You must pick one from the following list:
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Type | M | Ws | Bs | S | T | W | I | A | Ld |
Captain | 4 | 5 | 5 | 3 | 3 | 2 | 4 | 2 | 8 |
Lieutenant | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
Weapons: Las Pistol, Chainsword
Type | M | Ws | Bs | S | T | W | I | A | Ld |
Veteran | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
GuardsMan | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Tech-Priest | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
Medic | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Primaris Psyker
Type | M | Ws | Bs | S | T | W | I | A | Ld |
Primaris Psyker | 4 | 3 | 3 | 3 | 4 | 1 | 4 | 1 | 7 |
Psyker Champion | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 1 | 7 |
Psyker Master | 4 | 5 | 5 | 4 | 4 | 3 | 5 | 2 | 7 |
Psyker Lord | 4 | 6 | 6 | 4 | 4 | 4 | 6 | 3 | 8 |
Lord Commander Solar Macharius 105 Points
M | Ws | Bs | S | T | W | I | A | Ld | |
Macharius | 4 | 6 | 6 | 4 | 4 | 4 | 6 | 4 | 10 |
Any additional wargear.
Imperial Tank Commander Grumar +15 Points
M | Ws | Bs | S | T | W | I | A | Ld | |
Grumar | 4 | 5 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Tech-Priest-Magi Arus-Kimpar 50 Points
M | Ws | Bs | S | T | W | I | A | Ld | |
ArusKimpar | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
The following tanks may be taken as command tanks.
Type | M | Ws | Bs | S | T | W | I | A | Ld | |
Tank Commander | 4 | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Imperial tank squadrons are composed of a squadron lead tank, followed by up to three groups, each consisting of 2-3 tanks. A squadron must have at least 2 groups, each of at least 2 tanks each, led by a command tank. If these requirements are not met, a second tank group cannot be created. The exception to this rule is small armies, which may consist of a group of battle tanks, and a group of artillery tanks, without either meeting the minimums. You may not for example, have 3 squadrons of one group each. If you do not meet the minimums, each squadron may only have one group, and you are limited to two squadrons total.
An artillery company consists of a Leman Russ command tank, and up to three groups of three tanks. The same restrictions that apply to the Battle Tanks apply to the Artillery Companies. An artillery compnay may purchase servitors controlling Field Artillery. In which case, artillery pieces must be purchased in a group of three, and be in thier own group. An Artillery Company may have no more than one of it's groups consist of field artillery. Field artillery may be towed into place using any of the other tanks in the company however, servitors are considered to be riding the artillery during towing.
Super-Heavy Battle Formations:
An army may only contain a super-heavy battle formation if it contains at least 2 standard squadrons of tanks, and an army commander of rank greater than or equal to a Commander. The formation consists of up to three Super-Heavy Battle Tanks, who act on thier own.
Just in case you want to field titans, here they are. A titan group may only be purchased for an army consisting of at least one full battle company (9 tanks plus lead) and a full Artillery Company or Super-Heavy Formation. The titan legions will not risk thier titans in situations where they are not fully supported by a large retinue of tanks and artillery. Your army commander must be a Warmaster in order to field anything larger than a Warhound titan. You must have a General in order to field any titans at all. A titan group consists of 1-3 Titans, of any kind, or a single Emperor or Imperator titan. If you want to field a second titan group, you must have an additional Super-Heavy formation to support it, consisting of all three tanks.
Points costs for the titans may be found by consulting the datafaxes, just follow the RULES button in the menubar.
A titan group may contain Warhound, Reaver, Warlord/Emperor or Imperator Titans within the rules above, and conforming to the standard titan rules.
An assault group is a small battery of from 2-5 vehicles of the same, or similar type. For example, an assualt group may not consist of a land speeder and a sentinel, as thier speeds differ greatly. It could however, consist of a bike and two speeders, for example. You must have a Battle Company in order to field an assault group. In addition, one of the vehicles must be piloted by a squadron commander, purchased at the points cost listed in the command section. Assault groups may not take gunner upgrades, as the other tanks. Commanders in an assault group are not allowed a retinue. Guardsmen on bikes may take additional assault weapons if desired.
All crew are standard imperial guardsmen troopers.
Points costs for wargear, and Field Artillery may be found at the bottom of the Imperial Guard Codex. They are the same for Imperial Armor, so have not been repeated.
The structure of an Imperial Armor Segment is very simple. At the bare minimum, it consists of a Commander Tank leading a Battle Company. The Commander Tank may lead either a Battle Company or an Artillery Company. All other Companies or Groups may be led by a Squadron Commander if neccesary. Groups such as the Super-Heavy Formation, or a Titan Battle Group, are self led. Battle Companies, Assault Groups and Artillery Companies are subject to formation rules. Other groups are either not restricted, or subject to thier own formation rules, such as the Super-Heavy Formation, which is not bound by standard imperial formation.
Formation: A group must keep some sort of cohesion in the fog of war, or risk blowing eachother to bits. A squadron consisting of groups is broken down as follows:
If you wish to blitzkrieg your tanks onto the board, you must do so as a squadron. Individual groups, or members of groups may not be blitzkrieged onto the field. Titans cannot blitzkrieg. Standard rules for barrages apply to tanks held off field. Any Super-Heavy tank or Artillery Tank may fire a barrage. A piece of field artillery cannot fire a barrage. Units with a comm-link can call down barrages per the standard rules in the imperial guard codex.
Allies:
Rules for Standard Allies:
No tanks, vehicles or field artillery of any kind may be taken as an ally. Allies in this army are considered to actually be a portion of the army itself, and tanks will have been organized into thier appropriate groups. Any squads may be carried in tanks with a capacity to carry troops, or fielded on thier own. Standard rules for organization of troops must be met. Imperial guard squads must adhere to the rules for organization, as if they were a separate army. Arbites are an exception, and may field thier Rhinos, Maulers or Bikes as a portion of the appropriate tank company/assault group. Other imperial agents may not use vehicles, but may be mounted in any vehicle which has the capacity to stow them.