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Each room of the Sanger residence is quite unique, however several stand out. The first in fact is the foyer. In it, the glow of highly polished cherry wood and mahogony lends a deep red shade to everything -- especially when sunlight falls on it. The open air ceiling which terminates at the second floor has a large window which lets that sunlight in, facing east. The walls have pictures and paintings of family, friends and trophy catches. There is a large stair which starts at the right side of the foyer and turns left, then left again into the second floor. The stairwell to the upper floors is undergoing a transformation: since one of the new residents of the house is wheelchair bound, there will be a moving rail installed to bring his chair (and other such objects) up to the second floor! In the middle of the house is the library. This is istvan's personal office for official business and it is dark and moody with dark carpets over the hard wood floors. The lighting is, as everything in this house, furnished by electricity, however the three lamps are often kept quite dim. On Istvan's desk, there are his papers dealing with his students, the faculty of Miskatonic University, and... a bottle with small objects in it. Dare you pick it up? What if it breaks? Inside this room is another, smaller usually locked room. This is the Quiet Room. Move along. Also on the first floor is the students study. This is a place where, if locked from the inside, Istvan and Cynthia will simply leave their students to whatevr they are doing. In the study there are three desks, and several shelves filled with their books and project notes. The room is friendly and well-lit, and the door actually may be barred from the inside. The last room on the first floor of note (excluding the kitchen, bath and dining hall) is the TROPHY room. A snug den, with a long, comfortable couch on one wall below a beautiful painting of Cynthia and Nadine (which Nadine's mother painted), a pair of large chairs facing the couch are in the middle of the room and a fireplace is at one end. On the walls, and on every other surface, there are shelves with trophies both large and small, hideous and amazing. Spears from all parts of the world decorate the highest lines of the walls, occasionally strung with feathers, beads and small skulls. There are typical heads of animals killed slung on the walls, but many of them are... not normal animals. Creatures which at first look unusual on closer inspection might require a bit of a sit-down. Perhaps in another room. Or another city. In bottles and jars, there are heads, claws, teeth, vapors, and all manner of other captured items, mostly unlabeled. You are warned at the outset: DON'T BREAK ANYTHING.
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