(All of this information is taken from Sandy Peterson's Sorcery Rules and is his
copyright).
The High Vow
this is the first vow an apprentice normally takes, and is the only
vow that can be taken before a sorcerer has learned all three basic Arts. The High Vows
vary with the particular sect of Malkionism, hence there is High Hrestolism, High
Rokarism, etc. The user must adhere to his Sect's general strictures (such as Caste
definitions).
The Vessel
This is normally the first Vow taken upon acquiring the basic Arts
[Intensity, Multispell, & Range]. All the user's INT that is not taken up in
memorizing spells i.e., his "free INT" becomes a magic Vessel added to his
Presence. Only the users personal INT counts. This vow is especially useful because it
cannot really be broken. A wizard with no free INT gets no Presence, but should he forget
a spell (and free up some INT), the Presence returns.
ABJURE RUNE MAGIC (1; 2 if you have never cast a Rune spell): you
may never sacrifice for Rune magic, and must never cast any you now know. Unavailable to
Lunars or Henotheists.
ABJURE SPIRIT MAGIC (1; 2 if you have never cast a spirit spell):
you may never learn spirit magic, and must forget any you now know.
CELIBACY (1; 2 if you have never engaged in coitus; add +2 for
Rokari): This includes sex of any type, including homosexual, cross-species, etc.
DEVOTION (2): each year, sacrifice 1 POW to the Invisible God. Only
available to Malkioni.
SHUN TAP (1; 2 if you have never cast Tap): Never cast or maintain
Tap. Unavailable to Malkioni sects which permit Tap.
Peracles intends to undertake the following vows as soon as he is
able (next time he learns a new art or achieves mastery with a spell).
Lore Mastery
a fine Vow adding 1 Presence for certain skills mastered at 90%.
Qualified skills include all Read/Write skills, any Lore, plus Ceremony, Enchant, and
Summon. Sorcery spells do not count. This Vow, like the Vessel, cannot readily be broken.
If one of the sorcerer's applicable skills drops below 90, the Vow is not broken, but he
does lose that point of Presence until it rises again.
VEGETARIANISM (2): Eat no flesh.
ABJURE ARMS (2): never use a weapon of any type. Unavailable to the
Hrestoli and Vadeli.
The Rokari have the lesser Vow of Abjure Knightly Arms (1),
which permits them to use staffs, daggers, and other decidedly un-military arms. If such a
Rokari later takes Abjure Arms, the lesser vow is subsumed (and he only gets 2 total
Presence).
ABJURE ARMOR (1; 2 for Rokari): never wear any physical armor.
Unavailable to the Brithini (who can't wear armor anyway), the Vadeli, and the Hrestoli.
The Rokari have the lesser Vow of Abjure Metal Armor (1),
which permits them to wear leather, wood, or other non-metal armor. If such a Rokari later
takes Abjure Armor, the lesser vow is subsumed (and he only gets 2 total Presence).
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Last modified September 24, 1998. Copyright Jeff
N.. and Oliver B.
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