HOW TO DEFEAT MIZUKI

Mizuki makes her debut in Samurai Shodown II as the final boss in the
game. She is the first female end boss ever in a fighting game, and she is
also the first end boss to have a pet: A dog like Galford's. While she
doesn't take the award for the cheapest boss ever (DIO from WORLD HEROES 2)
or the most powerful (RUGAL from KING OF FIGHTERS '94), she does deserve to
be added to the top ten list of tough bosses to beat. Here are some basic
tips and tactics to rid yourself of the evil Mizuki:

BLOCK LOW: Above all, block and block low. That way, you will block
anything she throws at you. Blocking high leaves you vulnerable to her
fast Ground Portal as well as her fast low AB.

. DON'T DO SPECIAL MOVES: Most Special Moves have lag times, during
which she is almost guaranteed to rush in and cream you with an AB slash.

ATTACK HER WHEN SHE JUMPS: By far, Mizuki is the weakest in the
air. If she jumps, and you jump and AB, you will almost certainly hit her,
and do some much-needed damage.

DON'T JUMP HER WHEN SHE'S MAD: The reason is that Mizuki will do her
Power Special so that the globe catches you RIGHT when you jump in on
her. Nasty.

. TELEPORT CATCH: She likes to teleport out of danger when you are
frantically trying to make a hit. Instead, try this: Make an AB
strike (when your SURE it's safe to do so). She should block. If she
laughs and teleports out, leap away in the opposite direction she was
originally positioned from you, because she will attempt a bitch
slap from behind. As you are jumping away, strike with an AB. If she
teleports, and leaps, you have a good chance of hitting her. If she
doesn't leap, you're out of her range.

CONFUSED? Just block low and use crouch kicks to keep her away.
However, if she sends out ANOTHER Confusion Ball, get hit by it. You'll
take almost no damage, and it will negate the first Confusion.

THE SWINE CURSE: If turned into a pig or other animal by Mizuki, the
safest place to be is under her skirt! She can't hit you while you're
there, and she can't throw you either.

RUN IN AND THROW: This works more than it should, if you time it right.
Galford and Hanzo should have a field day especially, with their SPD
moves.

THE CHARACTERS WHO can consistently beat Mizuki are Charlotte and
Gen-an. This is because they both have low A attacks that are quick
and long-ranged enough to hit Mizuki out of her attacks WITHOUT
getting hit in return. This is important, as trading hits is always
in her favor. For both of these characters (and Sieger to an extent),
doing low As all the time will give you an easy win!
Unfortunately, everyone else's low A attacks (including Ukyo's) are
either too slow or too short ranged, so this won't work with them.

SPECIFIC CHARACTER STRATEGIES:
EARTHQUAKE: Due to an oversight in the CPU programming, Mizuki will
NOT block the second and third hits from Earthquake's low AB. If
she's far away, just do a low AB. Or you can do Mirror Images and an
immediate low AB when you appear.
CHARLOTTE: Wait at the start of the round for her to jump, and jump
and AB her if she does so. Then start crouching and A-thrusting her
when she gets close. You will usually hit her out of many moves while
not getting hit in return. When she's low on life, jump and AB her
relentlessly. She'll usually screw up her defenses and get creamed.
GEN-AN: If she jumps, jump up and AB her. Otherwise, do crouching A
thrusts against her from a distance. Too close and she'll trade hits
with you, usually in her favor. But if you do it far enough, you will
wear her down. Also, if she starts to throw the Confusion Ball when
away from you (you can tell because she backs up first), snag her
with your claw. It will pop the bubble and hit Mizuki, and you can
AB her afterwards!
KYOSHIRO: Often, Mizuki won't block Kyoshiro's jumping AB, perhaps
because it has such a far range the CPU doesn't anticipate it
hitting.
GENJURO: Sometimes, Mizuki won't block his AB for some reason.
NICOTINE: Try doing a standing AB if she's right in front of you. If
you hit, do a Chain Choker as she reels from your hit. AB her again,
and repeat until dead. Also, if she throws a Confusion Ball, you can
snag her with the Chain Choker, and then exploit the above tactic.
SIEGER: Sieger's low A punch is actually fast enough that he can hit
her out of her close attacks. I've actually won using only the low A!
HANZO/GALFORD: This little sequence is called The Hanzo Trap. It is a
move Shawn perfected in the first Samurai Shodown, when trying to defeat
the computer Hanzo. Oddly enough, he found it to work with Mizuki as
well (though not as consistently). The trap is set up simply like
this: You crouch near her, and strike with an A or B (NOT AB!!). She
will block, and leap over you. Calmly stand up, and walk underneath
her, striking with B as she comes down on the other side.

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