1 HIGH-MAGUS .................................. 66 pts
This is the commadner of the Chaos Cult, and most likely the one responsible for the revolt. The Hihg Magus is often a corrupted psyker, ussually an astropath. However sometimes he may be a former PDF or Imperial Gaurd colonel, or even a powerful gang boss from a hive world. Sometimes the High Magus offers himself up for possesion, and is possesed by a powerful greater demon or demon prince.
PROFILE M WS BS S T W I A LD HIGH-MAGUS 4 6 6 4 4 3 6 3 9 POSSESED MAGUS 4 7 6 5 5 4 6 3 10
ARMOR: The High Magus wears carapace armor (4+) (3+ of khornate).
WEAPONS: A hand weapon, and either an autopistol or a laspistol. In addition he may be given any assault, basic, or special weapons, and any grenades.
WARGEAR/REWARDS: Up to three wargear or reward cards. Remember, he comes with the mark of chaos.
PSYKER: The High Magus may have up to a psi-level of four, at 25 pts per psi-level.
POSSESEE: the High magus may be made a possesee for 30 additional points. His profile is affected as shown above, but he is vulnerable to all things a demon is, like certain psychic powers and force weapons.
STRATEGY: The High Magus is the army commander and has a strategy rating of 2.
ARCH-MAGUS ................................................ 40 pts
This is a lesser magus, who is subservient to the High Magus. Arch Magi are often psychic as well.
PROFILE M WS BS S T W I A LD ARCH-MAGUS 4 5 5 4 4 2 5 2 8
ARMOR: The Arch Magus wears carapace armor (4+) (3+ of khornate).
WEAPONS: A hand weapon, and either an autopistol or a laspistol. In addition he may be given any assault, basic, or special weapons, and any grenades.
WARGEAR/REWARDS: Up to two wargear or reward cards. Remember, he comes with the mark of chaos.
PSYKER: The Arch Magus may have up to a psi-level of three, at 25 pts per psi-level.
BEASTMAN HERO ............................................. 55 pts
This is an exceptionally strong and intelligent beastman, who is greatly favoured by his patron chaos god. You may include up to 1 beastman hero for every 2 beastman packs.
PROFILE M WS BS S T W I A LD BEASTMAN HERO 4 6 5 4 4 3 5 2 8
ARMOR: The Beastman Hero may wear carapace armor for 7 pts (4+) (3+ of khornate).
WEAPONS: A hand weapon, and either an autopistol or a laspistol. In addition he may be given any assault, basic, or special weapons, and any grenades.
WARGEAR/REWARDS: Up to two wargear or reward cards. Remember, he comes with the mark of chaos.
BEASTMAN CHAMPION ............................................. 22 pts
This is a strong and intelligent beastman, who is greatly favoured by his patron chaos god. You may include up to 1 beastman champion for each beastman pack in your army. The champion MUST lead a beastman pack.
PROFILE M WS BS S T W I A LD BEASTMAN HERO 4 5 4 3 4 2 4 1 8
ARMOR: The Beastman Champion may wear carapace armor for 7 pts (4+) (3+ of khornate).
WEAPONS: A hand weapon, and either an autopistol or a laspistol. In addition he may be given any assault, basic, or special weapons, and any grenades.
WARGEAR/REWARDS: Up to one wargear or reward cards. Remember, he comes with the mark of chaos.
1+ CULTIST COVENS .................................. 6 pts per model, 10 pts for the magus
Squads consist of 5-20 cultists, and one chaos magus. Not all cultists in the squad need be identicaly armed, unless noted.
PROFILE M WS BS S T W I A LD
CULTIST 4 3 3 3 3 1 3 1 7
MAGUS 4 4 4 3 3 1 4 1 8
ARMOR: Any model may have flak, for 1 pt (6+).
WEAPONS: A hand weapon (knife, sword, club, axe, sickle, etc). Any may be given basic weapons, assault weapons, and up to 1 out of every 5 cultists may be given a special or a heavy weapon. The magus may be given armor and special weapons.
UPGRADES: (must purchase these for the ENTIRE squad)
Fanatic devotion to Chaos (the coven hates all enemy): 2 pts per model.
Any grenades from the grenades list (must be identically armed)
The magus may be given up to a psi-level of up to 3, at 25 pts per psi-level.
BEASTMAN PACK ......................... 13 pts per model
Squads consist of 5-20 beastman. Not all beastmen in the squad need be identicaly armed, unless noted.
M WS BS S T W I A LD 4 4 3 3 4 2 4 1 7
ARMOR: All may be given flak for 1 pt (6+)
WEAPONS: A handweapon, like an axe, club, sword, or sickle. Any may be given assault weapons, any may be given shotguns (2 pts), and up to 1 out of every 4 beastman may be given a basic weapon.
UPGRADES: (must purchase these for the ENTIRE squad)
Fanatic devotion to Chaos (the pack hates all enemy): 2 pts per model.
The beastman may be transformed into raving mutants. All the beastman are frenzied, and every turn roll a D6. On a roll of
1-2 the beastman suffer from stupidity, and on a roll of 3-4 they gain one A and S for that turn only. On a roll of a 5 or a 6
nothing happens. This costs 3 pts per model in the pack.
CHAOS BEAST PACK ......................... 39 pts per model
Squads consist of 3-10 chaos beasts. Not all beasts in the pack need be identicaly armed, unless noted. You may have one chaos beast pack for each beastman pack in the army. These are large and hideously mutated creatures, wich may at one time have been humans, beastman, or even Ogryns. For miniatures you can really go nuts, using things like trolls, minotaurs, dragon ogres, outlandinsh conversions, and converted ogryns.
M WS BS S T W I A LD 6 4 2 4 4 3 4 4 6
ARMOR: All may be given flak for 1 pt (6+)
WEAPONS: A handweapon, like an axe, club, sword, or sickle. Any may be given ripper guns (3 pts), and up to 1 out of every 2 beasts may be given assault weapons.
SPECIAL: All are subject stupidity.
CHAOS HOUND PACK .................................. 12 pts per model
The pack consist of 5-20 hounds.
PROFILE M WS BS S T W I A LD HOUND 7 4 0 3 4 1 3 1 7
Any Imperial Guard vehicle, chosen from either the Tyranid codex's genestealer cult army list, or the imperial gaurd codex (or the citadel journal if you like). Note that the crew are normal humans, and all weapons have targeters if the datafax says so -- these are freshly 'liberated' Imperial Gaurd and PDF vehicles.
Up to one weapons team for each coven in the army, at 16 pts per weapon team. The weapon team follows normal IG weapon team rules, and may be armed with 1 one heavy weapon chosen from the Cult Wargear List. The two cultists are armed with laspitols and may wear flak for 1 pt each.
Any allies chosen from the Traitor Legion, or Demon World army lists, or the ork codex. All the normal ally stuff applies -- check any given recent codex (ultramrines for instance) for more details.