlanthi greeting with Dag.  He welcomed them giving them water and a blanket in his chiefs hall.  They followed him and his men to his chief's hall. Just before they reached the stead Dag asked his followers Raven and Bersi to seek out Thorgunna and tell her that they have come seeking her hand in marriage. The Strong Arm chief, Regin the Cottar, welcomed them and said that they would have a feast that night in their honour.  As they were talking with the chief Thorgunna came in.   She turned out to be a beautiful, petite woman who immediately asked Dag to speak with her privately.  She questioned him about Blunt and seemed intrigued by the offer.

Everyone took Chief Regin's offer of a chance to clean up seriously with Ashart clearing out the sauna with his mere presence.  Salinar was the only one who would share it with him.  That evening all the clans notables gathered and Dagbjartr revealed the real reason they had traveled.  Chief Regin told him that he would have to take it up with Booth the Hunchback, Spakemen of the Silver Alynx bloodline first to get his permission.  Booth who was at the feast seemed a sour specimen and invited them to his stead the next day to discuss the marriage.  During the dinner Skerri ran out to throw up and Thorgunna followed her.  She wasn't smiling when she came back in with Skerri but Skerri was smiling and patting her belly.  She cornered Dag later about Skerri's pregnancy and Dag admitted not having told her.  He apologized and she didn't give him the impression that the marriage was impossible.   Regin later told Dag that if he didn't get Booth's approval he might as well wait for the old bastard to die before trying again.

The next afternoon they traveled to the Silver Alynx's stead where they were struck by its frugality.  Dag gifted the major people of the bloodline but Salinar was insulted by one of Thorgunna's four brothers.  Booth put an end to the insults and invited them in to the feast.  During the feast Booth cast doubts to why he should let his granddaughter go somewhere dangerous enough to need a chaos cleanser.   He wondered whether the Amberi would be able to protect his daughter and demanded that the Amberi warriors must battle his four grandsons to prove their worth.  Ashart was against such a trivilization of combat but the rest talked him into it.  The sparring matches were set for the next day. 

Since they only had three Amberi warriors Dag was allowed to battle.   All four of Booth's grandsons were followers of Yavor Lightning.  Feats were allowed but no mounted combat and no followers.  Dag used his magic icons to ask for protection but his protection was lessened instead.  He and the youngest brother had a short battle but eventually he was struck down.

Next Skerri battled the next brother.  She tried to blind the brother with her spear but failed.  He used one of his gods feats to blind her a bit but the battle was over quickly and resulted in her victory.

Next Salinar faced the next eldest brother.  He and the brother had a mighty battle but despite his most desperate efforts (a last gasp effort and spending a hero point) he was defeated.  The crowd appreciated his effort though.

Next Ashart battled the eldest.  He called upon Humakt to bless his spear and got a double result (+8 edge).  The brother tried to use a ball lightning feat on Ashart but failed and was himself struck by it.  Then Ashart struck a mighty blow which knocked the brother unconscious and left a serious scar on him.

The sparring was over and the Amberi were declared the victors.   Another feast was held and Booth asked his granddaughter whether she accepted Blunt's troth.  She was convinced by Dag to do so and now all he had to do was convince Booth himself.  Dag offered the cattle, the iron byrnie, ten ounces of gold, and six ounces of silver (54 cattles worth in all). Booth and Dag had a mighty debate and finally Dag was victorious.

Then he had to convince Regin the Cottar and this was no challenge as he wanted nothing better than to get rid of Thorgunna (due to her constantly throwing herself at various chieftains).  He agreed immediately saying that he valued the friendship with the Amberi and couldn't object if Booth didn't.

Regin Maniskison, the Crow was a different story.  He too wanted to be rid of the embarrassment that was Thorgunna but he wanted Dag to agree to six years of joint cattle raids between the Torkani and the Amberi and one big battle during that period as well.  Dag tried to negotiate him down to three raids (realizing the value of cattle raids for the young men) and the one battle but he couldn't make him agree so that was the price negotiated. 

And with that Blunt had a new bride.  All they have to do now is to get her back to Amberi lands.


This page last modified May 04, 2001


Glorantha and Hero Wars are trademarks of Issaries, Inc. Gloranthan material on this page is copyright ©2001 by Oliver D. Bernuetz, Jeff Neufeld and Doug Stich. Glorantha is the creation of Greg Stafford, and is used with his permission.

Email me at oliver_bernuetz@hotmail.com.

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