Peoples of Middle-Earth in the Third Age of the Sun

Northmen

The Men of Dale and Laketown in Rhovanion


Dale is an ancient city-kingdom of the Northmen, lying in the shadow of Erebor, the Lonely Mountain. It's origins stretch back beyond memory, it's prosperity ensured by commerce with the Dwarves of Erebor at the Elves of Thranduil's realm. However, Dale was destoyed and it's surviving people driven into exile when Smaug the Golden sacked Erebor in 2770 TA, taking the Dwarf halls as his abode. Smaug was slain by Bard, heir to the kings of Dale, while the dragon attack Lake Town in 2941. After the Battle of Five Armies, Bard began rebuilding Dale, which once more prospered.

Lake Town, or Esgaroth, was built on the waters of the Long Lake, just east of Mirkwood. Lake Town grew very wealthy on trade from Thranduil's kingdom and from Erebor. Even while Smaug was in the Lonely Mountain, the Lakemen managed to prosper. With Erebor restored, their riches were ensured.

While related to the Rohirrim through ancient ancestors, they are are darker of hair and eye. Like all Northmen, they tend towards a certain tallness.

Attributes:

Lost Tongues
Trade with the Dwarves of Erebor, the Elves of Mirkwood, and with distant Mirkwood has had much effect on the people of central Rhovanion. The most obvious is their adoption of the more widely spoken Westron in favour of their own languages. Thus the old tongues of Rhovanion are slowly disappearing, kept alive by the Rohirrim, the Beijabar, and the Woodmen of Mirkwood.

RollAvg.
STR2d6+613
CON2d6+613
DEX2d6+6 13
SIZ2d6+9 {m}
2d6+6 {f}
16
13
INT2d6+613
POW2d6+613
CHA2d6+613
Age(2d6)x428 years old

Skills
Agility Skills = POW+DEX
Communication Skills = INT+CHA
Knowledge Skills = INT
Manipulation Skills = STR+DEX
Perception Skills = INT+POW
Stealth Skills = INT+DEX-SIZ
  • one Craft or Lore = Knowledge x2
  • Human Lore = Knowledge x2
  • one melee attack = Manipulation x2
  • one melee parry = Agility x2
  • one missile attack = Agility x2
  • {Dalemen} Dwarf Lore = Knowledge x2
  • {Dalemen} Mineral Lore = Knowledge x2
  • {Lakemen} Boating = Agility x2
  • {Lakemen} Elf Lore = Knowledge x2
  • Westron (spkn) = Communication x3
  • {Dalemen} Thrush (spkn) = Communication x2
  • one other language (spkn) = Communication x2
  • Background Options
  • Languages (1 point)
  • Literacy (1 point)
  • Stat Boost (1 point per increase)
  • Skill Boost (1 point per increase)
  • Status - Wealthy Family (1 point)
  • Status - Noble Family (2 points)
  • Status - Royal Lineage (3 points)
  • Wealth (1 point per roll)
  • High Quality Items (1-3 points each)
  • Minor Magical Item (3-5 points)
  • Healing (2 points)
  • Foresight (1 point)
  • Sense (2 points)

  • Outfitting Northmen Characters
    Northmen begin with two weapons, two sets of clothing, 20 silver pieces.
    Clothing
    Shirt (linen or cotton) under a tunic (wool or cotton); leather belt; woolen breeches or full skirt (wool or cotton over a silk petticoat) over wool or cotton leggings; boots; long hooded woolen cloak.
    Colours: bright colours are preferred amongst the Lakemen; the folk of Dale tend to be sombre.
    Weapons
    Dagger, handaxe, broadsword, club, mace, longbow, sling, quarterstaff.
    Armour
    None generally, but light leather armours are worn in times of war. The wealthier may afford the fine mail of the Dwarves of Erebor.
    1