The Apocryphal Adventures

Introduction: Not a part of the "accepted" Big Easy timeline, these are the lame adventures... the stupid storylines... the GM screwups and the campaigns that were DOA. These are... the apocryphal adventures. Reproduced in approximate chronlogical order.

Adventure: The Pirates of Prexiar
Characters involved: Torill, Tu'ebb, two 'lost' characters
Overview: The standard "pirates of Prexiar" adventure that accompanied the SWRPG 2E rulebook. The first appearance of Torill and Tu'ebb, along with two other characters: a fallen Jedi and a kid, all played by Sean. Broke up over a rules quibble. The guy's ship was the Ghtroc Hyperspace Ranger.
Interesting Moments: The Jedi, luring a pirate into the forest, lops off his head with a lightsaber.

Adventure: Base Defense
Characters involved: Torill, Tu'ebb
Overview: Torill and Tu'ebb, while working for Prennin, receive word that Prennin's headquarters are about to be attacked by... somebody. Sure enough, it is, and the two fight it off. The definition of 2-encounter suck adventures.
Interesting moments: None, because it sucked.

Adventure: Hoth Redux
Characters involved: Torill, Tu'ebb?, two lost characters
Overview: Warren takes a disastrous turn as GM, when Torill shows up defending an ice base suspiciously like Hoth from equally-suspicious AT-ATs. Not really sure what happened here, but we never tried that again, so it couldn't have been any good.
Interesting moments: Torill ran around in the snow and froze his ass off. I don't know.

Adventure: Murder Mystery
Characters involved: Torill, Tu'ebb
Overview: While at Nwarcol Point, Torill's contact is mysteriously killed. The adventure dies because Torill, being Torill, doesn't want anything to do with it. As Michael had not planned this, the adventure was kind of DOA.
Interesting moments: None. Suck, you see.

Adventure: Unshrouded Secrets
Characters Involved: All
Overview: When a nebula suddenly dissipates near the Sisar Run, the guys rush in to be the first to map the new territory. There, they run into a lost colony of Corellian-speaking near-humans, who ask the group to save them from none other than Zolar's son. We have no idea what we were smoking. The adventure dies for obvious reasons.
Interesting moments: Ha.

Adventure: Lounge Lizard
Characters Involved: Torill
Overview: Torill, trying to raise funds to fight Malhomme (see, it sucks already), heads to the Ace of Sabres to get a job as a lounge singer. There, he meets Umino's brother Udo Broxin, has a first encounter with Dunan Par'ell, and presumably does other things. We attribute the fall of the Ace to something involving Torill, a high-level diplomat and Tiranga the Hutt, though nothing can be proven. No, we really don't know what we were smoking.
Interesting moments: Torill meets and plays a game of sabaac with Udo, who refuses to drink any alchohol.

Non-Big Easy Campaigns

Campaign: Defections
Characters involved: An Imperial defector, a Wookie, and Fox Mulder
Overview: With Sean as GM, anything goes. Michael's odd triplets of a former Imp captain, his pet Wookie and a random paranoid guy run around mines and tear off stormtrooper's heads. Later, they go to an overheating Rebel base and, uh, de-heat it.
Interesting moments: The Wookie, in a blind fit of rage over something, tears off the heads of two stormtroopers, then the arm of another. He proceeds to beat the rest to death with it.

Campaign: Conspiracy Theory
Characters involved: A Gungan, a soldier, a Trianni and a lost character
Overview: Another Sean-GM try. This was supposed to be epic, with the characters sucked into the midst of a vast conspiracy of Imperial maniacs, with blame on all sides, forced to become fugitives from everyone. It didn't last the first adventure, for some reason. What a waste.
Interesting moments: A contact gets blown to pieces by a gatling gun. They didn't care because they didn't know who he was.

Campaign: The Adventures of Squisher and Ortugg
Characters Involved: Squisher, Ortugg, a Sluissi
Overview: One of the most fun of our non-Big Easy games. Actually, the only one that was fun at all. Squisher, braindead Ghol extraordinaire, slobbers, grunts, hacks at a blast door for hours, eats his work pass and almost becomes dianoga lunch... and that's just the first adventure. The Sluissi was our friend down from Chicago, who was quite the sport about it all. Later, Squisher joins up with Creosote the Hutt, where he just manages to become Sigma Male in the Hutt's grunt squad. This happens to be above Ortugg, idiot Gammorrean for hire, and Squisher lords it over the poor pig. A wonderful friendship is formed. Later, they hunt for Limna Yith, crashland on a Gree planet, stuff their faces full of food, and fight in a gladitorial arena against a Black Bhalir.
Interesting moments: Squisher, after fighting long and hard for his work pass, proceeds to eat it. The Sluissi beats the crap out of him.

-Squisher, put into a feral gladitorial arena and faced with a patherlike Black Bhalir, does what comes naturally: runs away. He keeps running away, around and around in circles, the Bhalir too slow to catch him. Eventually the crowd tires of this and boots him out.

Notes: Squisher and Ortugg are our most beloved gag characters. They're like the Three Stooges, only with more drool. They are currently serving on board the Rameseum M4 as janitors.

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Page design copyright 2001 Sean O'Hara, not like that means anything. Don't steal, okey-day?
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