PROFILE M WS BS S T W I A Ld
Inquisitor Lord Czevak 4 9 8 5 5 4 9 4 10
WEAPONS Czevak is armed with a bolt pistol, plus frag and krak grenades.
ARMOUR Czevak wears power armour which confers a 3+ save on 1D6.
WARGEAR Czevak may have up to 4 wargear cards. 3 of these must be his daemon slayer sword, Czevak's psychic cowl and Czevak's familiar
STRATEGY RATING Czevak is highly knowledgeable, and has a strategy rating of 6.
PSYCHIC MASTERY Czevak has a mastery level of 4. This entitles him to 4 (plus one for his psychic cowl) psychic powers. His primary power is Inquisition; his tertiary powers can be drawn from any other deck to represent his gathering of psychic knowledge (see extreme knowledge).
SPECIAL RULES
PSYCHOLOGY Czevak hates all Chaos. Otherwise he is immune to all psychology and cannot be broken.
EXTREME KNOWLEDGE Czevak has visited everywhere, sampled everything, and has seen the Black Library of the Eldar. He knows everything about all races. Therefore Czevak can draw his tertiary powers from any deck of psychic power cards.
CENTRE OF POWER Czevak is virtually omnipotent, and his body seems to radiate knowledge. To represent this, any model in base to base contact with Czevak at the beginning of his own psychic phase must test against his own Ld on 2D6. If the test is failed, the model falls writhing to the floor and is removed as a casualty. Note that this affects friends as well as enemies.
WARGEAR
DAEMON SLAYER SWORD 40 points
The Daemon Slayer Sword is a force sword which was forged several centuries ago by the runesmith Harkon. It bears the properties of a force sword, allowing a parry, space for 1 force card and +4 to Czevak's strength characteristic, but it also kills any daemon touched by it, regardless of wounds. Only Czevak can wield this sword, as any lesser mortal who would touch it would fall instantly into the hands of Chaos.
Czevak only
CZEVAK'S PSYCHIC COWL 60 ponits
Czevak's psychic cowl has the power to call upon unimaginable knowledge, more than any normal human could bear. In addition to the psychic hood's usual ability to allow the wearer to reroll nullify attempts, the cowl also allows the wearer to draw an extra psychic power from any of his usable decks (ie. all of them).
Czevak only
CZEVAK'S FAMILIAR 40 points
No-one knows where Czevak's familiar came from. It seems to follow him around in a similar way to a chaos familiar, and seems to grant its master with additional psychic energy. To represent this, Czevak may draw two extra warp cards per psychic phase while he is still alive.
Czevak only