#CLASS {Conquering} #VAR ConquerBonus {DpLevel0DpTotal0qpLevel0qpTotal0DefileLevel0DefileTotal0} #TRIGGER {^You find an orb of control *} {#COLOR 27;#SPEAK "Found Orb!";get orb} #TRIGGER {^You find the flag of} {#speak "Found flag"} #TRIGGER {^You recieve a (%d) quest point bonus for defiling this area.} {#add ConquerBonus.DefileTotal %1;#add ConquerBonus.DefileLevel %1} #TRIGGER {^You recieve a (%d) quest point bonus for conquering this area.} {#add ConquerBonus.qpTotal %1;#add ConquerBonus.qpLevel %1} #TRIGGER {^You recieve a (%d) devotion point bonus for conquering this area.} {#add ConquerBonus.dpTotal %1;#add ConquerBonus.dpLevel %1} #TRIGGER {^|-Name-|-|-Number of Areas-|--|-Total Rooms-|-|-Worth-|} {#var temp 0} #COND {^ %w%s(%d)%s%d%s%d} {#add temp %1} {looplines|param=10} #COND {$} {#echo "total conquered: "@temp} #CLASS 0