Most Fervid Fire Maur, First Disciple of the Salamander

Male human ScrdFst3/Sha12: CR 15; ECL 15; BN 11; Medium-sized humanoid; HD 12d6+3d8+60; hp 132; Init +3; Spd 30 ft.; AC 16 (touch 16, flat-footed 13); +15/+10/+5 melee (1d6+3/20, unarmed); SA rebuke undead 5/day, flurry atack, puissant fists; SQ spirit sight, spirits’ favour, evasion, uncanny dodge; AL LE; SV Fort +7/6, Ref +7/5, Will +9/6; Str 17, Dex 16, Con 18, Int 14, Wis 18, Cha 14. Height 6 ft. 0 in. 107,000 XP [2,469]

Skills and Feats: 1, Balance +6/5, Bluff +3/2, Concentration +17/8, Escape Artist +2/3, Jump +12/5, Listen +5/6, Knowledge (arcana) +8/2, Knowledge (religion) +12/2, Speak Language (Common, Mulhorandi), Spellcraft +14/2, Spot +5/6, Tumble +11/5; Alertness, Combat Casting, Combat Reflexes, Dodge, Eagle Claw Attack, Fists of Iron, Flying Kick, Improved Sunder, Improved Unarmed Strike, Ki Shout, Power Attack, Roundabout Kick.

Special Attacks: Rebuke Undead: as 10th-level. Flurry of Blows (Ex): make one extra attack at base attack bonus but all attacks are at -2; Puissant Fists (Su): Maur’s fists strike creatures with damage reduction as +1 weapons. Ki Shout (Ex): 1/day as standard action foes within 30 feet of less than 15 HD become shaken for 1d6 rounds on a failed DC 19 Will save.

Special Qualities: Spontaneous casting of inflict spells; Spirit Sight: see ethereal creatures as easily as material ones; Spirits’ Favour: add Cha bonus to saving throws. Evasion (Ex): on successful Ref save take no damage; Code of Conduct: will not use any weapons; Uncanny Dodge (Ex): retain Dex bonus to AC when flat-footed. Items: +4 luck bonus to saving throws against poison.

Sacred Fist Spells per Day: 2+d/1+d. Base DC = 14 + spell level. Domain: Suffering (Sp)(pain touch 1/day inflicts -2 Str and Dex for 1 minute, doesn't affect those immune to criticals). Caster level 3rd. Spells Spells Prepared: bane{d}*, protection from evil*, shield of faith*/bull’s strength*, endurance{d}*.

Shaman Spells per Day: 6/5+2d/5+d/5+d/4+d/3+d/2+d. Base DC = 14 + spell level. Domains: Destruction (Su)(Smite 1/day for +4 attack and +12 damage), Flame (Sp)(1/day for 12 minutes as standard action generate flame ward giving +12 resistance bonus on saving throws against fire), Renewal (Su)(if below 0 hp but above -10 hp, regain 1d8+2 hit points 1/day). Caster level 12th. Spells Prepared: detect disease*, detect magic***, detect poison*, mending*/burning hands{d}*, charm person{d}*, cure light wounds****, endure elements*, inflict light wounds{d}/commune with lesser spirit*, cure moderate wounds*, ghoul touch*, hold person*, lesser restoration{d}, produce flame{d}, shatter{d}*, warning*/animate fire{d}*, bestow curse*, castigate*, contagion{d}, dispel magic*, invisibility to enemies*, remove disease{d}, substitution*/inflict critical wounds{d}, neutralize poison*, polymorph self*, reincarnate{d}, remove fatigue, sustain*, wall of fire{d}*/atonement{d}, circle of doom{d}, ethereal jaunt*, fire breath{d}*, slay living*, true seeing*/fire seeds{d}, harm{d}*, heal*, heroes’ feast{d}, plane shift, stoneskin*.

Signature Possessions: ring of minor fire resistance, ring of protection +3, periapt of proof against poison, wand of summon nature’s ally IV, potion of haste, 2 potions of cure serious wounds, 2 potions of fly, potion of invisibility, scroll (control water, cure critical wounds, flame strike, freedom of movement), plain clothing, masterwork potion belt, iron figure (100 hp).

Spells in Effect: contingent resurrection.

Mikki: Male elephant; CR 8; Huge animal; HD 11d8+55; hp 104; Init +0; Spd 40 ft.; AC 18 (touch 8, flat-footed 18); +16 melee (2d6+10/20, slam), +11/+11 melee (2d6+5/20, stamp) or +16 melee (2d8+15/20, gore); SA trample 2d8+15; SQ scent; Al N; SV Fort +12, Ref +7, Will +4; Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7. Height 19 ft. 0 in.

Skills and Feats: Listen +5/1, Spot +5/1.

Signature Possessions: military howdah, studded leather barding, saddlebags, feed, water.

Ramada: Female elephant; CR 8; Huge animal; HD 11d8+55; hp 104; Init +0; Spd 40 ft.; AC 18 (touch 8, flat-footed 18); +15 melee (2d6+9/20, slam), +10/+10 melee (2d6+4/20, stamp) or +15 melee (2d8+13/20, gore); SA trample 2d8+13; SQ scent; Al N; SV Fort +12, Ref +7, Will +5; Str 28, Dex 10, Con 21, Int 2, Wis 15, Cha 7. Height 18 ft. 0 in.

Skills and Feats: Listen +5/2, Spot +5/2.

Signature Possessions: military howdah, studded leather barding, saddlebags, feed, water.

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