Sanjuro is a member of the Horimata family and therefore distantly related to the Arai Clan. He became a shinto priest while still quite young and rapidly rose in the temple hierachy. Although his talent for sniffing out dissent among his fellow monks earned him the support of several powerful patrons within the temple, it also made him many enemies. When the temple hierachy was up-ended after the disastrous rebellions in the Kanto, and the subsequent reprisals by several samurai lords against the temples that had supported them, Sanjuro felt it was time to take a long meditative retreat, preferrably somewhere far away from the Kanto. He came to Ariki, where, concealing his past career, he obtained the position of baliff on the strength of his tenuous family connection. Although the position comes with a house in the upper part of the town, he feels that his talents are wasted there and would prefer some position in the castle. Sanjuro is slightly below middle height, but heavily built, with a thick, corded neck and a craggy, forbidding face. This has been accentuated since he shaved off his beard and hair, to alter his appearance. His personality is not abrasive, but he is stubborn - even relentless. Although he might not appreciate it, he was born to the job of Doshin. |
|
CHA |
VAL |
COST |
STR |
15 |
+10 |
DEX |
14 |
+12 |
CON |
13 |
+6 |
BOD |
14 |
+8 |
INT |
13 |
+3 |
EGO |
9 |
-2 |
PRE |
20 |
+10 |
COM |
8 |
-1 |
PD |
6 |
+3 |
ED |
4 |
+1 |
SPD |
3 |
+6 |
REC |
6 |
|
END |
26 |
|
STUN |
31 |
|
Total cost |
56 |
|
OCV: 5 |
±2 with martial arts |
Powers, skills, etc |
||||||||||||||||
4 |
FAM : Common melee weapons, Staff, Jitte |
|||||||||||||||
2 |
Perk: Priest (right to shelter and perform ceremonies) |
|||||||||||||||
3 |
Scholar |
|||||||||||||||
1 |
Languages: Japanese (native, literate) |
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4 |
KS: Shinto, KS: Kempo, Shinto Rituals, Monastery politics (all 12-) |
|||||||||||||||
23 |
Multipower: Temple martial arts training, 23 point reserve - also usable barehanded |
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|
||||||||||||||||
6 |
+2 CSL with martial arts |
|||||||||||||||
3 |
Bribery (13-) |
|||||||||||||||
3 |
Bureaucracy (12-) |
|||||||||||||||
3 |
Concealment (12-) |
|||||||||||||||
3 |
Deduction (12-) |
|||||||||||||||
3 |
Interrogation (13-) |
|||||||||||||||
3 |
Stealth (12-) |
|||||||||||||||
3 |
Streetwise (13-) |
|||||||||||||||
69 |
Total powers and skills |
|||||||||||||||
125 |
Total character cost |
Normal Equipment
Armour: Hachi and Haidate (only if expecting open combat) DEF 6 on locations 4, 5, 10-13
Good quality clothes
Tachi
Jitte
Rice-straw sandals
75+ |
Disadvantages |
20 |
Hunted (Bafuku secret police, 8-, more powerful, NCI) |
15 |
Secret ID: Sanjuro the baliff |
15 |
Psychological limit : Hates disorder, like people to obey "the rules" (common, strong) |