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Dark Eldar Army List




Characters: up to half of your army

Squads: at least a quarter of your army

Demons: up to half of your army

Support: up to half of your army



Notes: There are a few eldar wargear cards availible to the Dark Eldar:

Lasblaster
Firepike
Web of Skulls
Bright Lance
Blade of Destruction
Also any chaos wargear cards (like a daemon weapons)



Characters:



 Dark Lord - 85 pts

  M WS BS S T W I A Ld
  6 7  7  4 4 3 9 3 10

  Weapons: Shuriken pistol.

  Armor: Carapace (4+ save).

  Strategy: Strategy Rating of 3.

  Wargear: Any Wargear availible in the Dark Eldar wargear list, plus up to 3
  wargear cards.

  Background: These are the cruelist of the Dark Eldar, and take to battle to satisfy their 
  neeed for murder.

  Spawn: The Dark Lord may ride a chaos spawn for 35 pts. Rules for spawn can be found in 
  the army list section for dark Riders.

  Special: You may upgrade the lord to a Witch King at 25 pts per each psi-level.


 Dark Eldar Witch:

  Novice - 45 pts
  Acolyte - 80 pts
  Witch - 130 pts
  Witch Queen - 150 pts

  
  Type         M WS BS S T W I A Ld
  Novice       5 4  4  3 3 1 7 1  9
  Acolyte      5 5  5  4 4 1 7 1  9
  Witch        5 6  6  4 4 2 8 2  9
  Witch Queen  6 7  7  4 4 3 9 3 10

  

  Weapons: Laspitol.

  Armor: Carapace (4+ save).

  Special: Psykers levels one to four respectively.

  Wargear: Any availible in the wargear list, plus up to two wargear cards.

  Background: The Witch Eldar are fanatic worshipers of the dark one, he 
  who must not be named. They perfrom elaborate blood sacrifices in his name.
  As a result they have been awarded with powerful psychic powers.


 Assassin - 35 pts

  
  M WS BS S T W I A Ld
  5 5  5  4 4 2 9 2 10

  Armor: Mesh (5+ save).

  Special: Infiltration and Fights Alone.

  Weapons: Shuriken pistol, may have a needle sniper rifle for 10 pts.

  Wargear: Chamelioline suit and a targeter, plus up to one wargear card.

  Background: The Dark Eldar assasin is a cold blooded killer trained 
  by the Witch Eldar since an infant. The Witch Eldar capture infant 
  dark eldar once a year. Most of thse are sacrificed, but a select 
  few are chosen by the witch queen, and these are the eldar who later
  become Assasins.



 Champion - 34 pts

  M WS BS S T W I A Ld
  5 5  5  4 4 2 6 2 9

  Wargear: Equiped with any additional wargear availible from the list, and up 
  to one wargear card.

  Armor: Carapace (4+).

  Special: May be included in any squad except with witches or dark riders. A
  unit of beastmen or human cultists must be led by a champion. The champion
  is not included in the number of people per squad.

  Background: These are lesser dark eldar nobles who hope to one day become a 
  dark lord. They act as cruely as possible so the Dark One will notice them.
Squads:

Notes: Since dark eldar are so few the number of dark eldar squads must not
exceed the number of beastmen and human cultists, who should be the bulk of
the army.



 Black Warriors - 16 pts each

  M WS BS S T W I A Ld
  5 4  4  3 3 1 6 1 9

  Squad: 3-12 models.

  Armour: Carapace (4+ save)

  Weapons: Shuriken pistols. Any may have assault weapons, and any may have 
  shuriken catapults (5 pts each), or any may have lasguns (2 pts each). One 
  may have a special weapon, and one may have a heavy weapon.

  Champion: A champion may lead the squad.
  
  Background: These are lesser dark eldar nobles who hope to one day become 
  a dark lord. They act as cruely as possible so the Dark One will notice them.

 Witch Eldar - 135 pts per squad, plus 25 pts each for each mastery level of the 
 squad.
  
  Type     M WS BS S T W I A Ld
  Initiate 6 4  4  3 3 1 6 2 9

  Squad: 5 models.

  Weapons: Force sword, hand weapon (axe, sword, sickle), and shuriken pistol.

  Armor: Carapace (4+ save).

  Special: They have gestalt psi-powers like grey knights.

  Background: These are weak Dark Eldar Witches who fight in covens instead of 
  individually.


 Dark Riders - 49 pts each

  Type              M    WS  BS  S  T  W   I   A   Ld
  Dark Rider        4    4   4   3  3  1   5   1    9
  Chaos Spawn     6+D3 1+D3  0   5  5  3  D6 1+D31  6

  Squad: 2 to 5 models.

  Weapons: Laser Lance and Laspistol.

  Armor: Carapace (4+ save)

  Grenades: The entire squad may be equipped with: Frag Grenades (2 pts each)
  or Krak Grenades (3 pts each). Ay may be given assault weapons.

  Chaos Spawn Rules: The spawn follow the rules for juggers and jugger riders. The 
  spawn cause fear and suffer from stupidity (remember to use the riders LD). At 
  the begining of each phase roll up the spawns appropriate stats. For instance 
  at the begining of the movement phase you roll for its Move characteristic. At 
  the begining of the hth phase you roll for its A and WS. If it is a tie roll for 
  I. This means each spawns characteristic will vary from turn to turn.

  Coherency: the riders use extended coherency.

  Background: These are often barons from houses of dark eldar that specialize in 
  magic or in genetic manipulation.
  

 Beastmen - 14 pts each

  M WS BS S T W I A Ld
  4 4  3  3 4 2 3 1 7

  Squad: 5 to 20 models.

  Armor: Flak (6+ save).

  Weapon: Sword or Axe.

  Wargear: Any number may have additional assault or basic weapons. 

  Champion: Must be led by a champion. See champion in the characters section.
 
  Background: Beastmen are looked on with contempt by the dark eldar. They 
  are used almost like a wall sent ahead of their more valuable troops. They
  are viewed as incompetent and so must be lead by a dark eldar.

 Human Cultists - 9 pts each

  M WS BS S T W I A Ld
  4 3  3  3 3 1 3 1 7


  Squad: 5 to 20 models.

  Armor: Flak (6+ save)

  Weapons: Shotgun or laspistol and chainsword.

  Wargear: Any may have additional assault or basic weapons. One may have a
  special or heavy weapon.

  Champion: Must be led by a champion. See champion in the characters section.
  
  Background: The chaos cultists on the planets the dark eldar control are
  used in battle as cannon fodder. They are viewed as more competent than
  beastmen, but not enough to go into battle without a dark eldar leading
  them.


 Chaos Hounds - 13 pts each

  M WS BS S T W I A Ld
  7 4  0  4 4 2 1 2 6

  Squad: 5 to 10 models.

  Champion: Must be led by a champion. See champion in the characters section.
  
  Background: Dark eldar use chaos hounds to hunt in a way like fox hunting,
  but you don't want to know what they hunt. They have been found to be just
  as good in battle.

Demons:


  You may field any daemons from any power (dark eldar worship chaos undivided).
  However you may not field both Khorne and Slannesh in the same army, or Nurgle 
  and Tzeentch in the same army.


Support:

 Allies: You may ally with Chaos, Orks.


 Dark Eldar Dreadnought - 185 pts

  M WS BS S I A Ld
  7 6  6  6 6 3 9


  Crew: One Dark Eldar.


  Ram Value: S7 D10 Dam -4 save.

  Weapons: One arm has a power fist, the other may have one of the following:
  Heavy Plasma Gun, Lascannon, Distortion Cannon, Missle Launcher, Scatter
  Laser.

                  range      to hit             save armor 
  Weapon       short long  short long str  dam  mod. pene.    Special
  D-cannon      0-16 16-32  See main rules.
  Lascannon     0-20 20-60   -    -    9   2D6   -6  3D6+9
  Frag Missle   0-20 20-72   -    -    4    1    -1   D6+4    2" blast
  Krak Missle   0-20 20-72   -    -    8   D10   -6 D6+D10+8 
  Power fist    close combat only      8    1    -5 D20+D6+8
  Scatter Laser 0-20 20-60   -    -    6    1    -1   D6+6    See main rules
  Heavy Plasma Gun  One turn recharge on max power
   Low          0-20 20-40   -    -    7    D4   -2  D6+13    1.5" blast
   Max          0-20 20-72   -    -   10   D10   -6 D10+D6+10 1.5" blast


  Damage tables are adapted from chaos dreadnought.


  Background: When a high lord gets too old and will not live too much longer,
  he builds a dreadnought for himself to prolong his life. Usually this is
  not due to illness, rather fear of assassination. This is one of the few
  ways for a high lord to retire without fear.


 Warwalker
  Just like the eldar version, except the pilot has a WS and BS of 4, and it 
  costs 5 pts more.



 Viper
  Same as the eldar version, except the crew have a WS and BS of 4, and it 
  costs 10 pts more.


Wargear List:
 
 Assault Weapons: Any number per model.
  Chainsword       2
  Laspistol        1
  Power Axe        7
  Power Glove      10
  Power Sword      6 
  Hand Flamer      7
  Needle Pistol    10
  Shuriken Pistol  3
  Plasma Pistol    5


 Basic Weapons: One per model.
  Boltgun           2
  Shotgun           2
  Lasgun            2
  Shuriken Catapult 5
  

 Special Weapons: One per model.
  Flamer            9
  Melta Gun         8
  Plasma Gun        8


 Heavy Weapons: No Characters, come with targeters. One per model.

  Missle Launcher   45
  Lascannon         45
  Multi Melta       65
  Heavy Plasma      40
  Shuriken Cannon   30


 Grenades: Charactes only.

  Blind Grenades  2
  Frag Grenades   2
  Krak Grenades   3
  Melta Bombs     5
  Plasma Grenades 3
  Photon Flash    2


 Fields: Characters only.

  Refractor  6
  Conversion 14
  Displacer  24



Note: this list is roughly based on Jesse Butler's. The main diferences are that they all wear carapace, not plasteel armor, some of the names, and that dark riders ride Chaos Spawn not Steeds of Slannesh. The background is different: his were slanneshi, mine are undivided.


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