Austrian Navy


Entry: No requirements.

Basic Training: The character receives the following skills as part of his basic training:
  • Small Arms (Rifle) 1
  • Melee Combat (Unarmed) 1
  • Swimming 2
  • Wheeled Vehicle 1
Special: Characters with INT and EDU 7+ may enter Officer Candidate School (OCS). If so, they receive 'Officer Skills' (see below), are commissioned as Ensigns, and then conduct their first term normally.
NCO Skills: When an enlisted sailor gains their first promotion, they gain a level in each of the following skills:
  • Leadership
  • Instruction
  • Persuasion
These skills are permanently added to their subsequent skills list.

Officer Skills: during their first term in the service, officers recieve the following skills in addition to their normal career skills. Please note that careers specifically marked as being officers (ie. Aviation, Officer) do not gain these benefits:
  • Leadership 2
  • Navigation 1
  • Willpower 1

Careers
Seaman, Enlisted
Naval Officer
Construction Engineer
Engineer
Intelligence, Enlisted
Intelligence, Officer
Medic, Enlisted
Nurse, Officer
Doctor, Officer
Support

Seaman, Enlisted
Entry: No prerequisites.
First Term Skills: The character receives the following skills in their first term:
  • Small Arms (Rifle) 1
  • Swimming 2
Speciality Skills: during first term the character must choose a speciality; this does not affect subsequent term skill picks:
  • Engineman
    • Mechanic 3
    • Computer 2
  • Gunner’s Mate
    • Heavy Weapons 3
    • Computer 2
  • Electrician’s Mate
    • Electronics 4
  • Navy Diver
    • Scuba 3
    • Swimming +2
  • Quatermaster’s Mate
    • Navigation 2
    • Computer 2
    • Electronics 1
  • Ordnanceman
    • Warhead 3
    • Computer 1
    • Electronics 1
  • Radioman
    • Communications 2
    • Computer 2
    • Electronics 1
  • Torpedoman or Missile Technician
    • Warhead 2
    • Mechanic 2
    • Computer 1
  • Machinist
    • Machinist 4
  • Fire Control Technician or Sonarman
    • Computer 3
    • Electronics 2
  • Hull Maintenance Technician
    • Construction 3
    • Mechanic 2
  • Hospital Corpsman
    • Medical 3
  • Yeoman
    • Computer 2
    • Scrounging 3
  • Boatswain’s Mate
    • Ship Handling 3
    • Small Boat 2
  • Damage Control Technician
    • Construction 2
    • Electronics 1
    • Mechanic 2
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Aircraft Mechanic
  • Climbing
  • Combat Engineer
  • Communications
  • Computer
  • Electronics
  • Forward Observer
  • Gunsmith
  • Heavy Weapons
  • Hovercraft
  • Instruction
  • Language
  • Machinist
  • Mechanic
  • Medical
  • Navigation
  • Persuasion
  • Scrounging
  • Scuba
  • Ship Handling
  • Small Arms
  • Small Boat
  • Survival
  • Swimming
  • Tracked Vehicle
  • Warhead
  • Wheeled Vehicle
Contacts: One per term, military. On a roll of 1d10 of 8+, the contact is foreign.
Special: none.

Naval Officer
Entry: OCS, military academy, or commission.
First Term Skills: The character receives the following skills in their first term:
  • Electronics 1
  • Leadership 1
  • Mechanic 3
  • Navigation 3
  • Persuasion 2
  • Small Arms (Pistol) 1
Contacts: Two per term, military. On a roll of 1d10 of 7+, the contact is foreign..
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Aircraft Mechanic
  • Bargain
  • Biology
  • Chemistry
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Genetics
  • Geology
  • Gunsmith
  • Heavy Weapons
  • Hovercraft
  • Instruction
  • Interrogation
  • Language
  • Leadership
  • Machinist
  • Mechanic
  • Meteorology
  • Navigation
  • Parachute
  • Persuasion
  • Physics
  • Scrounging
  • Scuba
  • Ship Handling
  • Small Arms
  • Small Boat
  • Survival
  • Swimming
  • Warhead
  • Wheeled Vehicle

Construction Engineer
Entry: (enlisted) none; (officer) Master’s in Engineering, and OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Combat Engineer 2
  • Construction 3 or Tracked Vehicle 3
  • Excavation 2
  • Scrounging 2
  • Small Arms (Rifle) 1
Contacts: One (officers two) per term, military or engineering. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Combat Engineer
  • Construction
  • Excavation
  • Heavy Weapons
  • Observation
  • Small Arms
  • Small Boat
  • Tracked Vehicle
  • Wheeled Vehicle

Engineer
Entry: (enlisted) none; (officer) Master’s in Engineering and OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Combat Engineer 3
  • Construction 2
  • Excavation 3
  • Heavy Weapons 1
  • Scrounging 2
  • Small Arms (Rifle) 1
  • Tracked Vehicle 1
Contacts: One (officers two) per term, military or engineering. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Combat Engineer
  • Construction
  • Excavation
  • Heavy Weapons
  • Observation
  • Small Arms
  • Small Boat
  • Tracked Vehicle
  • Wheeled Vehicle

Intelligence, Enlisted
Entry: None.
First Term Skills: The character receives the following skills in their first term:
  • speciality 3 (choose one of the skills listed below)
  • Mechanic 1
  • Wheeled Vehicle 2
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Aircraft Mechanic
  • Biology
  • Chemistry
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Genetics
  • Geology
  • Gunsmith
  • Hovercraft
  • Instruction
  • Interrogation
  • Language
  • Machinist
  • Mechanic
  • Meteorology
  • Navigation
  • Persuasion
  • Physics
  • Scrounging
  • Ship Handling
  • Small Boat
  • Survival
  • Swimming
  • Warhead

Intelligence, Officer
Entry: OCS, military academy, or commission.
First Term Skills: The character receives the following skills in their first term:
  • Computer 3
  • Interview 2
  • Language 5
  • Research 4
Contacts: Two per term, military or intelligence community. On a roll of 1d10 of 7+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Act/Bluff
  • Climbing
  • Computer
  • Forgery
  • Instruction
  • Interrogation
  • Intrusion
  • Investigation
  • Language
  • Melee Combat
  • Observation
  • Persuasion
  • Pickpocket
  • Psychology
  • Research
  • Small Arms
  • Small Boat
  • Stealth
  • Thrown Weapon
  • Tracking

Medic, Enlisted
Entry: EDU 6+.
First Term Skills: The character receives the following skills in their first term:
  • Medical 3
  • Wheeled Vehicle 3
Contacts: One per term, military or medical. On a roll of 1d10 of 8+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Biology
  • Chemistry
  • Climbing
  • Medical
  • Melee Combat
  • Navigation
  • Scrounging
  • Small Arms
  • Small Boat
  • Survival
  • Swimming
  • Wheeled Vehicle

Nurse, Officer
Entry: Undergraduate degree, Medical 3+, and OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Medical 2
  • Biology 2
  • Chemistry 2
Contacts: Two per term, military or medical. On a roll of 1d10 of 7+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Medical
  • Wheeled Vehicle
  • Instruction
  • Persuasion
  • Scrounging
  • Chemistry
  • Biology

Doctor, Officer
Entry: Medical school, and OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Medical 2
  • Leadership 2
  • Persuasion 2
Contacts: Two per term, military or medical. On a roll of 1d10 of 7+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Medical
  • Wheeled Vehicle
  • Leadership
  • Persuasion
  • Chemistry
  • Biology

Support, Enlisted & Officer
Entry: (enlisted) none; (officer) OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • speciality 3 (choose one of the skills listed below)
  • Mechanic 1
  • Wheeled Vehicle 2
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Aircraft Mechanic
  • Biology
  • Chemistry
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Genetics
  • Geology
  • Gunsmith
  • Hovercraft
  • Instruction
  • Interrogation
  • Language
  • Machinist
  • Mechanic
  • Meteorology
  • Navigation
  • Persuasion
  • Physics
  • Scrounging
  • Ship Handling
  • Small Boat
  • Survival
  • Swimming
  • Warhead

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