[5:36pm]  CrimsonZeal: Alright. So, first off... we need to make ourselves a list of possible victories. [5:36pm]  CrimsonZeal: Not to use, necessarily, but just to build ideas from. [5:37pm]  HamsterCorp: off the top of my head, decking, player life, control of certain things, and "prizes" (ex: pokemons system) [5:39pm]  CrimsonZeal: Yup... that sounds like the basics. [5:40pm]  CrimsonZeal: I think the control option is the best option... as I think the threads should play a major role in the game... [5:42pm]  HamsterCorp: me too [5:42pm]  CrimsonZeal: You there, Jesus? [5:43pm]  HamsterCorp: the idea i was toying with was having posters being the core of the game, using them to fight the opponents posters with threads as the battlegrounds [5:45pm]  CrimsonZeal: Yeah... that's good. We want those regulars in there.. what I had in mind so far is... [5:46pm]  HamsterCorp: another limit i think we should have in place (for now) is to limit games to 2 players for now [5:46pm]  CrimsonZeal: Sorta a build upon Jesus'... basically, the point would be to be the first to have five threads... while all the while, you can delete the others threads or take control of them... [5:47pm]  CrimsonZeal: Yeah, multiplayer CCGs get pretty confusing fast. [5:47pm]  CrimsonZeal: Also, I think threads and posters could have "types", like enforcer [5:48pm]  CrimsonZeal: Or... post whore. Stuff like that...poster alignment to the threads out could unleash special properties of the thread cards... [5:48pm]  HamsterCorp: or stat bonuses [5:49pm]  JesustheDarkLord: Hold on - I'm fighting Wily [5:49pm]  HamsterCorp: but we will need to create all of these poster archetypes, i wouldnt suggest having too many [5:49pm]  JesustheDarkLord: I'll be back in a sec [5:49pm]  HamsterCorp: lol [5:49pm]  CrimsonZeal: Exactly. I was thinking of putting regulars out too, not just like one-time play card... the more regulars you have out, the more effect cards you can use, or the more enemy attacks you can counter r such... [5:50pm]  CrimsonZeal: But if you use an attack with a poster, you can't counter or defend with that poster until your next turn. [5:50pm]  HamsterCorp: yeah [5:50pm]  JesustheDarkLord: You're just making Magic [5:50pm]  HamsterCorp: i was thinking that each poster would have 1-3 abilities (ala pokemon), and all abilities would be of 3 types [5:50pm]  HamsterCorp: not quite magic [5:51pm]  HamsterCorp: but its kinda common to not be able to use a cards abilities as often as you want [5:51pm]  JesustheDarkLord: Let's say we're going with the control victory [5:51pm]  JesustheDarkLord: I know - I've played quite a few ccgs [5:52pm]  JesustheDarkLord: So we're controlling threads, right? [5:52pm]  JesustheDarkLord: How do you gain control? [5:52pm]  JesustheDarkLord: My thought is by becoming a thread "regular." [5:52pm]  JesustheDarkLord: UnMod seems to revolve around community threads [5:52pm]  HamsterCorp: i was thinking 3 ability types, offense (your turn only), defense (opponent turn only) and support (either turn) [5:52pm]  CrimsonZeal: How would one go about doing that and represent that afterwards? [5:53pm]  JesustheDarkLord: Obviously, flame wars would be combat, but perhaps we can avoid direct combat between characters altogheter [5:53pm]  HamsterCorp: well, the star wars method is you control a location if your opponent didnt having cards there that could control [5:53pm]  JesustheDarkLord: yes [5:53pm]  JesustheDarkLord: One thought is that each character has a "prestige" level [5:53pm]  JesustheDarkLord: but I don't love it [5:53pm]  HamsterCorp: hmm...well most fighting in unmod is usually attacks aimed at specific people [5:53pm]  JesustheDarkLord: it feels like "force" [5:54pm]  CrimsonZeal: I think we should attack both people and threads... [5:54pm]  HamsterCorp: perhaps give all the posters a control stat, whoeve has the most control has control of a thread? [5:54pm]  CrimsonZeal: Get people banned (discard) [5:54pm]  JesustheDarkLord: Well, thread breaking could be comparable to land distruction [5:55pm]  JesustheDarkLord: *destruction [5:55pm]  HamsterCorp: would we have two attack types then? [5:55pm]  CrimsonZeal: Yeah. [5:55pm]  JesustheDarkLord: Thread breaking can be done from the hand [5:55pm]  HamsterCorp: sounds good [5:55pm]  CrimsonZeal: Yeah, that's what I was thinking. [5:56pm]  JesustheDarkLord: Let's not do threads as locations - any poster in play can act at any thread anytime [5:56pm]  CrimsonZeal: Effect cards like "Pr0n bomb" or whatever. And "Nice Work!" for defend... or such. [5:56pm]  HamsterCorp: yeah, and since theres more than one style of thread break, that would allow a good variety of thread attacks [5:56pm]  JesustheDarkLord: Each player has an "in play" area [5:56pm]  CrimsonZeal: Yeah. [5:56pm]  CrimsonZeal: Should we be able to attach "posts" to protect threads? [5:57pm]  JesustheDarkLord: Who here has played the Decipher Star Trek CCG? [5:57pm]  HamsterCorp: i have, may it rest in peace [5:57pm]  HamsterCorp: oh [5:57pm]  HamsterCorp: err [5:57pm]  HamsterCorp: star wars gah [5:57pm]  JesustheDarkLord: I almost like the idea of threads eing a cross between the star trek missions and star wars locations [5:57pm]  HamsterCorp: i saw decipher in star...sorry [5:58pm]  JesustheDarkLord: Basically, each thread has a set of conditions that must be carried out to control it [5:58pm]  CrimsonZeal: I haven't... I've played Magic, Pokemon, Five Rings, and... *coughdragonballzcough* [5:58pm]  JesustheDarkLord: That way, the threads played actually matters more [5:58pm]  HamsterCorp: ok...i went through star treks rules once or twice to try and learn [5:58pm]  HamsterCorp: ok [5:58pm]  * JesustheDarkLord has done Magic, Star Trek, Star Wars, Pokémon, Doomtown, and WCW Nitro... don't ask. [5:58pm]  JesustheDarkLord: And it could make it harder for some regulars to control some threads. [5:58pm]  CrimsonZeal: I love Five Rings but NO ONE PLAYS IT. [5:58pm]  JesustheDarkLord: For example, my card wouldn't be good at the Artwork or furry threads [5:59pm]  HamsterCorp: ive got magic, star wars (decipher), pokemon, battletech/mechwarrior, magi-nation [6:00pm]  JesustheDarkLord: We could have characters have five stats: obscurity, wit, art, flame, and n00bishness [6:00pm]  JesustheDarkLord: the "Say Something about X" Thread could require n00bishness of 10 in order to control [6:00pm]  HamsterCorp: and our threads would be based on the same stats?...ok that sounds good [6:01pm]  JesustheDarkLord: Each could have a "key stat" [6:01pm]  JesustheDarkLord: and perhaps each thread could havea different value: controlling the Sex-Ed thread is better than the FFLovers thread [6:01pm]  CrimsonZeal: Yeah, I like that idea. [6:01pm]  CrimsonZeal: The stat one anyway. [6:02pm]  JesustheDarkLord: And the goal is to control a total of 10 thread-points or something [6:02pm]  CrimsonZeal: Though the stats might be a bitch to figure out and people will complain no matter what afterwards about their stats. [6:02pm]  JesustheDarkLord: fuck 'em [6:02pm]  HamsterCorp: naturally, we'd want threads with higher point values to be harder to control [6:02pm]  JesustheDarkLord: I think we should only do a few actual character cards for the beginning, and only active posters [6:02pm]  JesustheDarkLord: Make the majority generic for now [6:03pm]  JesustheDarkLord: HC: Usually, but we could also have major drawbacks to controlling them [6:03pm]  HamsterCorp: maintenence? [6:03pm]  JesustheDarkLord: for example, you can't break threads while you control [6:03pm]  CrimsonZeal: As long as they ostricize you, that's fine. ;p [6:03pm]  JesustheDarkLord: I was thinking effects, but upkeep ;) is good too [6:04pm]  JesustheDarkLord: Hi LightBunny [6:04pm]  JesustheDarkLord: You haven't used the sig I gave you [6:05pm]  JesustheDarkLord: how many cards are we looking for in the base set? [6:05pm]  Lightbunny: it'll go up on once all the hooplah dies down [6:05pm]  JesustheDarkLord: hoolah? about furries? [6:05pm]  Lightbunny: the Succubus hooplah [6:06pm]  HamsterCorp: theres hooplah? [6:06pm]  JesustheDarkLord: I've missed it [6:06pm]  Lightbunny: not much hooplah, but it's there. anyway, the number of cards can wait until we actually have some gameplay mechanics in place. [6:06pm]  JesustheDarkLord: I mean roughly [6:07pm]  Lightbunny: is it gonna be a long, complex LOTR style game? is it gonna be short n' sweet, VS style? [6:07pm]  HamsterCorp: yeah, thats not overlly important right now [6:07pm]  JesustheDarkLord: I'm thinking make 20 or so "threads," 20 "regulars," and 100 or so effects, plus 10-20 generic characters [6:07pm]  Lightbunny: I'm all for adopting the LOTR game mechanic. if I can make a Passion of the Christ themed expansion, I can make an unmod expansion. [6:08pm]  JesustheDarkLord: I want to know the scale to know how complex to maek the abilities when I'm thinking [6:08pm]  Lightbunny: of course, I'll have to make the Passion expansion first... [6:08pm]  HamsterCorp: maybe a little more numbers on threads and posters, to have a better starting variety [6:08pm]  Lightbunny: does anyone play LOTR? [6:09pm]  HamsterCorp: zeal said he did [6:09pm]  Lightbunny: okay [6:09pm]  CrimsonZeal: Nope. [6:09pm]  Lightbunny: alright [6:09pm]  JesustheDarkLord: HC: Thatany more might get unwieldy or make some of them generic [6:09pm]  HamsterCorp: i thought you did [6:09pm]  CrimsonZeal: Five Rings. [6:09pm]  HamsterCorp: oh [6:09pm]  HamsterCorp: god im blind [6:09pm]  Lightbunny: anyway, for threads [6:09pm]  Lightbunny: I was thinking LOTR style, the way sites are managed [6:09pm]  Lightbunny: where the higher post-count threads are played later in the game [6:10pm]  Lightbunny: while the gen disc fodder would be used for the first few sites [6:10pm]  Lightbunny: make like 20 or 30 different "threads" [6:11pm]  Lightbunny: each with differing bonuses [6:11pm]  Lightbunny: and put like 7 or 8 of them in your deck [6:11pm]  HamsterCorp: that would be good, prevents people from playing a high value thread and getting control quickly [6:11pm]  Lightbunny: yeah [6:11pm]  JesustheDarkLord: Should we make some generic threads? [6:11pm]  Lightbunny: like, with LOTR, the early sites give you very little twilight [6:11pm]  Lightbunny: which is used to play minions [6:11pm]  CrimsonZeal: PRobably. [6:12pm]  CrimsonZeal: I think we're gonna reverse that though, where posters spawn threads. [6:12pm]  Lightbunny: while sites 7-9 give out tons of it [6:12pm]  Lightbunny: I think the big threads should be in there [6:12pm]  JesustheDarkLord: We should design threads, then posters, then end with effects [6:12pm]  Lightbunny: the LOTR mechanics would adapt well [6:13pm]  JesustheDarkLord: Do we want to use the " each thread has a set of conditions that must be carried out to control it?" And the five stats I mentioned? [6:13pm]  Lightbunny: you've got the fellowship (grandmasters), sites (threads), and minions (postwhores/trolls) [6:13pm]  HamsterCorp: would any of the effect cards be permanents or instant type stuff? [6:13pm]  Lightbunny: yeah [6:13pm]  CrimsonZeal: I do like the stats. [6:13pm]  CrimsonZeal: And yes, certainly. [6:13pm]  Lightbunny: here's an example of site control [6:13pm]  HamsterCorp: stats and conditions are good [6:14pm]  Lightbunny: http://shop.decipher.com/TCG/Card.aspx?gameID=7&cardID=2212 [6:14pm]  Lightbunny: dunlending elder [6:15pm]  Lightbunny: he's nothing special on his own [6:15pm]  HamsterCorp: but controlling certain things makes it better [6:15pm]  Lightbunny: but take control of 2 sites, and he's strength 12 (more than enough to break most fellowship necks), fierce (he fights twice), and damage +1 (deals 2 wounds instead of one) [6:16pm]  CrimsonZeal: Yeah. [6:16pm]  HamsterCorp: so as an example, controling the sex ed thread would boost mahaboo or arashi [6:16pm]  CrimsonZeal: Or [6:16pm]  CrimsonZeal: Boost the archetype. [6:16pm]  HamsterCorp: yeah [6:16pm]  Lightbunny: http://shop.decipher.com/TCG/Card.aspx?gameID=7&cardID=1757 [6:16pm]  Lightbunny: there's Wulf. you exert him to take control of sites [6:16pm]  JesustheDarkLord: I'd prefer to see it boost characters with intelligence>6 or something [6:17pm]  Lightbunny: have we decided on stats? [6:17pm]  JesustheDarkLord: Nope [6:17pm]  Lightbunny: Post Count would be an interesting stat [6:17pm]  Lightbunny: do it up Yu Gi Oh style [6:17pm]  JesustheDarkLord: I said Obscurity, Wit, Artistry, n00bishness/whorishness, and Flame...ishness [6:17pm]  HamsterCorp: well, not all posters with high int bother much with the sex ed thread though [6:18pm]  JesustheDarkLord: But they can in the game [6:18pm]  Lightbunny: lemme try to get Tranced in here [6:18pm]  JesustheDarkLord: We aren't trying to emulate UnMod exactly - if you wanna do that, go read the forum [6:18pm]  HamsterCorp: heh [6:21pm]  JesustheDarkLord: I'd really like to cut it to four stats at the most [6:22pm]  JesustheDarkLord: which does create odd game situations on occasion, compared to reality [6:22pm]  CrimsonZeal: Yeah... but I rather it be fun than realisitic. [6:22pm]  JesustheDarkLord: exactly [6:23pm]  JesustheDarkLord: It doesn't bother me Primoris controls the Sex-Ed thread [6:23pm]  HamsterCorp: heh [6:23pm]  JesustheDarkLord: But we should make any character-specific bonuses on the characters rather than on the threads [6:23pm]  HamsterCorp: hmm...would we be using people who arent active anymore? [6:24pm]  CrimsonZeal: In exapnsions. [6:24pm]  CrimsonZeal: expansions [6:24pm]  JesustheDarkLord: Later [6:24pm]  JesustheDarkLord: eah [6:24pm]  CrimsonZeal: I'd rather we stick to active people now. [6:24pm]  HamsterCorp: ok [6:26pm]  CrimsonZeal: I think one of the benefits of working on the game firsthand is the guarenteed cards of ourselves... >_> [6:26pm]  Lightbunny: http://www.emogame.com/bushgame.html [6:26pm]  Lightbunny: hmm... [6:26pm]  Lightbunny: with regards to that [6:26pm]  HamsterCorp: lol [6:26pm]  Lightbunny: there should be a few "legends" cards [6:26pm]  Lightbunny: Runelancer, endblink, etc [6:26pm]  Lightbunny: Starla [6:26pm]  Lightbunny: the spoon [6:27pm]  JesustheDarkLord: Why? [6:27pm]  JesustheDarkLord: they can be in an expansion [6:27pm]  HamsterCorp: probably be better that way for now...how many people know who starla is nowadays? [6:28pm]  JesustheDarkLord: Injury [6:28pm]  HamsterCorp: i dont even know what you mean by the spoon [6:28pm]  JesustheDarkLord: She sang Blue Reflection [6:28pm]  HamsterCorp: ya, i know who she is [6:29pm]  HamsterCorp: just noting that its possible alot of the people who will be playing this might not know [6:30pm]  JesustheDarkLord: I was covertly pointing out that I only know her as a ReMixer, not an UnModder [6:30pm]  HamsterCorp: heh [6:31pm]  CrimsonZeal: We'll worry about the cards after we have a working model. [6:33pm]  JesustheDarkLord: idea! [6:33pm]  Lightbunny: pray tell [6:34pm]  JesustheDarkLord: Depending on the thread, there can be a set number of turns required for anyone to become a regular in it, thereby gaining control. Characters must be in play to gain control, and then must be flipped over for the number of turns. While hte chracter is becomeing a regular, he/she is basically out of play (although perhaps can act at that thread). [6:34pm]  JesustheDarkLord: Then characters specific to threads can become regulars immediately, but not get control bonuses [6:34pm]  JesustheDarkLord: For example, Mae can always be a regualr in the Hi! thread [6:35pm]  HamsterCorp: so, just add a time requirement along with the stat reqs? [6:35pm]  JesustheDarkLord: yes [6:35pm]  JesustheDarkLord: Or even base the time on the stats [6:35pm]  CrimsonZeal: Hmm... it's getting a bit complicated, if we have five or more threads out per person... but maybe. [6:36pm]  JesustheDarkLord: "To become a regular in the 'Artwork' thread, place counters equal to your n00b stat on the card" [6:36pm]  HamsterCorp: i dont think we'd need to turn them over, just put them on the thread or something, so their stats can still be considered if the opponent interferes [6:36pm]  JesustheDarkLord: But we weren't having characters act at specific threads [6:36pm]  JesustheDarkLord: maybe they act at specific threads after they are regulars, but before that they are "browsing" in play, and can act "limitedly" anywhere [6:37pm]  HamsterCorp: but we could have effects that can be played against an attempt to control a thread [6:37pm]  JesustheDarkLord: -" " around limitedly [6:37pm]  HamsterCorp: hmm [6:38pm]  CrimsonZeal: Okay, so... how does one take control of a thread? Let's determine this first... [6:38pm]  JesustheDarkLord: by meeting thread-specific requirements [6:38pm]  HamsterCorp: the thread would be treated like a mission [6:38pm]  JesustheDarkLord: some threads can have a simple stat requirement, some could require time [6:39pm]  CrimsonZeal: In fact... what are threads considered when they are put out onto the playing area? [6:39pm]  HamsterCorp: you play it, then send people there to complete the rq [6:39pm]  JesustheDarkLord: Some could a character with an "item" of some sort, e.g., hentai [6:39pm]  JesustheDarkLord: and either player can control any thread [6:40pm]  HamsterCorp: i suppose in play, but not control, would be considered a thread available for whoever to take it, doesnt give bonuses unless controlled, but can still be destroyed [6:40pm]  JesustheDarkLord: right [6:40pm]  CrimsonZeal: So... an uncontrolled thread is sideways... and it does nothing until it is controlled... when it is controlled, it faces the person that is controlling it. [6:41pm]  JesustheDarkLord: that could work [6:41pm]  CrimsonZeal: Good, good. [6:41pm]  JesustheDarkLord: of course, some threads COULD have effects when they aren't controlled [6:41pm]  HamsterCorp: should we have things the opponent can do to prevent successful control? i dont know what star trek had for missions, but shadowrun used missions too, and the opponent played challenges that had to be overcome [6:41pm]  JesustheDarkLord: same idea [6:41pm]  JesustheDarkLord: in ST that is [6:41pm]  HamsterCorp: ok [6:41pm]  CrimsonZeal: I think when you attach regulars to a thread... they have abilites to protect it. [6:43pm]  CrimsonZeal: Also... can two players try to control the same thread at the same time (if it's an attach condition or such) or would you have to eject the other player before attemting a control? [6:43pm]  HamsterCorp: yeah, control of threads should be hard to take from the other player, but there can be regular-targeting cards to go with that [6:44pm]  HamsterCorp: only one person would have control...if you were trying to take it, it would be like a siege or something [6:44pm]  CrimsonZeal: Yeah... heh... bomb and conquer.. [6:44pm]  HamsterCorp: get rid of the opposing regulars first [6:45pm]  JesustheDarkLord: Flame War! [6:45pm]  JesustheDarkLord: perhaps you can try to flame war to get rid of the other regular, but there is a chance of derailment --> thread destruction [6:46pm]  CrimsonZeal: ACtually.. [6:46pm]  HamsterCorp: there could also be effect cards, like a card that represents someone "leaving forever" or something that removes the regular [6:46pm]  CrimsonZeal: Well, nevermind. Decking will have to be a way to win. [6:47pm]  CrimsonZeal: Because if we're detroying threads, it's too easy to come to a stalemate otherwise. [6:47pm]  JesustheDarkLord: perhaps instead of discarding, everything goes back into the deck [6:47pm]  HamsterCorp: well, if there are ways to draw extra cards, its an incentive to gain control before you run out of cards [6:47pm]  CrimsonZeal: "Remixer Exodus" If any of the regulars in play are a remixer, remove them from play. [6:48pm]  CrimsonZeal: Wow, that was bad grammar. [6:48pm]  JesustheDarkLord: crazy htought: since this is all online (card ownership isn't an issue), both players palay out of the same deck, which isboth of their decks combined [6:48pm]  CrimsonZeal: Yeah... though I'd kinda want to make it so it COULD theoretically be played with real cards... [6:49pm]  JesustheDarkLord: that would just limit it [6:49pm]  JesustheDarkLord: the only way we're going to havea community to play this is online, so let's milk the advantages [6:50pm]  CrimsonZeal: I think we already hitting the main advantage... which is not blowing hundreds on cards just to get the same rares you already have and don't want. ;p [6:51pm]  HamsterCorp: lol [6:51pm]  CrimsonZeal: But I don't think we should play out of the same deck anyway, as it kinda ruins building a strategy with your deck. [6:51pm]  JesustheDarkLord: pmg Wily is teh dead [6:51pm]  CrimsonZeal: Which Wily? [6:51pm]  JesustheDarkLord: It doesn't ruin it - it just changes it [6:51pm]  JesustheDarkLord: MM2 [6:52pm]  JesustheDarkLord: One is still teh best though [6:52pm]  CrimsonZeal: Meh. [6:56pm]  JesustheDarkLord: These ReMixes all kinda suck [6:56pm]  JesustheDarkLord: the ones on MMAC [6:57pm]  CrimsonZeal: Yeah. But there's a way to fix that. [6:58pm]  JesustheDarkLord: I loop OCR [6:58pm]  JesustheDarkLord: or listen to the originals [6:58pm]  CrimsonZeal: Turn the music all the way down at the Options screen. Open Winamp on your computer. Make a list of MM remixes... and yeah, just like that. [6:58pm]  JesustheDarkLord: or listen to the mixes and say NO. [6:58pm]  JesustheDarkLord: I use iTunes and WMP [6:59pm]  CrimsonZeal: You are concentrated evil. [7:00pm]  JesustheDarkLord: agreed [7:00pm]  JesustheDarkLord: 'cept I wasn't concentrating [7:04pm]  JesustheDarkLord: [21:58] JesustheDarkLord: You're a mean one, Mr. Grinch [7:04pm]  JesustheDarkLord: [21:58] Lawhead: Yes I can be.... (The Grinch Hissed) and twice your mother's ass did I kiss..... [7:04pm]  JesustheDarkLord: [21:59] Lawhead: And Oh did she laugh [7:04pm]  JesustheDarkLord: [21:59] Lawhead: And Oh did she giggle [7:04pm]  JesustheDarkLord: [21:59] Lawhead: But it was on my body, did she do her famous "wiggle".... [7:08pm]  JesustheDarkLord: maybe, for characters, we should just make up names for now - that way, no one feels left out [7:10pm]  CrimsonZeal: Nah. If there's people that are left out of the initial deck, there's expansions... and if there's still people left out, we probably didn't want them in the first place. [7:11pm]  HamsterCorp: even if we just made up names, people would complain about that too. theres always going to be complaints... [7:17pm]  JesustheDarkLord: that's true [7:18pm]  CrimsonZeal: Anything else that needs to be addressed? Should we think up the stats now? [7:20pm]  HamsterCorp: the 5 jesus thought up seem pretty good to me [7:20pm]  CrimsonZeal: What do they do though? [7:20pm]  JesustheDarkLord: Obscurity, Wit, Artistry, n00bishness/whorishness, and Flame...ishness [7:21pm]  JesustheDarkLord: Obscurity - quasi-intelligence (think Primoris, Lurch, or Dakar) [7:21pm]  HamsterCorp: theyre are what let posters control threads [7:21pm]  CrimsonZeal: Are they all just for thread control? [7:21pm]  JesustheDarkLord: Wit - could include flaming [7:21pm]  JesustheDarkLord: I think that they should also play a role in effects [7:21pm]  JesustheDarkLord: and flame wars [7:21pm]  HamsterCorp: yeah [7:22pm]  CrimsonZeal: Alright. [7:22pm]  JesustheDarkLord: DAMMIT FUCK [7:22pm]  JesustheDarkLord: My chocolate milk is gone. [7:23pm]  * JesustheDarkLord got some more. [7:24pm]  JesustheDarkLord: Ok, where were we? [7:26pm]  JesustheDarkLord: well... [7:26pm]  JesustheDarkLord: are we finished here? [7:26pm]  CrimsonZeal: For the time being, unless you want to work on phases... but I think we should let everyone think over what we have so far first. [7:28pm]  HamsterCorp: sounds fine with me [7:29pm]  CrimsonZeal: I'll come up with a summary of what we have so far for the thread and the LJ thing... [7:29pm]  CrimsonZeal: And I'll toy around with phases and other rules... [7:30pm]  JesustheDarkLord: cool