KNIGHT ROLAND POINTS COST: 185 VEHICLE DATA RAM VALUE: STRENGTH 8 D12 DAMAGE -5 SAVE MOVEMENT:
SLOW SPEED: 5" COMBAT SPEED: 20" FAST SPEED: 25" TYPE: WALKER CREW: 1 KNIGHT (Human) WEAPONS: One battlecannon, and a thudd gun or a rapier laser destroyer (+10 poimts). May have auto-launchers at an additional cost of +5 points. WEAPON DATA Range To Hit Save Armor Weapon Short Long Short Long Strength Damage Modifier Pene. Special Thudd Gun 0-12 12-72 - -1 6 1 -2 D6+6 4x1" blast Battlecannon 0-20 20-72 - - 8 2D6 -3 3D6 +8 2"blast Rapier 0-18 18-72 +1 - 9 2D10 -6 D6+2D10+9
DAMAGE TABLES Armor D6 Location Front Side/Rear 1-2 Body/Head 24 20 3-5 Legs 17 16 6 Weapon* 16 15 *one nearest attacker
D6 Body/Head Damage Table
1 The controls go crazy. The Knight may only move or attack if you first roll a 4+ on a D6. 2 The pilot is badly wounded. The pilot's BS is halved. 3-4 The Knights engine bursts into flames. The pilot may fire one weapon per turn. Roll a D6 at the beggining of each turn. On a roll of 1 or 2 the machine explodes as under result 6. 5 The pilot is slain. The Knight staggers D3" in a random direction colliding with anything it moves into. Then it collapses. 6 The Knight explodes. All models within 3" suffer D6 S10 hits. D6 Leg Damage Table 1 The Knight may not move next turn. 2 The Knight is knocked in a random direction D3". 3-4 The Knight's leg is severly damaged. The Knight may only limp D3" per turn. 5-6 The leg is blown off an the Knight crashes to the ground. The Knight is effectively destroyed.
D6 Weapon Damage Table 1 The weapon is damaged, and may only be fired if you first roll a 4,5, or 6 on a D6. 2 The arm is jammed and may only be fired straight ahead. 3-5 The arm is blown off. 6 The weapon is destroyed and also backfires. Roll on the body damage table.