These are pretty much your primary weapons that you got to pick when you made your charecter, except here you can buy the one you didn't get before. They all cost 10 points.

Holoprojector
Dark Saber
Enegry Boots
Enegry Gloves
Plasma Cannon
Beam Saber
Sensor Jammer
Tool Kit (only trained profesionals can get one)
Med Kit (only trained profesionals can get one)

--/Upgrades\--
You can upgrade your basic weapon to make it even better! Here they are!

Learn tool kit. 30 points to learn and at least 4 posts about learning it.

Plasma Cannon=Storage Units
Allows you to power up and store fully charged shots. These can be held as long as you desire.
-5 points per Unit
-15 points for weapon AND upgrade (Only if you don't already have a plasma cannon)

Plasma Cannon=Charge Upgrade
Allows an extra level of charge to your weapon.
-10 points for level 4
-30 points for level 5

Beam Saber=Dubble Saber
This saber has a blade on both ends. Be careful with this one. YOU CAN KILL YOUR SELF IF YOU DONT KNOW WHAT YOU ARE DOING. Ask me about this one. You must prove you won't kill your self before you can get one.

Beam Sabre=PowerSaber
This sabre is three times as powerful as the origional.
-5 points for upgrade

Sensor Jammer=Sensor Scrambler
REALLY good at jamming mav sensors... could black out an entire base!
-5 points for upgrade
-15 points for upgrade and jammer

Jets/Flight Mode allows flying.
-15 for flight
-20 for space movement

Enviromental seal (reploids only) Allows for space travel with out worring about loseing anything, not really needed as space suits are avaliable to all hunters.
-10 Points


Upgrades The points for these varry on what you can do now.

Strength only available with promotions.
Speed limited alterations available to humans (considered bioware and not cyborg parts)
Armor You start with armor buy in here to get better armor. Price depends on your current armor.
-1 enviromental seal (most come with this)
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