The common folk of the broad provinces of Gondor bear varying degrees of Eriadoran, Dunael, Northmen, and Edain blood; a number may even have Elven ancestors. They are a civilised people living in the towns and cities of Gondor's provinces. In brighter times, the people of the cities of Arnor may also have been describe in such ways.
The features of the Gondorim vary widely, from the fair skinned folk of Pelagir and Lebennin, to the swarthy farmers of Lamedon and the foothills of the Ered Nimrais (Sind. "White Mountains"). Shorter than the Edain lords of Minas Tirith, Dol Amroth, and Pelagir, they still have a noble bearing that some see as arrogance.
Attributes: | | Westron
Westron, or Adûnie, is a language derived from Adûunaic and the various other languages of the lands that became Arnor and Gondor. It is now the speech of common commerce throughout north-western Middle-Earth. Even the Hobbits adopted the Westron of Arnor in favour of their own Kuduk. The Westron of Gondor is a more cosmipolitan dialect, however, having had more diverse contacts with the peoples of the world; words of Northman, Easterling and Haradic origin have all found their way into the colloquial speak of Gondor.
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| Roll | Avg.
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STR | 2d6+6 | 13
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CON | 2d6+6 | 13
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DEX | 2d6+6 | 13
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SIZ | 2d6+10 {m} 2d6+7 {f} | 17 14
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INT | 2d6+6 | 13
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POW | 2d6+6 | 13
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CHA | 2d6+6 | 13
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Age | (2d6)x4 | 28 years old
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Skills
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Agility Skills = POW+DEX
Communication Skills = INT+CHA
Knowledge Skills = INT
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Manipulation Skills = STR+DEX
Perception Skills = INT+POW
Stealth Skills = INT+DEX-SIZ
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one Craft or Lore = Knowledge x2
Human Lore = Knowledge x2
one melee attack = Manipulation x2
one melee parry = Agility x2
one missile attack = Agility x2
Westron (spkn) = Communication x3
Adûnaic (spkn) = Communication x1
one other language (spkn) = Communication x2
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Background Options
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Languages (1 point)
Literacy (1 point)
Stat Boost (1 point per increase)
Skill Boost (1 point per increase)
Status - Wealthy Family (1 point)
Status - Noble Family (2 points)
Status - Royal Lineage (3 points)
Wealth (1 point per roll)
High Quality Items (1-3 points each)
Minor Magical Item (3-5 points)
Healing (2 points)
Foresight (1 point)
Sense (2 points)
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Outfitting Gondorians Characters
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Gondorian characters start with two weapons (or a weapon and a shield), one set of armour if they wish, two or more sets of clothing, and 20 silver pieces.
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Clothing Warm locale: knee-length tunic (linen, fine cotton or silk, often finely embroidered) and a wide leather belt, or a short tunic belted over a full skirt; boots; short woolen cape.
Cool locale: shirt (linen or silk) under a tunic (wool or silk); leather belt; woolen breeches or full skirt (wool or silk over a silk petticoat) over wool or silk leggings; boots; long hooded woolen cloak.
Colours: Depends upon the wealth of the wearer. Poorer folk wear undyed, unbleached linen, and woolens of subdued hues. The wealthier display pure whites and deep coloureds - maroon, purple, forest green, deep brown and indigo. Black is reseved for uniforms, and is not worn by folk not in military service.
| Weapons Battleaxe, broadsword, composite bow, dagger, halberd, javelin, longbow, mace, morning star, quarterstaff, shortsword, spear, greatsword. Gondor maintains a professional army and navy, and many men who have served the realm in their youth still keep reminders of those days with them.
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Armour Any armour is available in Gondor, though heavier types may only be available to the wealthy.
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