================= TABLE OF CONTENTS ================= INTRODUCTION 1. LOGGING ON -Racial Differences 2. NEWBIE GUIDE -List of Common Commands -Introduction to Weapons -Etiquette 3. THE CLASSES -Fighters -Clerics -Mages -Rogues -Rangers -Paladins -Necromancers -Shapeshifters 4. GUILDS -The Black Bear -Courts of Chaos -Eldar -Scythe Clan -Monks of Antana -Knights of Drin -Brotherhood of the Raven 5. WEAPONS/ARMOUR -Uniques 6. MAKING MONEY -CX -Treasure Hunting 7. EARNING EXPERIENCE 8. QUESTS 9. HEALS 10. DIRECTIONS ============ INTRODUCTION ============ ========== LOGGING ON ========== If you wish to log onto AA: Host: anguish.org Port: 2222 You can use Telnet, but you should probably go with GMUD, ZMUD, or Pueblo as an alternative. "What is your name?" This is the first, and possibly the most important question you will be asked. Please choose a name appropriate to the fantasy theme, as people named "Dreamgurl" or "BritneySpears" are generally frowned upon. Don't give up if the name you want is taken already. "Password?" Try to choose something a little creative. Passwords like "qwerty" or "123456" are guessed fairly easily. "Please enter your e-mail address" This is completely optional and will only be used if you forget your password. "Are you male or female?" Such a simple question, but one you should not take lightly. Newbies sometimes find it humorous to "gender bend," or choose the opposite sex. They tend to run into frustration later because of it. Unless you know you can handle that sort of thing, please choose the correct sex. "You may now choose a race for your character" This choice has more bearing on your character than you may think. Different races excel at different occupations. For instance, a Dwarf would make an excellent Fighter, but would never be able to cut it as a Mage. Each race has different maximum stats, showing which would excel in what class: Note: Maximum stats change slightly when you join a particular class, emphasizing the strengths and weaknesses of that class. These are just base stats. Strength Dexterity Intelligence Constitution Wisdom -------- --------- ------------ ------------ ------ Dwarf: 17 14 12 16 15 Elf: 13 17 17 13 14 Half-Elf: 14 15 16 13 16 Human: 16 15 15 15 14 Orc: 16 16 13 16 13 Which race should belong to which class is described in more detail in the "CLASSES" section. ============ NEWBIE GUIDE ============ First of all, I cannot stress enough: READ THE HELP FILES! These will answer 99.9% of all your questions. However, there are some things that cannot be found in the Help files, and that's why I made up this guide for the new player. -------- Commands -------- As you should already know, to move around and interact within a MUD, you must use simple commands. Here, for your convenience, is a condensed list of all the commands you should know: Note: <> denotes an argument that must be given. For instance, you must kill to perform the command, being whatever it is you're trying to attack. Movement -------- north [n]- directional south [s]- directional east [e]- directional west [w]- directional swim - Movement through water. wade - Movement through shallow water. sit - Makes you stationary. You cannot move while sitting. lie - Makes you stationary. You cannot move while lying down. stand - Allows you to move again. follow - Forces you to trail someone. follow - Makes you stop following. stoplead - Makes someone stop following you. Interaction ----------- say - Used before words to indicate speaking. sayto - Speaks directly to another player. tell - Allows you to contact someone from a distance. whisper - Speaks to someone quietly in the same room. shout - Voices a message loud enough for everyone to hear. thistory - Lists the last ten tells you've received. Items ----- get - Picks up an item off the ground. drop - Deposits an item on the ground. give to - Transfers an item from your inventory to another's. toss - If a trash can or fire is present, this destroys an item. sell - Sells an item in a shop. buy - Purchases an item from a shop. wield - Attempts to wield a weapon. unwield - Ceases wielding a weapon. wear - Attempts to wear a piece of armour, shield, or pack. remove - Removes a worn piece of armour, shield, or pack. powerup - Wears and wields all possible items. Combat ------ score - Shows your health and status. kill - Initiates combat with another entity. assist - Joins an attack with another player. rescue - Steps in front of another player, taking the blows. defend