Irish Air Force


Entry: No criminal record.

Basic Training: The character receives the following skills as part of his basic training:
  • Small Arms (Rifle) 1
  • Melee Combat (Unarmed) 1
  • Swimming 1
  • Wheeled Vehicle 1
Special: Characters with INT and EDU 7+ may enter Officer Candidate School (OCS). If so, they receive 'Officer Skills' (see below), are commissioned as 2nd Lieutenants, and then conduct their first term normally.
NCO Skills: When an enlisted air man gains their first promotion, they gain a level in each of the following skills:
  • Leadership
  • Instruction
  • Persuasion
These skills are permanently added to their subsequent skills list.

Officer Skills: during their first term in the service, officers recieve the following skills in addition to their normal career skills. Please note that careers specifically marked as being officers (ie. Aviation, Officer) do not gain these benefits:
  • Leadership 2
  • Navigation 1
  • Willpower 1

Careers
Aviation, Enlisted
Aviation, Officer
Intelligence, Enlisted
Intelligence, Officer
Medic, Enlisted
Nurse, Officer
Doctor, Officer
Military Police
Support
Pararescue, Enlisted

Aviation, Enlisted
Entry: No prerequisites.
First Term Skills: The character receives the following skills in their first term:
  • Aircraft Mechanic 4
  • Electronics 2
  • Mechanic 1
Contacts: One per term, military. On a roll of 1d10 of 8+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Gunsmith
  • Machinist
  • Melee Combat
  • Navigation
  • Pilot
  • Scrounging
  • Small Arms
  • Survival
  • Swimming
  • Warhead
  • Wheeled Vehicle

Aviation, Officer
Entry: OCS, military academy, or commission, AGL 6+.
First Term Skills: The character receives the following skills in their first term:
  • Aircraft Mechanic 1
  • Electronics 1
  • Forward Observer 1
  • Leadership 1
  • Navigation 4
  • Observation 2
  • Pilot 4
  • Survival 1
Contacts: Two per term, military. On a roll of 1d10 of 7+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Gunsmith
  • Machinist
  • Melee Combat
  • Meteorology
  • Navigation
  • Observation
  • Parachute
  • Physics
  • Pilot
  • Scrounging
  • Small Arms
  • Small Boat
  • Survival
  • Swimming
  • Warhead
  • Wheeled Vehicle

Intelligence, Enlisted
Entry: none
First Term Skills: The character receives the following skills in their first term:
  • speciality 3 (choose one of the skills listed below)
  • Mechanic 1
  • Wheeled Vehicle 2
Contacts: One per term, military. On a roll of 1d10 of 8+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Aircraft Mechanic
  • Biology
  • Chemistry
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Genetics
  • Geology
  • Gunsmith
  • Hovercraft
  • Instruction
  • Interrogation
  • Language
  • Machinist
  • Mechanic
  • Meteorology
  • Navigation
  • Persuasion
  • Physics
  • Scrounging
  • Ship Handling
  • Small Boat
  • Survival
  • Swimming
  • Warhead

Intelligence, Officer
Entry: OCS, military academy, or commission.
First Term Skills: The character receives the following skills in their first term:
  • Computer 3
  • Interview 2
  • Language 5
  • Research 4
Contacts: Two per term, military or intelligence community. On a roll of 1d10 of 7+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Act/Bluff
  • Climbing
  • Computer
  • Forgery
  • Instruction
  • Interrogation
  • Intrusion
  • Investigation
  • Language
  • Melee Combat
  • Observation
  • Persuasion
  • Pickpocket
  • Psychology
  • Research
  • Small Arms
  • Small Boat
  • Stealth
  • Thrown Weapon
  • Tracking

Medic, Enlisted
Entry: EDU 6+.
First Term Skills: The character receives the following skills in their first term:
  • Medical 3
  • Wheeled Vehicle 3
Contacts: One per term, military or medical. On a roll of 1d10 of 8+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Biology
  • Chemistry
  • Climbing
  • Medical
  • Melee Combat
  • Navigation
  • Scrounging
  • Small Arms
  • Small Boat
  • Survival
  • Swimming
  • Wheeled Vehicle

Nurse, Officer
Entry: Undergraduate degree, Medical 3+, and OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Medical 2
  • Biology 2
  • Chemistry 2
Contacts: Two per term, military or medical. On a roll of 1d10 of 7+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Medical
  • Wheeled Vehicle
  • Instruction
  • Persuasion
  • Scrounging
  • Chemistry
  • Biology

Doctor, Officer
Entry: Medical school, and OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Medical 2
  • Leadership 2
  • Persuasion 2
Contacts: Two per term, military or medical. On a roll of 1d10 of 7+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Medical
  • Wheeled Vehicle
  • Leadership
  • Persuasion
  • Chemistry
  • Biology

Military Police
Entry: (enlisted) none; (officer) OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Small Arms (Pistol) 2
  • Small Arms (Rifle) 2
  • Observation 2
  • Interrogation 1
  • Melee Combat (Unarmed) 1
Contacts: One (officers two) per term, military or law enforcement. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: If more than one term served, add +1 to Initiative.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Gunsmith
  • Instruction
  • Interrogation
  • Intrusion
  • Investigation
  • Language
  • Machinist
  • Mechanic
  • Melee Combat
  • Observation
  • Persuasion
  • Psychology
  • Research
  • Small Arms
  • Stealth
  • Thrown Weapon
  • Tracking
  • Warhead

Support, Enlisted & Officer
Entry: (enlisted) none; (officer) OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • speciality 3 (choose one of the skills listed below)
  • Mechanic 1
  • Wheeled Vehicle 2
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Aircraft Mechanic
  • Biology
  • Chemistry
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Genetics
  • Geology
  • Gunsmith
  • Hovercraft
  • Instruction
  • Interrogation
  • Language
  • Machinist
  • Mechanic
  • Meteorology
  • Navigation
  • Persuasion
  • Physics
  • Scrounging
  • Ship Handling
  • Small Boat
  • Survival
  • Swimming
  • Warhead

Pararescue, Enlisted
Entry: CON+STR+AGL 15+.
First Term Skills: The character receives the following skills in their first term:
  • Swimming 4
  • Observation 3
  • Parachute 3
  • Medical 2
  • Small Arms (Pistol) 3
  • Scuba 2
  • Stealth 2
Contacts: One per term, military. On a roll of 1d10 of 8+, the contact is foreign.
Special: Add +1 to Initiative.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Acrobatics
  • Climbing
  • Stealth
  • Thrown Weapons
  • Small Arms
  • Melee Combat
  • navigation
  • Scrounging
  • Survival
  • Swimming
  • Parachute
  • Scuba
  • Snow Skiing
  • Observation
  • Tracking

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