#CLASS {Thief Status} #ALIAS stc {#VAR tss {1};steal coins} #ALIAS stcd {#VAR tss {0};#VAR silver {};#VAR gold {};#STW {off}} #VAR tss {0} #VAR silver {} #VAR gold {} #TRIGGER {Bingo! You got (%1) silver and (%2) gold coins.} {#IF (@tsd = 0) {} {#AD silver %1;#AD gold %2;#STW Gold : %ansi( High, yellow)@gold%ansi( High, green)%cr Silver: %ansi( grey)@silver}} "" {case} #TRIGGER {Bingo! You got (%d) gold coins.} {#IF (@tsd = 0) {} {#AD gold %1;#STW Gold : %ansi( High, yellow)@gold%ansi( High, green)%cr Silver: %ansi( grey)@silver}} "" {case} #TRIGGER {Bingo! You got (%d) silver coins.} {#IF (@tsd = 0) {} {#AD silver %1;#STW Gold : %ansi( High, yellow)@gold%ansi( High, green)%cr Silver: %ansi( grey)@silver}} "" {case} #STAT {} #STW {Gold : %ansi( High, yellow)@gold%ansi( High, green)%cr Silver: %ansi( grey)@silver} #CLASS 0