Irish Army


Entry: No requirements.

Basic Training: The character receives the following skills as part of his basic training:
  • Small Arms (Rifle) 2
  • Thrown Weapon 1
  • Melee Combat (Unarmed) 1
  • Swimming 1
  • Wheeled Vehicle 1
Special: Characters with INT and EDU 7+ may enter Officer Candidate School (OCS). If so, they receive 'Officer Skills' (see below), are commissioned as 2nd Lieutenants, and then conduct their first term normally.
NCO Skills: When an enlisted soldier gains their first promotion, they gain a level in each of the following skills:
  • Leadership
  • Instruction
  • Persuasion
These skills are permanently added to their subsequent skills list.

Officer Skills: during their first term in the service, officers recieve the following skills in addition to their normal career skills. Please note that careers specifically marked as being officers (ie. Aviation, Officer) do not gain these benefits:
  • Leadership 2
  • Navigation 1
  • Willpower 1

Careers
Armour
Artillery
Aviation, Enlisted
Aviation, Officer
Construction Engineer
Engineer
Infantry
Ranger Wing
Intelligence, Enlisted
Intelligence, Officer
Medic, Enlisted
Nurse, Officer
Doctor, Officer
Military Police
Support

Armour
Entry: (enlisted) none
(officer) OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Heavy Weapons 3
  • Mechanic 3
  • Tracked Vehicle 3
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Gunsmith
  • Heavy Weapons
  • Machinist
  • Mechanic
  • Melee Combat
  • Navigation
  • Scrounging
  • Small Arms
  • Stealth
  • Survival
  • Swimming
  • Thrown Weapon
  • Tracked Vehicle
  • Warhead
  • Wheeled Vehicle

Artillery
Entry: STR 5+, and (officers only) OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Heavy Weapons 4
  • Mechanic 3
  • Tracked Vehicle 2
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Communications
  • Computer
  • Electronics
  • Forward Observer
  • Gunsmith
  • Heavy Weapons
  • Machinist
  • Mechanic
  • Melee Combat
  • Small Arms
  • Swimming
  • Thrown Weapon
  • Tracked vehicle
  • Warhead
  • Wheeled vehicle

Aviation, Enlisted
Entry: No prerequisites.
First Term Skills: The character receives the following skills in their first term:
  • Aircraft Mechanic 4
  • Electronics 2
  • Mechanic 1
Contacts: One per term, military. On a roll of 1d10 of 8+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Gunsmith
  • Machinist
  • Melee Combat
  • Navigation
  • Pilot
  • Scrounging
  • Small Arms
  • Survival
  • Swimming
  • Warhead
  • Wheeled Vehicle

Aviation, Officer
Entry: OCS, military academy, or commission, AGL 6+.
First Term Skills: The character receives the following skills in their first term:
  • Aircraft Mechanic 1
  • Electronics 1
  • Forward Observer 1
  • Leadership 1
  • Navigation 4
  • Observation 2
  • Pilot 3
  • Survival 1
Contacts: Two per term, military. On a roll of 1d10 of 7+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Gunsmith
  • Machinist
  • Melee Combat
  • Meteorology
  • Navigation
  • Observation
  • Parachute
  • Physics
  • Pilot
  • Scrounging
  • Small Arms
  • Small Boat
  • Survival
  • Swimming
  • Warhead
  • Wheeled Vehicle

Construction Engineer
Entry: (enlisted) none; (officer) Master’s in Engineering, and OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Combat Engineer 2
  • Construction 3 or Tracked Vehicle 3
  • Excavation 2
  • Scrounging 2
  • Small Arms (Rifle) 1
Contacts: One (officers two) per term, military or engineering. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Combat Engineer
  • Construction
  • Excavation
  • Heavy Weapons
  • Observation
  • Small Arms
  • Small Boat
  • Tracked Vehicle
  • Wheeled Vehicle

Engineer
Entry: (enlisted) none; (officer) Master’s in Engineering and OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Combat Engineer 3
  • Construction 2
  • Excavation 3
  • Heavy Weapons 1
  • Scrounging 2
  • Small Arms (Rifle) 1
  • Tracked Vehicle 1
Contacts: One (officers two) per term, military or engineering. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Combat Engineer
  • Construction
  • Excavation
  • Heavy Weapons
  • Observation
  • Small Arms
  • Small Boat
  • Tracked Vehicle
  • Wheeled Vehicle

Infantry
Entry: STR+AGL 10+, and (officers only) OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Heavy Weapons 1
  • Melee Combat (Unarmed) 1
  • Navigation 1
  • Observation 1
  • Small Arms (Rifle) 1
  • Survival 1
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Climbing
  • Forward Observer
  • Heavy Weapons
  • Melee Combat
  • Navigation
  • Observation
  • Parachute
  • Scrounging
  • Small Arms
  • Snow Skiing
  • Survival
  • Swimming
  • Tracked Vehicle
  • Wheeled Vehicle

Airborne Infantry
Entry: CON+STR+AGL 15+, and (officers only) OCS, Military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Forward Observer 1
  • Heavy Weapons 1
  • Melee Combat (Unarmed) 1
  • Navigation 2
  • Observation 1
  • Parachute 4
  • Small Arms (Rifle) 1
  • Survival 1
  • Willpower 1
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+ (officers 7+), the contact is foreign.
Special: Add +1 to Initiative.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Acrobatics
  • Climbing
  • Forward Observer
  • Heavy Weapons
  • Melee Combat
  • Navigation
  • Parachute
  • Observation
  • Scrounging
  • Scuba
  • Small Arms
  • Snow Skiing
  • Stealth
  • Survival
  • Swimming
  • Thrown Weapon
  • Tracked Vehicle
  • Wheeled Vehicle
  • Willpower

Mountain Infantry
Entry: STR+AGL 10+, and (officers only) OCS, Military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Climbing 4
  • Heavy Weapons 1
  • Navigation 1
  • Observation 2
  • Small Arms (Rifle) 1
  • Snow Skiing 3
  • Survival 2
  • Willpower 1
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+ (officers 7+), the contact is foreign.
Special: Add +1 to Initiative.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Climbing
  • Forward Observer
  • Heavy Weapons
  • Melee Combat
  • Navigation
  • Observation
  • Parachute
  • Scrounging
  • Small Arms
  • Snow Skiing
  • Survival
  • Swimming
  • Willpower

Rangers
Entry: CON+STR+AGL 17+, and (officers only) OCS, Military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Climbing 4
  • Combat Engineer 2
  • Forward Observer 1
  • Heavy Weapons 2
  • Melee Combat (Armed) 2
  • Melee Combat (Unarmed) 2
  • Navigation 3
  • Observation 3
  • Parachute 4
  • Small Arms (Pistol) 2
  • Small Arms (Rifle) 2
  • Small Boat 2
  • Stealth 3
  • Survival 4
  • Swimming 3
  • Thrown Weapon 1
  • Willpower 3
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+ (officers 7+), the contact is foreign.
Special: Add +1 to Initiative.
Subsequent Term Skills: A total of eight (8) levels from any one or combination of the following:
  • Acrobatics
  • Climbing
  • Heavy Weapons
  • Leadership
  • Melee Combat
  • Navigation
  • Observation
  • Parachute
  • Scrounging
  • Scuba
  • Small Arms
  • Small Boat
  • Snow Skiing
  • Stealth
  • Survival
  • Swimming
  • Thrown Weapon
  • Tracking
  • Willpower

Special Forces
Entry: STR+CON+AGL 18+, Language 2+, and (officers only) OCS, Military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Climbing 2
  • Combat Engineer 2
  • Forward Observer 2
  • Instruction 2
  • Language 4
  • Leadership 2
  • Melee Combat 1
  • Navigation 3
  • Observation 3
  • Parachute 4
  • Small Arms (Pistol) 3
  • Small Arms (Rifle) 2
  • Small Boat 2
  • Stealth 2
  • Survival 4
  • Swimming 2
  • Thrown Weapon 1
  • Willpower 2
Speciality Skills: during first term the character must choose a speciality; this does not affect subsequent term skill picks:
  • Communications
    • Communications 4
    • Electronics 2
  • Demolitions & Engineering
    • Combat Engineer +2
    • Excavation 2
    • Construction 2
  • Medical
    • Medical 4
  • Operations & Intelligence
    • Interrogation 3
    • Language 3
  • Weapons
    • Heavy Weapons 4
    • Small Arms (Pistol) +1
    • Small Arms (Rifle) +1
    • Instruction +2
Subsequent Term Skills: A total of eight (8) levels from any one or combination of the following:
  • Acrobatics
  • Climbing
  • Combat Engineer
  • Communications
  • Computer
  • Construction
  • Electronics
  • Excavation
  • Forward Observer
  • Gunsmith
  • Heavy Weapons
  • Instruction
  • Interrogation
  • Language
  • Leadership
  • Machinist
  • Mechanic
  • Medical
  • Melee Combat
  • Navigation
  • Observation
  • Tracking
  • Parachute
  • Persuasion
  • Scrounging
  • Scuba
  • Small Arms
  • Small Boat
  • Snow Skiing
  • Stealth
  • Survival
  • Swimming
  • Thrown Weapon
  • Tracked Vehicle
  • Warhead
  • Wheeled Vehicle
  • Willpower
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+ (officers 7+), the contact is foreign.
Special: Add +1 to Initiative.

Intelligence, Enlisted
Entry: None.
First Term Skills: The character receives the following skills in their first term:
  • speciality 3 (choose one of the skills listed below)
  • Mechanic 1
  • Wheeled Vehicle 2
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Aircraft Mechanic
  • Biology
  • Chemistry
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Genetics
  • Geology
  • Gunsmith
  • Hovercraft
  • Instruction
  • Interrogation
  • Language
  • Machinist
  • Mechanic
  • Meteorology
  • Navigation
  • Persuasion
  • Physics
  • Scrounging
  • Ship Handling
  • Small Boat
  • Survival
  • Swimming
  • Warhead

Intelligence, Officer
Entry: OCS, military academy, or commission.
First Term Skills: The character receives the following skills in their first term:
  • Computer 3
  • Interview 2
  • Language 5
  • Research 4
Contacts: Two per term, military or intelligence community. On a roll of 1d10 of 7+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Act/Bluff
  • Climbing
  • Computer
  • Forgery
  • Instruction
  • Interrogation
  • Intrusion
  • Investigation
  • Language
  • Melee Combat
  • Observation
  • Persuasion
  • Pickpocket
  • Psychology
  • Research
  • Small Arms
  • Small Boat
  • Stealth
  • Thrown Weapon
  • Tracking

Medic, Enlisted
Entry: EDU 6+.
First Term Skills: The character receives the following skills in their first term:
  • Medical 3
  • Wheeled Vehicle 3
Contacts: One per term, military or medical. On a roll of 1d10 of 8+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Biology
  • Chemistry
  • Climbing
  • Medical
  • Melee Combat
  • Navigation
  • Scrounging
  • Small Arms
  • Small Boat
  • Survival
  • Swimming
  • Wheeled Vehicle

Nurse, Officer
Entry: Undergraduate degree, Medical 3+, and OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Medical 2
  • Biology 2
  • Chemistry 2
Contacts: Two per term, military or medical. On a roll of 1d10 of 7+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Medical
  • Wheeled Vehicle
  • Instruction
  • Persuasion
  • Scrounging
  • Chemistry
  • Biology

Doctor, Officer
Entry: Medical school, and OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Medical 2
  • Leadership 2
  • Persuasion 2
Contacts: Two per term, military or medical. On a roll of 1d10 of 7+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Medical
  • Wheeled Vehicle
  • Leadership
  • Persuasion
  • Chemistry
  • Biology

Military Police
Entry: (enlisted) none; (officer) OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Small Arms (Pistol) 2
  • Small Arms (Rifle) 2
  • Observation 2
  • Interrogation 1
  • Melee Combat (Unarmed) 1
Contacts: One (officers two) per term, military or law enforcement. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: If more than one term served, add +1 to Initiative.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Gunsmith
  • Instruction
  • Interrogation
  • Intrusion
  • Investigation
  • Language
  • Machinist
  • Mechanic
  • Melee Combat
  • Observation
  • Persuasion
  • Psychology
  • Research
  • Small Arms
  • Stealth
  • Thrown Weapon
  • Tracking
  • Warhead

Support, Enlisted & Officer
Entry: (enlisted) none; (officer) OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • speciality 3 (choose one of the skills listed below)
  • Mechanic 1
  • Wheeled Vehicle 2
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Aircraft Mechanic
  • Biology
  • Chemistry
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Genetics
  • Geology
  • Gunsmith
  • Hovercraft
  • Instruction
  • Interrogation
  • Language
  • Machinist
  • Mechanic
  • Meteorology
  • Navigation
  • Persuasion
  • Physics
  • Scrounging
  • Ship Handling
  • Small Boat
  • Survival
  • Swimming
  • Warhead

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