Longe Range Units: The Art of Force Firing

This page is being written, although some of it is here. Soon, i'll have pics to help relay the idea.

Intro

This page could also be appropriately called "1v1 Tactics", or "More Effective and Efficient Ways of Killing Someone". Whatever the name, what you will learn is what really matters. I had to learn this "on the job", having my friend help me with a few of them. What you are about to learn is how to use "force-firing" effectively and correctly.
You forcefire by command+clicking (on a mac, which all games should be played on), or on a (stupid) windows, control-click (i think, how would i know?!). Find it out for yourself. Whatever it is, you will see a red "X" on the ground where you clicked. Then the unit will get in range of the spot and shoot an arrow or fire ball, etc. at the spot. This really only works for units that shoot or throw something. A hand-to-hand unit just walks over there and swings his sword or something of that sort. You learn how to do this is the tutorial when your dwarve ignites the satchel charge.

Now that you know what i mean by force-firing, let me tell you why it is important. Clicking on the enemy isn't going to cut it (for units such as dwarves or warlocks). Sorry, it won't. Your units (such as dwarves or warlocks) might end up getting to close to fire and get slaughtered by the charging warriors. That's why you force-fire; throw a "flaming-cocktail" in front of them, where they will be by the time it lands, and then it will hit them right on, as it explodes at their feet, with zero chance of going over their head, or the enemy dodging it. This concept is also known as "lead". You must learn to lead a target, for more effective results. The units in Myth II lead, however, they lead to hit the target right on, which may also require getting closer, exposing oneself to enemy fire, and they miss behind the target, or (if rushing) over their heads.

1v1 Tactics

When i use 1v1 i'm referring to one-vs-one, one-on-one, etc. In this section I will tell you have to win a 1v1 fight in which you have the same unit as your opponent. This actually occurs more than you'd think, in such levels as Venice; you may have two warlocks are two mortar dwarves attempting to kill one an other. And if i'm controling one of them, i'll garentee that i'll be on top most of the time. You do this by using force-firing. . . .

Scenario I: Warlock vs. Warlock

Okay, here's the deal. You are playing Venice, and you need ground south of the center fort. Only thing between you and victory is a Warlock already there. Get that ground and you'll have an advantage that will gain you victory. Running away is not an option. Killing him IS. How do you kill his warlock without losing yours? Here's how not to do it. . .

Bad

You select your warlock and click on his. Your Warlock Walks closer to get in range, just as his warlock does the same. Once the warlock is in range, your warlock opens his cloak, out comes a fire ball, he closes his cloak, stands there, and watches it go right towards the enemies (sounds good right, WRONG!), the other warlock has done the same thing, and now you both have fireballs coming right towards each other. And both get anniliated. What a shame. . . .you could've used him. Here's what you should have done. . . .

GOOD

You move your warlock closer, BUT KEEP HIM OUT OF THE FIRING RANGE OF THE ENEMY WARLOCK. If you get in his range, you are going to DIE. But if you both have the same firing range, then (you ask) how are you going to get him then? Granted the enemy warlock isn't using this tactic (which he probably isn't) he is trying to get into firing range to kill you. What you do is FORCE-FIRING in front of him about 1 and 1/2 body lengths. While the enemy warlock is trying to come closer, you are summoning up a fire ball, and sent it forward. You then RUN! About-face (180¡ turn) and run directly away. That way you stay out of his firing range. Meanwhile, the fire ball then travels to where you had force-fired. And his warlock is now right there, becuase he walked right to the spot. And the fireball magestically explodes at the enemies feet as he tried to get into range.
This works for warlocks, dwarves, dwarven mortars, flaming arrows, and maybe a few other units that haven't come to mind. This tactic can also be called Lead. But either way, this tactic is a MUST. Whenever i use a dwarve or warlock, i always force-fire with it. With all things, practice makes perfect.

Last Option: Suicide

Scenario II: Dwarven Mortar vs. Warriors

This has happened to me once. I was playing Venice, body count with four players: King Alric, myself (at the time "seal"), iggy, and lucco. I was on the east side of the map, and it just so happened that i spotted iggy south of myself. My dwarven mortar made quick work of his ghols. But then King Alric attacked from the north. And well, i thought i might have a better advantage from my hill for my archers and 'mortars, but in the end i got killed by the two (one from the north, and the other from the south). But they did pay a heavy price, and in fact, had heavy casulties. But iggy didn't have the finishing blow until after what happened next. . . .
He[igg] had a 'mortar or two left, and four warriors. I had one 'mortar. His four warriors were chasing my dwarve down, as he ran for it. He was gaining ground on him, when my friend "Frank" was shouting "force-fire behind him! FORCE FIRE BEHIND HIM!!!"."I AM!""STOP CLICKING!!!"."okay." And what happen next amazed myself, and shocked iggy, as my mortar dwarve turned around to face the rushing warriors, got down on one knee, and fired a round at point-blank into the first warrior's chest. The results were devasting, all four persuing warriors and the 'mortar were destroyed in a deveasting blast of gunpowder and high explosives. All i could say was "cool", all iggy could say of his poor warriors was "How did you do that?!"
When you command-click (on a mac, and whatever it may be for windows), the red "X" appears. The unit then gets in range, and fires at it, DESPITE WHATEVER MAY BE IN ITS WAY. So my 'mortar fired at the spot, despite the fact that four warriors were in his way. So he fired, hit the first warrior, the cannon ball exploded in his face, killing all in the near vicinity. I used this as a last resort; the dwarve was going to be cut down, so instead he took four warriors with him. Cool huh?;)

Conclusion

Force-firing is a trick that gives you an advantage to all who don't use it. This really doesn't need to be used for archers (as archers are competent enough to lead by themselves) and obviously doesn't work for hand-to-hand units. Also, remember to anticipate blast radius. The computer likes to get in range to hit the guy right on, but being in the fringe of the blast radius can be lethal too. And like all things, practice makes perfect. 1