Welcome to the World of Cyberhunter, the year is 2347, the world has
been nearly destroyed by the warring nations of Earth. There are only
a few inhabitable continents left, among them North America and
Australia. There are a few guns left in the world, most of them are
home made or are unreliable. After the war, some of the robotic AI
plants were not destroyed, and they continued to produce robots, that
function as people and have growing programs that let them evolve.
The remaining men and women realized the danger of the robot
factories and quickly destroyed them, leaving the robots. Many people
try to make a living, some as cybernetic engineers, for a price they
add cybernetic attachments to humans, Lizardmen, Dogmen, and
Halflings. The law is no existent in most towns, only a few towns
have a reliable police force. Most towns the cops can be bribed. The
streets are filled with former military, thugs, ex-cons, and freaks
who love pain above all else. People have no problem making a living,
whether it is transporting goods across the wastes, or hunting down
the remaining factory bots. The world is full or opportunity.
The Cyberhunter Staff
Position
Mike Rohling
Creator, writer, development, head guru.
Nick Blahna
Creative Consultant
If you'd like to help out on the
Cyberhunter Project, e-mail me
NEWS
3/27/02
After nearly a year away, its time to
revamp the whole system, bear with me while major changes are made
and races and classes are redefined. World scheme is being
restructured a little bit. Certain races are being tossed out and
some are being modifed for the sake of story.
We would appreciate any input or
feedback direct all questions/comments to the above e-mail
address.
Once Cyberhunter is Completed it will
be all organized in a neat and orderly fashion, until then I'm just
adding things in no particular order.