New Tyranid Troop Types

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Tyrgon

These rules were sent to me by Thomas Payne (Thomas@sievers.com).

Trygon.....................400


M Ws Bs S T W  I A Ld                  
8 8  -- 8 8 10 4 6 10                              

Armour:
5+ on 2D6

Bio morphs: The creature may have any 1 biomorph other than electro field.

Weapons: Claws and elector pulse (see below)

Special:
Terror: The trygon is a huge beast, surrounded in a crackling feild of pure 
energy. The mind wrenching power of this unnatural creation is too much to 
bear. The trygon causes terror.

Hive mind:
As a major creature of the swarm and a nodal point of the hive, The Trygon is 
immune to all psycology and nevr fails any Ld. based test it is called upon to 
make.

Electro field: (partially inspired by the biomorph)
The Trygon is surrounded by an electrical field not dissimilar to an electro 
field. The field is however free. It grants a 4+ unmodified save versus all 
shooting and hth attacks. Any models that come within 4" of the trygon will 
have thier fields (i.e Displacer, power, refractor, kustom, conversion) burnt 
out on a roll of 4 or more. 
If the tyranid player wishes, the electro feild can be exchanged for an attack 
in the tyranid shooting phase. The usage of the attack will render the electro 
field inoperative until the beginnign of the tyranid players next turn. The 
attack is worked out like this:

1)place the ork death wave template under the trygon, facing the same way as 
the trygon. 

2)roll 5D6. Move the template in a straight line away from the trygon the 
number of inches rolled on the dice. 
3) any thing touched by the template will take a hit of strength 8, causing D10 
wounds with a -6 save modifier.

4)Vehicles hit suffer damage on 5+ on a D6. Roll for back and front, and all 
locations, even if the vehicle was only clipped by the template. This 
represents the electrical energy coursing through the vehicle, shorting out 
fuses and chips.

Ensogaunts


I made these rules up to work with the
Kryomek warrior figures. They are Alien (h.r. giger alien) like models with
swords (organic) and shields.

ENSOGAUNT BROOD ............................ 32 pts per model
Brood consists of 4 to 10 models armed with bone swords (small ones) and
bone shields (4+ when combined with their natural armor). They have a
natural psychic scream ability which is equivelant to a banshee mask (it's in
the wargear book).

PROFILE     M     WS     BS     S     T     W     I     A     LD
Ensogaunt   6     4      0      3     3     1     6     2     10

Special Rules: They have a psychic scream as described above, and they are
immune to psychology. They also cause fear.

They are basically Howling banshees, but cause fear and stuff.

Ricinorex

Ricinorexi are huge bloated tick-like creatures, larger than a Rhino APC. Their 
thick swollen hide hangs over their almost humorously small insectoid, chitin-
covered legs. Its head resembles that of a huge snapping turtle, but with long 
fangs and razor-sharp mandibles. On top of the Ricinorex clings a small symbiotic
creature. This symbiote consists of a small shrimp-like body, six legs designed 
purely to cling to the Ricinorex' back, and a huge bio-cannon. The ricinorex is 
swollen because its inside is a brood chamber capable of holding up to 5 Genestealers.
The Genestealers are immersed in a thick slime, mostly made up of blood. When the 
Ricinorex reaches the thick of the fighting, its birthing cists, on both sides of 
its body, open up to release a complete Genestealer brood into the midst of the enemy.

Stats: the Ricinorex counts as a vehicle. Use the Razor Back's datafax. The Ricinorex
is armed with a bio cannon (battlecannon), and a venom sack (flamer) located at the 
back of its mouth.

Transport: the Ricinorex may transport 5 genestealers. All normal rules for disembarking apply.

Points: 155 for one

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