Morden Dereksson, aka Mordana WildSinger

Female human Clr1/Wiz5 Ftspnnr8/HrprAgnt3/MstcThrg6 of the Lady: CR 22; ECL 23; BN 0; Medium humanoid; HD 19d4+3d6+1d8+69; hp 158; Init +3; Spd 30 ft.; AC 32 or 39 (touch 20, flat-footed 29 or 36); Atk +22/+17/+12 melee (1d6+11/20, +4 quarterstaff) or +21/+16/+11 melee (1d8+9/19, +3 longsword); SA turn undead 6/day, spin destiny, fickle finger of fate, speak with dead; SQ Deneir’s eye, Liira’s heart, Tymora’s smile, deny fate, spell versatility 10, divine insight, master of magic, extension, DR 10/magic and 1/–; AL NG; SV Fort +9/4/8, Ref +7/4/3, Will +20/5/8; 5, Str 14/6, Dex 16, Con 16, Int 19/1, Wis 18/1, Cha 15/1. Height 5 ft. 10 in. Xp 253,000 [].

Skills, Feats, and Traits: 148, Armour Check –2 or –4, Appraise +0/6, Bluff +0/3, Climb +0/6, Concentration +0/4, Craft () +0/6, Decipher Script +0/6, Diplomacy +8/7, Disguise +0/3, Escape Artist +0/4, Gather Information +0/4, Heal +0/5, Hide +0/9, Jump +0/6, Knowledge (arcana) +6/6, Knowledge (bardic) +3/6, Knowledge (history) +0/6, Knowledge (local) +4/6, Knowledge (religion) +6/8, Knowledge (the planes) +0/6, Listen +0/5, Move Silently +0/4, Perform () +0/4, Perform (string instruments) +0/6, Profession () +0/5, Search +0/6, Sense Motive +2/6, Sleight of Hand +0/4, Speak Language (Chondathan, Common, Dwarvish, Elvish), Spellcraft +0/31, Spot* +0/5/25, Survival +2/5, Swim +0/6, Tumble +0/4; 5+1e+2m, Automatic Quicken Spell, Craft Staff, Great Intelligence, Great Wisdom, Hidden Talent, Leadership, Multispell, Negotiator, Quicken Spell, Scribe Scroll, Spell Thematics (swirls and light; SPECIFY 10 SPELLS), Weapon Focus (quarterstaff), Weapon Focus (longsword); Distinctive, Honest.

Special Attacks: Turn Undead (Su): 1st. Spin Destiny (Ex): subtract 2 from spell DC and add to “spin” pool, to a maximum of 23, expend “spin” as bonus to spell DC, skill check, attack roll, or saving throw; Fickle Finger of Fate (Ex): 1/day reroll one roll just made by another; Luck to the Wind (Ex): optionally roll 1d20 + Int or Cha modifier + spell level to determine saving throw DC, and no more than 3 “spin” can be added to the DC. Speak with Dead (Sp): 1/day, target does not receive a Will save.

Special Qualities: Summon Familiar: 5th. Deneir’s Eye (Su): +3 sacred bonus to saves against glyphs, runes, and symbols; Liira’s Heart (Su): +2 sacred bonus to saves against compulsion and fear; Tymora’s Smile (Su): 1/day +2 luck bonus to one saving throw even after results have been determined. Aura (Ex): Good 1st level; Spontaneous casting of cure spells. Deny Fate (Ex): 2/day reroll one roll just made by self. Insane Insight (Ex): +25 insight bonus to Spot checks to notice invisible creatures or objects. Spell Versatility 10: no arcane spell failure, use Int or Wis modifier for spell saving throw DCs, spontaneous casting of cure spells applies to all classes, use components and focuses from either cleric or wizard; Divine Insight (Ex): +2 insight bonus to Knowledge (religion). Master of Magic (Ex): +1 caster level for arcane spells, +25 insight bonus to Spellcraft; Extension (Su): arcane spells receive benefit of Extend Spell feat with no increase in level. Inherent Bonuses: Str +2, Int +1, Wis +1, Cha +1. Spells/Items (Su): immune to detect thoughts, discern lies, magic missile, and poison, attempts to discern alignment fail, always affected by freedom of movement, nondetection, resist energy (electricity), undetectable alignment, +5 resistance bonus to saves against mind-affecting effects and supernatural or magic poison, +2 circumstance bonus on Perform (stringed instrument) checks.

Cleric Spells per Day: 6/5+d/4+d/4+d/3+d. Base DC = 14 + spell level. Domains: Mentalism (Sp)(1/day for 1 hour as standard action grant creature touched +3 to next Will save), Nobility (Sp)(1/day for Cha rounds as standard action inspire +1 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls to all allies), War (Weapon Focus and Martial Weapon Proficiency in longsword). Caster level 8th. Spells Prepared: /divine favour{d}, lesser confusion{d}, magic weapon{d}/detect thoughts{d}, enthrall{d}, spiritual weapon{d}/clairaudience&clairvoyance{d}, magic vestment{d}/discern lies{d}, divine power{d}, modify memory{d}.

Power Points per Day: 2. Base DC = 13 + power level. Manifester Level 1st. Power Discovered: offensive precognition.

Wizard Spells per Day: 4/6+d/5+d/5+d/5+d/5+d/4+d/3+d/2+d/1+d. Base DC = 15 + spell level. Domain: Antimagic. Caster level 18th, 19th for domain or thematic spells. Spells Known: detect magic{d}*/protection from evil{d}*/obscure object{d}*/dispel magic{d}*/minor globe of invulnerability{d}*/break enchantment{d}*/antimagic field{d}*/spell turning{d}*/protection from spells{d}*/Mordenkainen’s disjunction{d}*.

Signature Possessions: Wildstriker, +4 quarterstaff, +4 mithral chainmail, anklets of armour +8, belt of giant strength +4, boots of speed, ring of spell turning, ring of freedom of movement, nose stud of deflection +7, toe-ring of proof against poison, periapt of absorbtion, greater Harper pin[MoF], cloak of elvenkind, bracers of antivenom[U], vambrace of valour, +5 heavy steel shield, stone of good luck, rod of wonder(61), Valarde’s harp[MoF], portable hole, bag of holding IV, incandescent violet centihedron ioun stone(21), maroon star ioun stone, clear spindle ioun stone, dull gray ioun stone (5 power points), collapsable quarterstaff, spare clothing, real food, sewing equipment, paper & ink, lute, flute, a copper coin labelled “Tuit”, spell component pouch, ugly brass mug, 60 gp. Stored: ear-ring of protection +3, toe-ring of protection +4, crystal ball, mirror of mental prowess{on loan from Aerrick}, minor ring of cold resistance, ring of dysfunctional invisibility, scroll (nondetection), +2 shapechanger bane battleaxe, +2 construct dread dagger, +1 construct dread longsword, +2 returning dagger, cockatrice-tail whip (Fort DC 12), glassteel longsword with poison ducts (contains 8 doses of deathblade), more. Unconverted items: lens of speed reading, philosopher’s egg, potion of dreamspeaking, potion of vitality, 3 potions of youth.

Physical Description: 27 years old, originally male, brown hair, yellow eyes, 130 lbs.
Periapt of Absorbtion: This item gives damage reduction 1/-, as well as acid, cold, electricity, fire, and sonic resistance 1. Caster Level: 7th; Prerequisites: Craft Wondrous Item, endure elements, stoneskin; Market Price: 42,250 gp.
Wildstriker: This +2 quarterstaff does stuff yet to be defined.
Vambrace of Valour: This tubular arm covering contains a small storage compartment. It grants continuous featherfall and see invisibility, immunity to mind-reading effects and psionic powers of the telepathy discipline, allows the wielder to jump once every 10 minutes, and increases the damage of any weapon wielded exclusively by the arm wearing the vambrace by 1.
Incandescent Violet Centihedron Ioun Stone: this centihedron works like a lavender and green ellipsoid ioun stone provides 10 power points then it runs out of charges.
Maroon Star Ioun Stone: damage reduction 10/magic, immune to nonmagical energy damage.
Ring of Dysfunctional Invisibility: this ring only renders the wearer invisible to those who are aware the ring is worn and that it turns its wearer invisible.

NOTE: Missing MR 34%, musical instinct (feat?), Talisman (feat?). 1