Fallen Avatar ........................................ 350 points
A fallen avatar is a hideous combination of a keeper of secrets, an avatar, and various other monstrosities of slaanesh. The upper torso remains much the same as a normal avatar, but the lower body has twisted and grown beyond recognition. Instead of two legs, the avatar has grown four, and now looks much like a gigantic centaur.
M | WS | BS | S | T | W | I | A | Ld |
6 | 10 | 10 | 8 | 8 | 7 | 10 | 5 | 10 |
Weapons: Tainted Wailing doom- S8, D3 damage, -4 save mod, d6+d3+8 armor pen.
Note: the Tainted wailing doom no longer negates demonic saves and can no longer fire an energy bolt.
Special Attack: The avatar can charge and leap a great distance and land on any man sized (or smaller) opponent. This causes d3 S7 hits with not allowing any save modifier. The avatar can only make this leap if its had the chance to rear up, so it cannot move or attack in the turn prior to the leap.
How to make:
Assemble the top half of the avatar, adding tentacles where desired. Assemble to the other half to the bottom part of a dragon ogre. Badda-bing badda-boom, its done.
Dark Avenger Squads ................................... 22 points
The dark avengers are the twisted brothers of the dire avengers, they fight in large packs and are usually led by a sorcerer.
M | WS | BS | S | T | W | I | A | Ld |
5 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Squad: A squad has from 6 to 20 models.
Weapons: Shuriken catapult, laspistol, and any combination of assault
Armor: Avenger Aspect armor (4+ save)
Flame beast squads .............................. 33 points
The flame beast are the devout followers of Khorne. They are a rare sight, even among large raiding parties. They are usually led by an Eldar champion of Khorne.
M | WS | BS | S | T | W | I | A | Ld |
5 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 9 |
Squad: 3-7 models
Weapons: Meltagun or plasma gun, laspistol. In addition, 3 members of the squad may be armed with heavy weapons from the Dark Eldar Wargear list.
Armor: Flame beast armor 2+ save.
Harvester (fallen Dark Reaper) Squads ............................ 75 points
The dark reapers were the second Aspect to turn to Chaos. They happily serve Slaanesh, but borrow the powers of Nurgle occasionally.
M | WS | BS | S | T | W | I | A | Ld |
4 | 4 | 5 | 3 | 3 | 1 | 4 | 1 | 9 |
Squad: A squad consists of 3-10 models
Weapons: Shrieker cannons build into a Missile launcher, can fire one or the other.
Note: both these weapons are equipped with targeters.
Armor: Harvester Armor: 3+ save
Hell Harpies ................................. 30 points
Swooping Hawk Aspect warriors that have performed a dark ritual known only by the highest of Sorcerers gain the favor of Slaanesh and are called Hell Harpies
M | WS | BS | S | T | W | I | A | Ld |
5 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Squad: A squad consists of between 3 and 20 models (he he he)
Weapons: Lasgun (yeah right), Shuriken Catapult +3 points, Flamer +5 points. Sorry, only krak grenades, and they cant fire after theyve thrown them in mid-air.
Wargear: Swooping Hawk wings (fly 30 inches, fly high, land 1" away from everything)
Dark Banshees..........................30 Points
The Howling banshees (now Dark Banshees) were the first to turn to Chaos in the Uruk-thal homeworld, the Dark Reapers were soon to follow. They often show up at the battle-field with Daemonettes of Slaanesh in their ranks.
M | WS | BS | S | T | W | I | A | Ld |
6 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Squad: A squad consists of 6-20 models, including Daemonettes.
Weapons: Power sword, laspistol, and Banshee mask
Armor: 4+ save
Special: The squad may include any number of Daemonettes of Slaanesh in their ranks, up to the squad allowance. They start the battle with them and do not need to be summoned.
Striking Scorpion Squads .................................. 45 points per model
The striking scorpions were the only Aspect to retain their original name, but their appearance is the most warped of any aspect.
M | WS | BS | S | T | W | I | A | Ld |
6 | 5 | 3 | 5 | 5 | 2 | 7 | 2 | 9 |
Squad: A squad consist of any number of models from 1 to 87.
Weapons: Chainsword, shuriken pistol, and STINGERS.
Armor: 2+
Special: The Scorpions have grown six legs and a stinger, and are now rather huge. They can use their stingers to strike
before hits in hand-to-hand are resolved. Roll to hit on a D8, if the score is higher than the targets initiative, a hit is scored. The
hit is S5 -2 save modifier, and causes d3 damage from the deadly venom. The stinger can be used once per turn but never on
the same attacker.
Because of the scorpions many legs, it is very difficult to swamp it with multiple attackers. Their must be 3 attackers who are
in hand-to-hand combat with it before the 4th gains any sort of bonus. Even then the bonus is only in WS, not attacks.
Slaanesh spiders ............................ 41 points
The slaanesh spiders are the distant cousins of the warp spiders, who now hate them with a great passion. The wear warp jump packs (warp 18 inches) and carry death spinners.
M | WS | BS | S | T | W | I | A | Ld |
4 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 |
Squad: 3-10 models
Weapons: Death spinners and hand combat blade.
Armor: 3+
Wargear: Jump generators, go 18 inches, and fire in same turn Death spinners use heavy flamer template, roll d6 for each model under it. If score is higher than its initiative, it is hit. A hit kill man sized creature and does d8 damage to bigger. -2 save modifier.