Ogame is the only surviving member of the direct Arai line apart from his uncle. His uncle treacherously turned on his father, killing him in battle, and seizing his fief. Fleeing with a few faithful retainers, Ogame is determined to win back the ancestral keep and avenge his father.
Ogame is a young, well,bred samurai. He is 18 years old, and even the grim times he has been through have not tempered his desire to do great deeds with his sword and adhere faithfully to the code of bushido. If he lives to full maturity, he will be a big man - although he is already taller than most men, he is gangly and his frame has yet to fill out.
CHA |
VAL |
COST |
NOTES |
STR DEX CON BOD INT EGO PRE COM PD ED SPD REC END STUN Total cost |
15 15 12 15 11 15 10 4 3 3 6 30 29
|
+15 +10 +4 +5 +2 +5
+1
+5
+1 +58 |
|
OCV: DCV: ECV: |
5 ±1 with Kenjutsu, +1 with Katana 5 ±1 with Kenjutsu, +1 when using a weapon in the off hand 4 |
||
Run: Jump: Swim: |
7" 3" 2" |
||
Powers, skills, etc |
|||
3 8
3 3 3 3 3 2 3 |
Perk: Member of the aristocracy Skill enhancer: Samurai KS: Military History 12-, KS: Mon 12-, AK: Ariki Province 12-, KS: Kenjutsu 12- Stealth 12- Climbing 11- Iaijutsu: Fast Draw, 12- Breakfall 12- WF: Common Melee Weapons, Bow WF: Fight In Armour. (+1 DCV, Only to counteract DCV penalties from armour, -1) Riding 12- |
||
1 1 1 1
1 1 1 3 2 2 2 |
Multipower - Kenjutsu: 22 point reserve, all slots only with Katana (OAF, -1) (u) Bind weapon (22) + 7 STR for bind/hold only (-1), -1 DCV (u) Defensive Strike (11) +1 OCV, +3 DCV (u) Fast Strike (20) +10 STR (only for strike, -1), +1 OCV (u) Lightning Strike (22) 1d6 HKA, autofire (only up to maximum damage of weapons,-1/4) up to 1+1 d6 HKA with STR (u) Martial Block (10) +2 OCV, +2 DCV (u) Martial Dodge (10) + 5 DCV (u) Martial Strike (22) +7 STR (only for strike, -1), +1 OCV, +2 DCV +1 CSL with Kenjutsu +1 OCV with Katana Offhand: +1 DCV when using a weapon in the off hand +1" Running 7" total |
||
62 120 |
Total powers cost Total Character cost |
||
75 + |
Disadvantages |
||
20 20 5 |
Psychological limit : Loyal to Vassals and Clan (common, Total) Psychological limit : Code of the Bushi (common, total) Reputation: member of defeated clan |
Armour: (only if expecting open combat) Kabuto DEF 6 Loc 4-5, lamellar Haidate, Suneate and Kote DEF 6, Loc 14-17 and 6-9 and Mogami do, DEF 6, Loc 10-13.
Fine Katana (1+1 d6 HKA, +1 OCV)
Wakazashi (1 d6 HKA)
Tanto (1/2 d6 HKA)
Fine clothes
Boots