With Shao Kahn's defeat the fallen elder god Shinnok has managed to escape from the netherealm where Raiden had banished him centuries ago. A battle which has been fought before is being fought again, only this time.........
It can be won by mortals
The AI in this game is very good, it won't let you get away with a whole lot. However, the computer obviously can't do anything while in a stall from a move, so the best thing to do is counter the computer's moves. Usually the best time to counter is after you block the move. The best moves to counter against are:
Character | Moves | Counter Move |
---|---|---|
Scorpion | Spear, Teleport punch | Spear: Long-range attack Teleport punch: Uppercut |
Sub-Zero | Slide, Ice ball | Slide: Short-range attack Ice ball: Long-range attack |
Liu Kang | Flying kick, Bicycle kick, Fireball | Flying kick, Bicycle kick: Middle-range attack Fireball: Short-range attack |
Reiko | Teleport throw, Throwing stars | Teleport throw: Uppercut Throwing stars: Fast long-range attack |
Reptile | Acid spit, Low charge, Ground crawl | Acid spit: Long-range attack Low charge, Ground crawl: Short-range attack |
Shinnok | None | None |
Jarek | Rolling attack, Throwing blade | Rolling attack: Middle-range attack* Throwing blade: Long range attack |
Raiden | Superman attack, Lightning | Superman attack: Middle-range attack* Lightning: Fast long-range attack |
Sonya | Blast, Square wave punch, Cartwheel | Wave punch, Cartwheel: Short-range attack Blast: Long-range attack |
Kai | Jumping fireball | Fast long-range attack |
Jax | Blast, Bionic rush | Blast: Long-range attack Bionic rush: Short-range attack |
Johnny Cage | Green flame, Shadow kick | Green flame: Fast long-range attack Shadow kick: Short-range attack |
Tanya | Ground flip, Fireball | Ground flip: Short-range attack Fireball: Fast long-range attack |
Fujin | Wind lift, Knee charge | Wind lift: Long-range attack Knee charge: Middle-range attack* |
Quan Chi | Air stomp, Skull projectile | Air stomp: Uppercut Skull: Long-range attack |
Bear in mind that a computer character will usually throw a projectile at medium range, which allows you to smack him or her with your weapon or run up (if you're quick enough) and perform a combo.
Another thing you can counter is a weapon being drawn. If you see the other character drawing his or her weapon, you can hit them before they fully bring it out and while they are still in a stall. This also works for the stall after a weapon or rock is thrown. Incidentally, if a computer-controlled character is standing over a rock he or she will almost definitely throw it, and if it's a weapon the character is standing over the chance is only slightly less of a pick up and throw. So when you see that you can anticipate what they'll do, and you can jump kick them and hit them as they throw.
Almost everyone plays MK games for the fatalities. In Revision 3 of this game, each character has two normal fatalities and two stage fatalities. The stage fatalities are on the prison stage (fan fatality) and Goro's Lair (the dungeonesque setting). In Revision 2 there's only Fatality #1 and the fan fatality.
Character | Fatality 1 | Fatality 2 | Fan Fatality | Goro Fatality |
---|---|---|---|---|
Scorpion | Toasty B,F,F,B,BL |
Scorpion sting B,F,D,U,HP |
F,F,D,D,LK | B,F,F,LK |
Sub-Zero | Spine rip F,B,F,D,HP+BL+RUN |
Freeze & shatter B,B,D,B,HP |
D,U,U,U,HK | D,D,D,LP |
Liu Kang | Dragon snack F,F,F,D,BL+HK+LK |
Fireball toss | F,F,B,LP | F,F,B,LK |
Reiko | Torso kick F,D,F,LP+LK+HK+BL |
Mulitple Shurikens B,B,D,D,HK |
D,D,B,LP | F,F,D,LK |
Reptile | Face chew Hold HP,HK,LP,LK, press U |
Acid puke | D,F,F,LP | D,D,F,HK |
Shinnok | Head squeeze D,B,F,D,RUN |
The clapper D,B,F,D,BL+RUN |
D,D,F,HK | U,D,B,HP |
Jarek | Heart rip F,B,F,F,LK |
Eye laser U,U,F,F,BL |
F,D,F,HK | B,F,F,LP |
Raiden | Electrocute Hold BL, F,B,U,U,HK |
Staff shocker | D,F,B,BL | F,F,D,LP |
Sonya | Kiss of death D,D,D,U,RUN |
Torso rip | D,D,B,B,HK | F,D,F,HP |
Kai | Rip in half Hold BL, U,F,U,B,HK |
Fireball decapitate U,U,U,D,BL |
F,F,D,BL | B,F,D,HK |
Jax | Arm rip Hold LK (3 sec), F,F,D,F, release LK |
Head smash B,F,F,D,BL |
F,F,B,LK | F,F,B,HP |
Johnny Cage | Torso rip F,B,D,D,HK |
Heads up D,D,F,D,BL |
D,D,F,F,HK | B,F,F,LK |
Tanya | Kiss of death D,D,U,D,HP+BL |
Neck breaker D,F,D,F,HK |
B,F,D,HP | F,F,F,LP |
Fujin | Tornado blast Hold RUN, press BL five times |
Skin rip D,F,F,U,BL |
D,D,D,HK | B,F,B,HP |
Quan Chi | Beat to death Hold LK (5 sec), D,F,D,F,LK |
Impersonation U,U,D,D,LP |
F,F,D,HP | F,F,B,LK |
The coolest part of this game is the weapons, they majorly rock. Here are the sequences to pull out each character's weapon:
Character | Weapon | Sequence |
---|---|---|
Scorpion | Sword | F,F,HK |
Sub-Zero | Ice staff | D,F,HK |
Liu Kang | Jagged sword | B,F,LK |
Reiko | Spiked club | D,B,HP | Reptile | Axe | B,B,LK |
Shinnok | Bladed staff | B,F,LP |
Jarek | Scimitar | F,F,HP |
Raiden | Sledgehammer | F,B,HP |
Sonya | Spinning blade | F,F,LK |
Kai | Short sword | F,D,B,LP |
Jax | Spiked club | D,F,HP |
Johnny Cage | Sword | F,D,F,LK |
Tanya | Boomerang | F,F,HK |
Fujin | Blaster | F,D,HP |
Quan Chi | Spiked ball | F,D,B,HK |
The easiest way to win against anyone except Shinnok is to wait until your opponent executes a counterable move, after which you throw your spear (B,B,LP) and perform some energy-draining moves (the best I've found so far are combos consisting of HP,HK,D+HP, follow with an uppercut; and HP, HP, HK, B+HK).
Against Shinnok is much tougher, but you can use the "run like hell" strategy. Basically if you jump back and hit LK repeatedly, he'll eventually run into your outstretched foot. However, this strategy isn't as effective as it could be, as he occasionally jumps up to meet you in the air rather than running right into your attack. If that happens toss your spear and let him jump kick you again, then throw it again and you'll catch him as he jumps back. The damage you take out of him with a combo will be more than he took out of you.