Chapter 3: "Getting Spookier"
An exceptionally dark cloud hangs directly above you like a sodden sponge
amidst the solid grey backdrop of an already too-bleak noontime sky. Like
the soft padding of hundreds of tiny feet, the huge, cold raindrops begin to
fall again. Far below you, the woman on the bench looks up, then opens a
frilly green parasol above her head and that of her companion seated next to
her.
The sounds of the city are distant now and only a few people are hurrying
across the wide cobbled plaza to escape the imminent downpour. With a shrug
Pablo says, "C'mon, let's go earn our keep" and the stout dwarf begins the
descent into the city park down the slick granite stairs, now spotted black
with fresh rain.
Saladrin looks at his two remaining companions. "I suppose we should start
by asking a few questions of the park visitors", he says with a solemn look.
"I'll stay up here to keep an eye on things. I'm not sure if I trust this
place.", says Rubix as he looks about trying to watch everything and
everybody all at the same time.
"Are you coming?" Saladrin asks the woman in your group, but the words seem
lost on her as she just stares down into the murky fog where Isle d'Faux
apparently lies hidden. Her unblinking eyes take on a distant look as if
she were actually listening to something otherwise unheard. Saladrin gives
her a sympathetic smile, nods to Rubix and then heads down the stairs after
Pablo.
As Saladrin descends the steep stairs, the remaining sounds and smells of
the city above quickly disappear. Winter robins and snow finches flit among
the leafless willow boughs by the dozens filling the air with their sharp
chirps, and a troupe of excited grey squirrels scamper around the wet, black
rocks and weeds along the cliff. Two green-headed mallards chase a brown
female at the water's edge, getting an early start on the season and adding
their quacks to the other sounds in the park. Gone is the smell of fresh
baking bread from one of the city bakeries and fresh horse manure on the
cobbled streets, replaced now by the smell of damp, molding leaves and pond
scum.
At the bottom of the long flight of stone stairs, a graveled pathway leads
around this end of the bog before it branches into numerous smaller paths
that lead into the trees further north. Pablo has just hailed the man with
the cane as Saladrin reaches the bottom. Even if the dwarf were actually in
a hurry, Saladrin would have had no trouble catching up with him, a dwarf's
legs no match for the long strides of the human priest. Saladrin easily
crossed the thirty yards to reach the dwarf's side as they both caught up to
the walking man.
"I say," the man says with a bit of a surprised look on his face. "What's
all the fuss about? And, if you're cutpurses, I'll have you know that the
Governor's men are all about. I wouldn't try anything if I were you!"
"Keep your lid on, bub," says Pablo wryly. "Me and the good Father, here,
just have a few questions for ya."
The man with the cane looks at Saladrin quizzically, then his eyes drop to
the medallion tied around the priest's neck and his eyes go wide.
"Oh....excuse me, Father....I, I, I d-d-didn't realize," he stammers.
"That's alright," Saladrin says smoothly. "I can most certainly understand
your hesitation. If we could just borrow a few moments of your time, we'd
be terribly grateful."
"Why yes, of course," the man says with a grin and looking considerably
calmer. "How can I help you?" The man looks to be in his middle years,
jet-black hair receding rapidly under a black, beaver-skin top hat. A
finely tailored black satin overcoat sporting tails covers a thick woolen
vest and white ruffled undershirt, as is the current fashion among the
Port-a-Lucine gentry. A leather belt holds up the man's fine dark woolen
trousers that are neatly tucked into his polished black calf-boots. His
walking cane and a gold watch chain hanging from his breast pocket complete
the man's rich ensemble.
"We were wondering about the temple," Pablo announced. "What's going on
with it these days?" Pablo sizes the man up trying to gauge whether he
knows the man or not. "Nope," he thinks. "Never had much time for the rich
and famous in my line of work. I've never seen this man in my life."
The man suddenly looks confused and looks about him for a moment. "The
temple?" he says. "The Temple of Ezra? Well that's clear across town.
And, excuse me Father, but I'm not much of a church-goer, I wouldn't be much
help to you."
"Oh, I see," says Saladrin. "Even a man as well-to-do as yourself could
find the grace of Ezra a comfort to the soul. If I may suggest, my good
sir, that . . . . ."
"What my friend is trying to say," cut in Pablo, "is that I think we're not
understandin' each other, here. We want to know about THAT temple." Pablo
points a stumpy finger out across the bog to the thick blanket of fog.
"Oh, why yes. I understand," the man says with a bemused smile whether
from the humor of the misunderstanding or the relief from Saladrin's sudden
proselyting, none could say. "That is merely an old shrine out there that
the Governor found amusing enough to preserve. No one really goes out there
but a few tourists now and then. And a few crazy old loons like Madame
Belfry and Henri Havenshaw. Somewhere those two got the crazy idea that the
old rock out on that island had some sort of spiritual meaning. But most
sane people stay clear of it. You could go see for yourself," the man
points back behind you and down toward the shore of the bog. "Havenshaw
wanted a boat from the harbor brought in, but the Governor thought a raft
would add to the rustic charm of the park. Quaint, isn't it," the man says
in a serious manner. "I've heard it is quite sturdy and even sea-worthy,
but you won't catch me on it! Dreadful idea, all the muck and mud. Really
quite dreadful."
"Nice day, eh?" a woman's voice breaks in. The man with the cane looks up
over Pablo's head.
"And who might you be, milady?" the man says with a slight bow of his head.
Pablo and Saladrin turn around to see your mysterious female companion
walking up behind you. "She's with us," the two men say in unison.
"Have you heard about the murders?" Celestia says to the man. "Murders?" he
replies shockingly. "Which ones, my dear? Port-a-Lucine is full of them."
"The murders that have taken place here in the park recently. You look like
someone who enjoys a daily stroll down here, surely you've heard of them.
What do you know about them? Who would be doing it?" she says pointedly.
"My, my," the man says, "quite a lot of gruesome questions for such a young
thing and she get's right to the point, doesn't she?" The man says to
Pablo as if Celestia were not even there. "I don't really see why a lady
such as yourself would want to concern yourself with such horrible events.
I am quite certain that you would find Port-a-Lucine's Women's Baking Circle
or the Fashion Club more suited to your interests. But if you really must
ask such things, then I must reply that I really don't know much about
them. Every so often the Governor's men pull another body out of the water
here. Mostly dockworkers and fishermen. I don't really know what they'd be
doing all the way over on this side of town. Ah, well, I suppose the life
of simple folk can get rather complicated." The man finishes this last bit
with a bored sigh and a slight roll of his eyes.
"Now," the man continues, "I really am a busy man. Is there any more I can
do for you or may I go about my way?"
"Just one more thing," Celestia says. "The shrine out there has been
desecrated. Can you tell me anything more about that?"
"Well, as I've already explained to these two gentlemen, I really don't
bother much with that business out in the bog. I prefer dry land by any
account, and I . . . . prefer to conduct my spiritual affairs at the temple
proper," he says slowly and with a wary eye on Saladrin. "Now I really must
be going. Good day to you all." And with that, the man turns and begins
walking up the path towards a copse of willows, whistling a mournful tune.
"Hey!" says Pablo when the man was finally out of earshot. "Now that got us
a whole lot of nothin'."
"There's still the couple over on the bench," Celestia says a bit too
enthusiastically. "C'mon, let's go see if they've heard or seen anything."
The three of you head back to the west, the way you came, and approach the
couple sitting on the park bench next to the stairs.
A young blonde human female with a pretty face just barely in her teens and
a human boy a few years older sit next to each other, huddled under the
girl's frilly green parasol. Rain drops drip from the green tassels and
onto the boys gray woolen trousers but the girl remains fully protected from
the weather, not even the tips of her white leather heeled boots are getting
wet. The boy, who has been attempting to grow a pair of long bushy
sideburns (and unsuccessful at that) looks up at you gruffly as you
approach.
"Yeah, what do you want?" the boy demands in a voice too rough for his size.
"Hey, bub!" Pablo snarls. "You'd best be watchin . . ."
"That you don't get too wet." Celestia breaks in, placing a hand on Pablo's
shoulder. The woman smoothly glides in front of Pablo and Saladrin.
Placing one hand on her hip and the other running fingers through her soaked
auburn hair, Celestia looks up at the dark rain clouds above and shakes her
head. "It sure is nasty weather we're having," she says with an innocence
Pablo and Saladrin had not witnessed in the hour or so you have all known
each other.
"Yes, Ma'am. It truly is a bugger of storm we're having," the boy replies
with apt attention.
"Do you two spend much time out here......" Celestia says cooly, ".....in
the rain?" Again, with the fingers and wet hair thing. Pablo could have
sworn he just saw her bat her eyes at the boy!
"Why, yes...er...Ma'am, me and Millie....er...I mean ..... eh hem.... Millie
and I spend as much time out in the park as we can," the boy turns to look
at Millie who is staring out across the park acting as if not a soul was
around; her face chiseled from stone. "Uh...don't we.....Millie," the boy
says meekly as he sees the look on the girl's face.
"You wouldn't happened to have seen anything strange or unusual around here
recently, would you?" Celestia continues.
"Unusual, like what?" the boy asks.
"Well, you know....murders?" replies Celestia.
"Oh, yeah, those. Yeah, Millie and I have seen six, maybe seven, bodies get
pulled out of the muck in the past month or so. No one knows who's been
doing it. I suspect they were just plain crazy and wandered into the bog,
there. It'll suck you right down if you're not careful, it will."
Just then the girl, Millie, mutters something softly under her breath.
"Excuse me, Millie. What was that you said?" the boy asks with unbelievable
politeness.
The girl who still is stone-faced and staring at the top of a short pine
tree says again in a soft voice, "Thirteen. We've seen thirteen bodies
pulled from the water."
"When was the last one discovered?" Celestia asks.
"It was two days ago, I think," the boy responds quickly. "Yes, two days
ago it was. A woman, some poor fisherman's wife from across town. She had
the most horrible look on her face as they drug her from the bog. I just
remember her eyes. All white and bulging, like her head was going to pop or
something."
"Really? Do you know what her name was, or where we could find her
husband? Did anyone say how she died? Did you see any wounds on her
body?" Celestia fires her questions at the boy in an excited tone, all the
coyness from moments ago suddenly lost.
The boy looks at the woman, puzzled. "No, no and no! We weren't that close
and we didn't ask any questions, either."
"Do you know anything about the shrine out on Isle d'Faux? Did you know
that the place has been desecrated?"
"So, who cares?" says the boy. "Kids are always going over to that island
and causing a ruckus. It's a real romp. I've been over there myself
sometimes."
"Really now?" Saladrin steps forward and levels a serious gaze at the young
boy. "Oh, uh, just to explore the place. I never did the place any harm,
you know," the boy says nervously as he realizes for the first time that an
Ezran priest is in the crowd. "Some of the other boys are always trying to
knock the rocks over, and all."
"Apparently, there's been more than just your usual ruckus that's gone on
over there. Someone has been writing all over the place in blood."
Celestia says with her eyes wide.
"Hmmm," the boy looks thoughtful for a moment. "That could be Louis
Montbray, the butcher's son. He's one of those boys who always goes a bit
too far, and he certainly has access to a large supply of blood. What do
you think, Millie?"
"I think it is past time we should be leaving, Master Solei. I should think
your parents might be wondering if you went all the way to Lamordia to pick
up that loaf of bread you promised them," Millie says coldly. The girl gets
up, shaking her parasol roughly, most of the water catching both the boy and
Celestia.
Master Solei gets up and nervously bows to your little group. "Good
day....Uh, nice meeting you." Then he hurries after Millie who is already
ascending the steep stone stairs leading back up to the city.
At the top of the stairs, Rubix has been dutifully watching over the whole
scene. Nothing unusual. At least not yet. As the couple reaches the top
of the stairs, Rubix smiles at them. "Good day, to you," he says to them.
"Hrmmph," the boy snarls, "what's so good about it." The two young people
leave the park and cross the plaza. As Rubix watches them leave, he
suddenly spies a group of three city militia men, talking loudly and
laughing at some unheard joke. The group has entered the plaza and most
certainly is heading toward the park stairs.
Rubix turns back to the park and sees his three companions below him
checking out the wooden raft at the water's edge. Movement to the north on
the west side of the bog catches his eye. Two miserable looking beggars are
emerging from the trees. Even through the fog, Rubix can see the filthy
dirt and grime coating the pair and the burlap rags wrapped loosely around
their bodies to keep out the damp and cold.
Back down in the park, the trio of adventurers have reached the wooden raft
and are inspecting the muddy ground at the edge of the brackish water.
Numerous footprints of all shapes and sizes form a lumpy quagmire of thick
brown slop where the long raft is pulled ashore. The raft itself is made of
a dozen stout pine trunks lashed together with sturdy hemp rope. The raft
is eight feet in width and fifteen feet long. It could hold six human sized
occupants quite comfortably and as many as nine or ten if passengers don't
mind a cramped ride. Two smooth poles as thick as a blacksmith's wrist and
twelve feet long lay crossed upon the raft. A ten foot length of ratty hemp
rope is tied to one end of the raft and moored to a willow stump three feet
from the shore.
Fresh mud from booted feet is smeared over much of the raft, but otherwise
there is nothing of interest. The island in the middle of the bog can't be
more than thirty yards from shore, the tops of a few tall pines can be seen
sticking up through the fog approximately that distance north from where you
stand. However, the island itself is not visible due to the thick murk that
has settled within the park. Visibility is possible only twenty feet out
from the shore.
What do you do now?????