Romulan Tech List

Warp Drive Types

Artificial Quantum Singularity (AQS) Drive:
Size: 45 Square Meters
Power output: 30,000 MW
Notes: This is the classic, old engine design. Not only is it larger than most drives, but it requires the gigantic wrapped 'wing' design of the warbird class to project its field correctly. As the smallest craft that can use it is 36 decks tall, the drive is only found on the older D`Jin and D`Deridex classes.

Quark / Anti-Quark Drive:
Size: 40 Square Meters
Power output: 20,000 MW
Notes: It *is* a mater anti matter drive- simply the Rihannsu equivelant to the drive design. The loss in power is made up by the smaller and less design constricting specs. The Q/AQ drive is found on D`Kazanka and D`Jarum classes- smaller and/or older versions are found on the K`Sejnik, D`Virin, and fighter/bomber classes.

Compound Singularity drive:
Size: 35 square meters + the external emitters (emmitter size unspecified)
Power: 45,000 MW (overall power flow is limited by conduit strength)
Notes: A stronger and smaller version of the old AQS. Though it is smaller internally than an AQS, it requires larger external emitters to contain the field; it is still restricted to larger craft. Only used by the Tal`shiar's D`Sedrin class assault cruisers.

Co-Axel matter anti-matter drive.(Twin tandem matter/anti-matter drives)
Size: 25 Square Meters
Power output: 30,000 MW each (2 engines)
Notes: This drive is incredibly inefficient, thus it is not used in mass production. Because the drive wears itself out frequently, as well as over stressing the ship its attached to, it cannot be employed on patrol craft. Thus, it is not used outside the Ra`Kalen class. The Ra`Kalen class only serves during war times and in the thickest of action.

Cryo and Slip-stream drive types may be found in the navy's test craft but are *not* part of any production model craft in the fleets.

 

Impulse Drives

Duel fire frictionless drive:
Size: 30 Square Meters
Power Intake: 1,000 MW
Maximum Speed: 85c

Quad fire frictionless drive:
Size: 50 Square Meters
Power Intake: 2,000 MW
Maximum Speed: 75c (for use on larger vessels only)

Micro Pulse Impulse:
Size: 10 Square Meters
Power Intake: 500 MW (in addition to other drive)
Maximum Speed: 95c (most hulls can not handle the stress at this speed)

* The engine of the vessel sends out pulses of motion instead of a steady burst, normally used only in combat, but makes for faster turns and movement.

Gravimetric impulse designs are not used in production model craft. Though, like more experimental warp drive designs, they may be found on Republican test bed craft.

 

Rihannsu Weapons

Romulan weapons are more powerful than Feredation, *but* they are not designed for band rotation (and so are at a severe disadvantage against the borg) and, as far as torpedoes go, are not as accurate as their Starfleet counterparts.

Disruptor Arrays are slightly more powerful than phasers. Their disadvantage, as stated above, is a lack of 'rotatability'.

Note on Omega band weapons:
The technology for the Omega grade weapon was stolen by the Rihannsu from the Ori. It uses omega particles (physics class Omega particles not OMEGA) at a different wavelength then those that shields protect well against. When the enemy changes field modulations for the shields (which requires huge amounts of power to protect against the Omega's frequency), the wavelength is modified again so that the enemy must be constantly wasting all of his energy on the shields. During one of these switches, the Rihannsu vessel uses such a high frequency, that when the enemy tries to stop it, the Rihannsu vessel has a clear shot with the disruptor cannons. Normally, this destroys the vessel on the first shot.

Warp Cannons:
The W-Cannons use subspace fields projected out and away from the ship. The fields "push" aside opponent's shields- then standard high yield disruptors are fired at the unprotected target. Currently only used on the Ra`Kalen class, as they are the only ship that has its drive shunted physically through the weapon projection arrays.

Plasma Torpedo: Stronger than a SF photon torpedo, but less maneuverable and less accurate.

Quantum Torpedo: Stolen from SF, so identical.

Raptor Torps: Same as UCIP micro torps (no difference in speed, etc.)

Pheonix Torpedoes: Much like a tricobalt, but holds a stonger charge, only used by large vessel sdue to the amount of energy necessary to fire. Not standard issue.

Singularity Torpedoes: Blast equal to or stronger than quantum torpedoes. Uses the waste from the warbirds singularity core as a explosive. As is obvious with its construction, only avalable on a ship that has an AQSd.

 

Cloaks

Needless to say- there have been a lot of cloaks (current is Mk15). It shouldn't be necessary to list them all. The end result (after 100+ years in developement) is a very dificult field to detect, and relatively efficient. No matter how good the cloak is though, due to the AQSd's power signature and field usages, the older large warbird classes remain detectable.

Temporal and Phase cloaks, as well as smaller shroud types, are all in use around the Republic (the Romulans have been working on Phasing stuff for 30 years) but are not installed as standard equipment on any production model craft.

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