The Sylvan Elves are the 'common' citizens of the Elven communities of north-west Middle-Earth. The are descended from the Sindar and the Nandor, and though less of the Light of Valinor flows through this people, still they are of the Eldar (Q. "peope of the stars"), as well as the Moriquendi (Q. "dark elves").
Sylvan Elves inherit the Nandorin love of forests and all green growing things. Unlike the Sindar, they do not feel the call of the sea, and fewer of these folk have passed into the Undying Lands. Most elves encountered in the Second and Third Ages will be Sylvan Elves, as they are the majority in Lórien, Mirkwood, Hollin, Imladris, and Lindon. Only in Ost-in-Edhil (until it's destruction) and the Havens do the Sindar or Noldor outnumber their Sylvan cousins.
Sylvan Elves are much like the Sindar in appearance, sandy haired and clear eyed, but typically shorter than the Grey Elves. Like all Elves, their features are often considered fey by men unfamiliar with them.
Like all elves, the Sylvan Elves possess excellent eyesight, and can see as well under starlight as a human in daylight, and by the sun may see much better than humans; however, complete darkness robs them of sight just as easily. They also share the near immunity to all forms of disease common to the Firstborn, and resist diseases at double their normal CON.
Attributes: | | The Sindar, the Sylvan Elves and the Avari The Sylvan Elves are neither of the Avari or the Sindar, being descended from the Nandor of Lindon and other places east of the Misty Mountains. Despite what MERP asserts, their are generally no Avari in the north-west of Middle-Earth. The Elves who make their homes there are descendants of the Eldar.
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| Roll | Avg.
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STR | 2d6+6 | 13
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CON | 2d4+10 | 15
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DEX | 2d6+10 | 17
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SIZ | 2d6+9 {m} 2d6+7 {f} | 16 14
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INT | 2d4+10 | 15
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POW | 2d4+10 | 15
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CHA | 2d6+10 | 17
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Age (young) | (1d10x1d10x2d6)x2 | 424 years old
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Age (mature) | (3d6)x100 | 1100 years old
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Age (older) | (3d6)x500 | 5500 years old
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Skills
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Agility Skills = POW+DEX
Communication Skills = INT+CHA
Knowledge Skills = INT
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Manipulation Skills = STR+DEX
Perception Skills = INT+POW
Stealth Skills = (INT+DEX-SIZ)
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Animal Lore = Knowledge x2
one Craft or Lore = Knowledge x2
Elf Lore = Knowledge x3
Human Lore = Knowledge x2
Listen = Perception x2
Move Quietly = Stealth x3
Plant Lore = Knowledge x2
Singing = Communication x2
World Lore = Knowledge x2
one melee attack = Manipulation x2
one melee parry = Agility x2
one missile attack = Agility x2
Sindarin (spkn) = Communication x3
Sindarin (r/w) = Knowledge x5
Westron (spkn) = Communication x2
Westron (r/w) = Knowledge x3
Quenya (spkn) = Communication x1
Quenya (r/w) = Knowledge x2
one other language (spkn) = Communication x2
one other language (r/w) = Knowledge x3
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Background Options
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Languages (1 point)
Literacy (1 point)
Stat Increases (1 point per increase)
Status - Notable Lineage (1 point)
Status - Royal Lineage (2 points)
Wealth (1 point per roll)
High Quality Items (1-3 points each)
Minor Magical Item (3-5 points)
Crafting (2 points)
Healing (2 points)
Foresight (1 point)
Presence (2 points)
Sense (2 points)
Sorcery (3 points)
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Outfitting Sylvan Elf Characters
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Sylvan Elf characters begin with two weapons (or a weapon and shield), armour of soft, stiff or rigid leather, two sets of clothing, and a handful of small gems worth 2 gold pieces.
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Clothing
Warriors & Hunters: silk or cotton blouse in a pale shade; trim-fitting tunic of darker hued silk, linen, or cotton, in length from mid-thigh to mid-calf; leggings of sturdy canvas or supple leather; sandals or soft boots; much in the way of securing leather straps.
Others: flowing gauze blouse or smock in pale tones (often emboidered in similar colours), sometimes restrained by a gauze or silk sash, sometimes hanging free; silk leggings, flowing guaze pants, or a many-gored guaze skirt (in matching pale tones); heavy silk or guaze mantle fashioned like a cloak, with sleeves or elongated (shoulder-to-waist) openings for arms, usually falling to the ankles, frequently embroidered all over in a leaf motif; sandals.
| Weapons Dagger, broadsword, mace, composite bow, long bow, greatsword, quarterstaff, javelin, lance, bastard sword
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Armour Finely crafted leather provides some protection, while not restricting movement among the trees
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