A Field of Poppies

By

Pat Connelly

popa2_400_11b_big.jpg (231447 bytes)

Create the Poppy BrushMap

  1. 400 x 150 brushmap with wrapping around all edges
  2. Painter 5.0 with a growth brush which paints the various poppies seen.
  3. Brown background so there is no antialiasing problems with a white fringe
poppies_a2.jpg (9491 bytes)

Create the Poppy Mask

  1. Use the magic wand tool in Photoshop to select the brown background and change to white - transparent in Imagine when used as a filter map
  2. Inverse the selection and color the poppies black to make them opaque
poppies_a2_msk.jpg (12078 bytes)

Create the Poppy object

  1. 400 x 15 simple plane
  2. The plane is a multiple of the brushmap 40 x 15 (400 x 150) and then 10 times the length. My brushmap will be repeated 10 times along the plane to give a longer row of poppies.

poppie_plane.gif (544 bytes)

Duplicate the object and offset the objects

  1. Replicate the object to a y length of 400 with 10 additional objects.  The final product is 400 x 400.
  2. Slice the object so all objects will be discrete.
  3. Apply attributes to copy the brushmap and filter map onto the objects.
  4. Offset every other poppy row so the poppies will appear more randomized and not like rows of corn.
  5. Group them together for ease of use and placement into the stage editor.

multi_poppies1.gif (1701 bytes)

How to animate the field of poppies

  1. Simulate wind blowing across the poppies by flexible bending.
  2. Use the shear tool to bend the top of the poppies to the right.

bent_poppies.gif (2787 bytes)

Create the states

  1. Default state and 90 degree vertical state - same with poppies standing straight.

  2. Also 135 and 124 degree states.  135 was manually created and 124 was tweened.

bent_plane.gif (766 bytes)

Setup single object animation in the Stage Editor

  1. Beginning object is 90.  Followed by 124 and then 135.
  2. Alternate 124 and 135 until the last two states.
  3. Then slow down from 124 to 90 and finally stay at 90 for a steady resting state.
pop_stage1.gif (1900 bytes)

Duplicate and offset the poppy objects in the Stage Editor

  1. Copy and paste in the action editor so imagine will duplicate as many copies that are needed of your poppy rows.

  2. Offset the rows by 10 units to randomize their appearance from the front.

  3. The picture on the right is 90 degrees to the front of the scene.  The front rows appear dark as there are no lights behind the objects.

popa2_400_11b_c3.jpg (46296 bytes)

 


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