Peoples of Middle-Earth in the Third Age of the Sun

Eriadorans

The common rural folk of Eriador, the region between the Ered Luin (S. "Blue Mountains") in the west, the Misty Mountains in th east, and the Greyflood River in the south. Includued in this area are the lost kingdom of Arnor, as well as more prosperous places, such as the Shire and Bree. The folk are mostly honest farmers, with a strong town-centred culture much affected by contact with the Hobbits (witness the popularity of pipe weed throughout the region). Although there are plenty of dark places within Eriador's natural boundaries, Rivendell is also lies within this land, and Lindon and the Grey Havens are just over it's western border.

The Men of Eriador are a mixed lot, descended from Edain, Dunlendings, Hillmen, and Northmen. Hair and eye colurs vary wildly, but whatever their natural complexion, faces tend to be tanned from a life in the sun.

Attributes:

Westron & Eriador
Westron is the colloquial tongue of the north-west, from Eriador to Gondor. The Westron spoken in Eriador is less cosmopolitan than the dialect of Gondor's cities, better suited to the rustic pursuits of farming, brewing, and a pipefull of decent weed. Eriadoran Westron has much in common with Hobbitish, for though those short folk travel less than their ancestors, the Shire is a prosperous centre of trade within the region.

RollAvg.
STR2d6+613
CON2d6+613
DEX2d6+6 13
SIZ2d6+7 {m}
2d6+5 {f}
14
12
INT2d6+613
POW2d6+613
CHA2d6+613
Age(2d6)x428 years old

Skills
Agility Skills = POW+DEX
Communication Skills = INT+CHA
Knowledge Skills = INT
Manipulation Skills = STR+DEX
Perception Skills = INT+POW
Stealth Skills = INT+DEX-SIZ
  • one Craft or Lore = Knowledge x2
  • Human Lore = Knowledge x2
  • one melee attack = Manipulation x2
  • one melee parry = Agility x2
  • one missile attack = Agility x2
  • Westron (spkn) = Communication x3
  • one other language (spkn) = Communication x2
  • Background Options
  • Languages (1 point)
  • Literacy (1 point)
  • Stat Boost (1 point per increase)
  • Skill Boost (1 point per increase)
  • Status - Wealthy Family (1 point)
  • Status - Noble Family (2 points)
  • Status - Royal Lineage (3 points)
  • Wealth (1 point per roll)
  • High Quality Items (1-3 points each)
  • Minor Magical Item (3-5 points)
  • Healing (2 points)
  • Foresight (1 point)
  • Sense (2 points)

  • Outfitting Eriadoran Characters
    Eriadoran characters begin with two weapons, one set of 'going into town' clothes and one set of day-to-day clothes, and 20 silver pieces worth of livestock or goods.
    Clothing
    Warm locale: knee-length tunic and wide leather belt, or short tunic belted over a linen shirt; boots; short wool cape
    Cold locale: linen shirt under a woolen tunic; wide leather belt; woolen breeches or long woolen skirt over woolen leggings; long hooded woolen cloak
    Colours: Linens are undyed, unbleached, off-white. Woolens are a subdued green, grey or brown.
    Weapons
    Dagger, handaxe, club, sling, quarterstaff. Eriadorans are not a warlike people, and would rather be left to their own devices than go to war. In this, they owe much more than they know to the Rangers of the North.
    Armour
    None or soft leather; heavy winter clothes give 1 or 2 points of protection.
    1