Nintendo | The New Nintendo |
nextnintendo ![]() I got it for free at http://come.to News Editorials Specs Games F.A.Q. About Links Sign Guestbook View Guestbook Mail Me ![]()
Best viewed |
Nintendo Prepares for its Fiercest Battle
Sony's Playstation came out of nowhere and basically stole the video game market with nary a true competitor in sight. If Nintendo wants its market back, it needs to make some dramatic changes to the way it does business. Though Sega fired the first shot in the upcoming next generation console wars with Dreamcast, Sony's PS2 announcement was a bombshell. What's Nintendo's next move? Nintendo Is Not Dead Nintendo was Japan's number one seller in game software for the fourth quarter of 1998 with about 3.4 million units1. Granted most of those numbers are from Game Boy games, but in a country where N64 is pretty much a non-contender, that's incredible. If that's not enough, how about the fact that Japanese investors voted Nintendo as the number one investment in the twenty-first century2? You heard that right, Nintendo ranks ahead of Fuji Photo Film, Toyota, etc. for earnings potential in the next century. Want more? For the fiscal year ending March 1998, Nintendo raked in $1.3 billion in pre-tax profits3. In comparison, such Fortune 500 companies as Raytheon, Time Warner, and Gateway posted lower post-tax profits for the same period (Nintendo's profits after taxes were $634 million). The comparison probably isn't fair, but it's still an interesting indicator of Nintendo's performance. In case they need extra money for R&D or marketing, Nintendo has about $4.6 billion in cash and cash equivalents. With that kind of capital and no debt, Nintendo is certainly in an enviable financial position. These numbers are meaningless if Nintendo doesn't have a solid strategy for reclaiming some (or preferably, all) of its market share. So what's Nintendo got up its sleeve? Nintendo obviously isn't going to release any specifics right now, but there are a few things that we know they want to do, and certainly a lot that they absolutely need to do. Catering to the Masses This needs to change, and by all accounts, it looks like Nintendo is willing to make that change. Rare, the developer of GoldenEye and the upcoming Perfect Dark, will undoubtedly make another first-person shooter for the next generation Nintendo. Sports games, which were conspicuously missing from N64's beginning months, are practically guaranteed to launch with the new Nintendo. Second-party development houses Retro Studios and Left Field Productions have already been confirmed as N2000 developers. If you've read the feature on Retro Studios, you'll know that they're currently working on sports games (possibly a football game). Left Field, resonsible for Kobe Bryan in NBA Courtside, will probably go on to make an N2000 basketball game. While that will take care of the American release, the Japanese launch will undoubtedly need an RPG to be successful. A dearth of RPGs on N64 is quite possibly the largest reason why the system hasn't taken off there. No RPG developers have been announced, but it's very likely Nintendo will (or already has) found someone to fill that gap. Courting Developers IGN64 has reported that Nintendo has been talking to third-parties about developing on the new machine, and there are even rumors that they have started talking to Square in an attempt to gain their support. This, more than anything, is the new face of Nintendo. Having apparently swallowed their pride, they are finally acknowledging that third-parties no longer need Nintendo (as they did during the NES days), but that Nintendo needs them. By catering to their desires (a large, inexpensive storage medium and a powerful CPU), Nintendo is following the Playstation's model of success: make it as attractive to third-parties as possible. There's little doubt that this time around, third-party support won't be as lacking as it is for N64. Delivering Power... Loads of It Still, Nintendo has the benefit of time, and they have the best hardware engineers in the world working on the system. ArtX, the company designing N2000's hardware, was formed from a group of former Silicon Graphics employees. If anyone can produce killer 3D hardware, it's them. Rumors of hardware support for NURBS (Non-Uniform Rational B-Splines; basically an accurate way of defining free-form curves) is encouraging, as such support would enhance the quality of graphics in games (though they're harder to use than polygons). Hopefully, ArtX will remember to include massive floating-point power along the lines of PS2's Emotion Engine, which allows for complex physics calculations and other real-world simulation. Before the end of this year we'll have concrete information on the innards of the next generation Nintendo. Cartridges aside, N64's hardware didn't fail to impress. It's a fair bet that N2000 won't either. The Bottom Line |