You are all standing, now, brushing yourselves off and taking in
your surroundings. The rain has stopped, leaving a dark,
slick sheen on the cobbled road and walkways. A light fog
has settled in around the city, dimming even more of the
late-morning light. The crowd of nearly twenty townsfolk
seem to reflect that same darkness in the looks on their faces as
Maggie’s mad rantings seem to take hold of them.
Slowly, they inch toward your group, forming a rough circle about
you, hemming you in. Finely groomed noblemen in black,
beaverskin top hats regard you with malice-filled narrowed
eyes. Grubby beggars with muddied and matted hair set their
jaws in angered determination. The looks of obvious
displeasure is on all of their faces as they join in this single,
grim task.
“Kill them!!” Maggie screeches. “They must
pay for their crimes...the signs! the signs!!”.
The screaming black charger rears once more sending three brave
young men flying who had been trying to calm the beast. The
driver of the toppled cart, bruised and dirty, picks himself off
the wet cobbles with murder in his own eyes. A whistle
blows from the side-alley as the guards approach at a frantic run
- still a few blocks away.
The four of you move in closer to each other, back to back now
and ready for what unpleasantness this crowd might throw at you
— hands deftly reaching for spell components or weapon
hilts. Saladrin grasps the medallion hanging from his neck
by its clean leather band and holds it forward for all to
see. “Great Ezra” he begins, “grant this
woman peace of soul, I beseech you”. Saladrin’s
voice is soft and soothing, yet the crowd and even the flower
merchant hears his words clearly. A glow of warm yellow
light begins to pulse from his hand and the medallion. The
light throbs and pulses like the beating of a heart. Maggie
stares in sudden wonder as do the rest of the awe-stricken
crowd. Then, in one final beat the golden glow bursts
outward in a huge circle around the crowd. Voices of men
and women in shock, surprise and even delight rise from them as
the warm light slowly settles in around them and then gradually
twinkles out.
Maggie looks at the crowd gathered around her and your little
party huddled together in front of her, as if for the first time.
At first she seems frightened, then a gap-toothed grin forms on
her filthy face as she regards what she feels is her audience.
Reaching into the folds of her sooted shawl, Maggie produces a
chipped, ceramic white cup and thrusts it out towards the nearest
gentle-lady in brightly flowered petticoats. “Coppers for an
ol’ granny wit’ plenty o’ mouths to feed, aye
deary?” she says, not with the harsh and accusing voice from
a moment ago, but with the fragile, quivering voice of an old
lady down on her luck.
The crowd pays her no attention, they are all talking now, some
excitedly while others with obvious concern. The nobility
are all bows and nods, tipping hats and curt smiles to one
another. Those in the crowd dressed in rags are now
suddenly forgotten by those of higher standards, left to shrug
their shoulders and wander away, melting back into the gutters
and abandoned doorways where they came from. Those of
middle class among the crowd just smile awkwardly at the lords
and ladies around them, hands suddenly thrust in pockets and
looking for a chance to escape the crowd.
“My lady”, Saladrin suddenly says, reaching out towards
Mad Maggie. “A word with you if I could.”
The rest of you watch as the priest of Ezra tries to get
Maggie’s attention. He doesn’t get far before a
lady in a fine blue dress and white shawl suddenly peels herself
from the buzzing crowd and places herself between Maggie and
Saladrin.
“Oh, Father!” she purrs, “What a dreadful mess
this is. Its too bad you had to witness this.
Unfortunately, our humble town has its fair share of miserable
wretches like this one,” the lady points her chin in the
direction of Maggie, “and its fair share of clumsy carriage
drivers, too. Please, Father, let us leave this awful scene
and you can be my family’s guest of honor at diner
tonight.” The woman takes Saladrin’s elbow and
makes a move to leave with him.
It is only the fiftieth diner invitation Saladrin has been
offered in the past two days since arriving in
Port-a-Lucine. It is certainly not an odd occurrence, since
Priests of Ezra are oftentimes treated as celebrities when
traveling abroad. What does seem odd is how just moments
ago this beautiful, young damsel had been more than ready to
carry out the streets’ awful justice upon Saladrin and the
rest of your party. Now she is all smiles and batted lashes
as if the event of moments ago had never occurred.
Saladrin shakes off the hand at his elbow and tries once more to
reach Maggie. Just then, six well-armed Port-a-Lucine
militia men break into the circle of onlookers.
“What’s ‘appened ‘ere. What’s
goin’ on?”
Before any of you can answer, a dapper gent in silk tails and a
walking cane speaks up, “It twas this poor old maid
here,” he says pointing to Maggie who is still trying to bum
a few coppers from the crowd, “She just began wailing and
screaming as if she had gone completely mad. Scared the
dumb beast there, she did, and the driver over there lost
control. If you ask me, I’d say a man as incapable as
that shouldn’t be allowed to handle animals like that in
public. It’s a damn danger to descent folk, it
is.”
“Awl right, awl right. There’s enough o’
dat” the guardsman replies. “We’ll take
‘em down to t’station and gets dis all figerd’
out. You all go on yer way, now. Go on.”
At the guards words, the crowd slowly melts away. Two
guards gently take Maggie’s arms in theirs and begin leading
her back towards the center of town. “There now,
grandma’ma,” a kindly looking miltia man with a blonde
goatee says to Maggie in a soft voice, “We’ll see that
you get a nice warm bed to stay in tonight. And maybe a hot
cup of sweet-tea, too, if you’re real good.”
“Oh, what dears you are.” Maggie says with a smile to
her to new escorts, and the trio disappear down the street.
Three other guards are not having near as much luck with the
driver of the flower cart. “Who’s going to pay
for this?” the driver screams in a frantic voice.
“Just look at this. It’s a total wreck! My
roses!” he sobs. The three guards half drag, half
carry the angry and sobbing man in the direction Maggie and the
others went. “Well, bloody hell, man! I suppose if you
were watchin’ were you was goin’ ya wouldn’t end
up on yer side like dat.” one of the guards admonishes the
man roughly. One of the other guards, an older man with a
deep scar across his cheek cuts in, “Easy now, Tomas,
can’t you see he’s a little distraught about
dis?” And then to the driver, “Don’t worry,
man, we’ll takes care of yous.”
“Are you all awl right?” the voice of the guard captain
suddenly addresses you with obvious concern in his voice.
“Ya didn’t get hurt, now did you? Just a few
scrapes and thorn scratches is all?” You find
yourselves nodding at the captain. “Good, good.
Always lookin’ out for the innocents, we are.
Wouldn’t want anyone to get hurt.”
The captain performs a deep bow with one leg extended.
“Good day to you all, then” he smiles.
“Father.” he says with a nod to Saladrin.
“Ma’am.” with a quick nod and a wink to the lady
in your group. “It....it’s Celestia,” the woman
stammers "Celestia Soulsinger.”
"Good day,Celestia, Celestia Soulsinger." the captain says
coolly. And then half to himself as
much to you he adds, “Nobody ever says the Guvnah’s
peace is anything less than it is.” And with that last
bit, the captain hurrys up down the street in the direction of
his men.
The four of you are left standing alone on the cobbled
sidewalk. A huge pile of bundled roses, an overturned cart
and an abandoned black charger is all that remains of the bizarre
encounter. As you move to go, your feet crunch rose stems
and buds alike, leaving a trail of bright red petals to mingle
with the dirt and mire of the wet cobblestones.
Your destination is just up ahead. You cover the three
blocks to the city park in no time at all. You have reached
the northeast corner of the city and the city walls loom
ominously before you, a hulking shadow in the thick morning
fog. The muffled voices of guardsmen atop the walls can be
heard through the thick cloudy blanket, but they are too far away
to make out anything distinct. There are fewer people here
as this is a very quiet section of Port-a-Lucine.
The cobbled street you have been traveling upon suddenly gives
way to a wide plaza. A short distance away at the end of
the plaza, a very wide set of stairs drops down into the
depression that forms the park, nearly one hundred feet below
street level. You have reached the southwestern tip of the
park. A block further to the east, the edges of the park
meet the city wall and another set of stairs descend
downward. If you could see that far through the dense fog,
you would notice that a half mile to the north the park forms the
third point in its triangular shape and a final set of stairs
would be found. {Refer to the Port-a-Lucine map now}
As you reach the top of the stairs, you see that wooden rails
have been built along either side of the steep stairs and another
railing runs straight through the middle. The stairs are
wide and made of polished granite, yet are slick and slightly
treacherous due to the continual fog that permeates the park
— which is really nothing more than a natural bog. The
rock walls that lead down into the park are black and slick with
moisture. At points they are so steep that they could
definitely be classified as a cliff. Leaving the stairs to
navigate the rock walls would be absolutely foolhardy.
Tiny yellow and white flowers cling to cracks in the rocks at the
upper levels. About fifty feet down, small bushy plants can
be seen grasping for a root-hold. Then, near the bottom of
the cliffs, short stunted pines and broad, sweeping willows take
over.
The Governor declared this area a city park decades ago when the
ancient shrine to Ezra was found half buried on the tiny Isle
d’Faux in the center of the watery bog. Before that,
the area was uninhabited and largely avoided. In those
decades to follow the shrine’s discovery, huge sums of
public funds have poured into making the bog into a beautiful
sanctuary. Many paths and trails wind in and about among
the pines and willows below. Ornate benches and stone
chairs have been built and set out along the trails for the
townsfolk to enjoy. The place has become quite popular for
the daily strolls of many a townsfolk, or the evening getaway for
lovers and romantics. Even a few of the town’s
homeless have settled in to the ever-damp environment as a place
to live.
From the top of the stairs, you can just make out the watery edge
of the bog. Cattails and lily pads choke the bog’s
shore just twenty feet from the end of the stairway.
Tendrils of fog creep and swirl around the watery plants and
reach out for the trees further up the banks. You can see a
sturdy wooden raft made of pine logs lashed together with rope,
moored to the edge of the bog. A pair of long poles lay
cris-crossed upon the raft. This is the raft that a few
faithful townsfolk or curious visitors use to reach the Isle in
the center of the bog. The isle itself is currently hidden
from view as the fog has settled in thickest over the water in
the center of the park. It is almost as if a giant had
stuffed a huge wad of cotton into this depression.
Despite the beauty of the park, this place also has a sinister
reputation. While the Governor does a very good job of
keeping such things from public knowledge, both Rubix and
Pablo’s professions have allowed them to know for some time
that the park is a popular place for murder. Those with inside
knowledge in Port-a-Lucine suspect that at least two rival gangs
exists in the sub-culture of the city, and they have apparently
been taking shots at one another as well as any innocent people
that get in their way. Neither Pablo nor Rubix know
anything about these gangs, nor are they aware of anyone else who
does, but this park certainly seems to be a popular place for
either committing murders or dumping bodies.
You find yourselves at the top of the stairs, staring down into
the park. The plaza around you has a few silent occupants,
townsfolk bustling away to some destination or another.
From what you can see of the park, it is mostly deserted. A
single figure can be seen strolling at a leisurely pace, walking
cane in hand, along a pathway far below you heading
east. A couple occupy an iron grillwork bench just to the
north of the bottom of the stairs. What do you do?