Final Fantasy Tactics Review Well, I haven't completed the game, but I feel well enough entrenched in it to make my opinions known. So, without further ado, here goes: Graphics: 6/10 Don't get me wrong, the graphics are good: Not on the same level as Final Fantasy VII, but it probably works out for the best considering the way the battle system works (the less clutter, the better). But something about the way the battle grids are set up bothers me: There seems to be far too much clutter every time one tries to attack, and often bits of the scenery can get in the way when one is trying to attack: Vandal Hearts, for instance, had much better battle field design. Plus, whoever choose this font should be drug out into the street and lynched: It's godawful: Hard to read and just plain *ugly*. The few FMV sequences in the game, however, are amazing: Better than FF7. Music: 8/10 It's a shame Nobuo didn't work on this, but the soundtrack is nonetheless very respectable and well done. But, overall, it suffers from a more mediocre flavor than most FF soundtracks, with only a few truly standout tunes (such as the opening theme). I would have liked to hear the traditional victory song instead of that grating victory music they used, but, oh well. Job/Ability System: 9/10 I love this. The job system not only flawlessly incorporates classic Final Fantasy commands such as Steal, Mimic, and so forth, but also manages to add in newer commands that apply specifically to the unique (for FF) gameplay. In addition, two of the elements I was most wary about: the ability-based use of items and magics, were integrated perfectly, allowing for a degree of freedom in a genre of games never noted for their nonlinearity. The only thing that marks this system down is the piss-poor interface, and a lack of explanation as to how everything works... Story 8/10: The problem with most strategy games is that they tend to be battle after battle with only the loosest of "plots" to connect them together. FFT still has some of that battle-directed feel, but still manages to create an interesting story. Characterization is somewhat lax, and often many characters come out as absurd exaggerations, but the overall plot is intriguing, and holds the player's interest, IMHO. Challenge: 7/10 Let me explain this rating: I don't mean the game isn't difficult! If I were to grade it by that criterion, it'd get an 11/10. What I'm judging here is the effect of the steep difficulty on the game. The game is so difficult, it can, more than once, border on the frustrating. Don't get me wrong: It's nice to have some challenge after the cakewalks that were FF6 and FF7, but FFT may have gone so far in the opposite direction as to actually detract from the game. Other: It's clear that the developers had a fun time making this game: They seem to have delighted in throwing in just about any piece of the FF mythos into the game, thus we are treated to guest appearances by Boco from FF5, and Cloud and Aerith from FF7. FFT is markedly different from every other game in the series, obviously, but somehow manages to maintain that FF "feel." Overall: 8/10 A great game, and worthy of the name. It's got some major flaws, but once one gets involved in the game enough, they're easy to overcome. I wouldn't recommend it to casual fans of the series, but for those who are willing to expend the effort, it's well worth it. ----- Sean Daugherty (seancdaug@erols.com)