This is a list of just the names and descriptions of each level. See the individual TXT files for all the info. Author : Steve W. Long EMAIL Address : steve@shorenet.net Filename : E1L1.map Level Name : Plant Alpha 1 Description : First attempt, water treatment plant, fairly straight forward. Filename : E1L2.map Level Name : Roller Description : A true test of Build capacity, used 80% sector capacity, and about 70% line capacity. Very large level, over 30 camera positions, conveyor belts, subways,etc. As a former Army Officer, I Filename : E1L3.map Level Name : CITY Description : A maximum test of Build capacity, used 99.99% sector capacity, and about 85% line capacity. Very large level, 25 camera positions, Lots of buildings and long play. Immense detail, approx. 1.500 non-monster sprites. Church has no monsters, just help..just appreciate scenery, and then pay your dues in the cemetery. Filename : E1L4.map Level Name : LAUNCH Description : Take air tram to subway to massive launch pad, through control rooms and sniper positions, ready room and board rocket. Filename : E1L5.map Level Name :Delta7 Description :Leave Launch rocket to space station. Blow main reactor & escape. over 200 timed charges; 32 cameras;135 bad guys, 6 secret areas Beat: 26:00; par:30:00 Filename : E1L6.map Level Name : ST22 Description :Leave Delta 7 as it continues to blow, get off before you're blown to bits, create chaos on Space Transport 22 find the escape pod that will take you to Lunar Base Echo, the final map of Episode 1. Filename : E1L7.map Level Name : Lunar Base Echo Description :Duke escaped ST22 in the emergency escape pod, and has landed on Lunar Base Echo. He must find his way to the main power plant and stop the turbine and destroy the Boss. Filename : E2L1.map Level Name : Mansion Description :Duke made it back to earth from Episode 1. He now finds himself in a graveyard, in front of an old mansion. A storm is raging. Duke must enter the mansion, find the secret lab where dead aliens are revived, and get out. Be careful, the place is haunted. New switches & viewscreens, no new art tiles. Filename : E2L2.map Level Name : Temple Description :Duke has left the Mansion and has found the great temple of the alien force. Duke must find his way beneath the altar of sacrifice, and find the switch to destroy the the temple, and demoralize the invading aliens. Temple is built on three levels Filename : E2L3.map Level Name : Temple Description :Duke has destroyed the Temple, and now must wipe out the alien occupation of Turbine, a generating plant. It's important for Duke to back track, and see the destruction of Temple. Large Level 1023 sectors, 4 secrets about 27 Min par time Filename : E2L4.map Level Name : Boot1 Description :Duke exits turbine down the water slide. He hits bottom ans surfaces at the main gate of Camp Boot. He must fight his way to the Garrison gate in order to enter the North part of Camp Boot in Boot2. Filename : E2L5.map Level Name : Boot2 Description :Duke found the Garrison gate in Boot1, and now explores the north end of Camp Boot, home of the alien Big Red One. Here, he finds the Class III POL yard, the Post Chapel, Post Gym and Duke Army Hospital. His job is to kill the Mascot and exit through the tunnel to Bootcity. Filename : E2L6.map Level Name : Bootcity Description :After fighting his way through 2 levels of Camp Boot, Duke takes on the civilian community of Bootcity. Here he finds everything an army town needs: a funeral home, laundr-o-mat, bank, video store hot night club and a brewery. He also finds more vehicles: a cop car, ambulance, jeep, tour bus, fire engine, chief's car and a beer truck. 6 secret areas keep him busy. Filename : E2L7.map Level Name : Church Description :After his battle in the city, Duke seeks respit in a church. But, the bad guys have taken over. Duke must get thru the catacombs, then on to the roof. He finally gets to Stonehenge for the big show down. Filename : E2L8.map Level Name : Sub Description :The church has been cleared and the enemy vanquished at Stonehenge. Now Duke discovers a Sub base. He must board the Sub and fire 4 torpedoes to blast his way to freedom. The sub has four levels, 2 the length of the boat, and 2 in the command tower. It has a working periscope. Use it to watch your 'fish' hit the target. Filename : E2L10.map Level Name : Spa Description :After escaping from Harmsway, Duke finds the Spa, where he makes his way through the pools, and coal pits, escapes via the coal convair belt, leaving the spa in ruin.