This sheet can be used to generate generic criminal types. However, it is a little different from most of the character sheets presented here, since Chinese gangsters are a motley crew, bound by complicated family and historical ties - the toughest fighters are usually, but might not always be the leaders. Thus, this character sheet can be used to generate gangsters of a different range of points. GMs can pick and choose to suit their needs or generate them randomly by rolling a d6-1. Zero-point gangsters are simply new recruits - normals with no particularly useful skills yet. Often they are country youths recently come to the city and "adopted" as cheap muscle or fall guys. The others are experienced gangsters, at home with street fights and dodging the law. They tend to be violent if pressed, with little regard for their own life or that of others, when matters of "face" are in question.
10 points |
20 points |
30 points |
40 points |
50 points |
|
CHA |
VAL |
VAL |
VAL |
VAL |
VAL |
STR |
10 |
10 |
10 |
13 |
13 |
DEX |
11 |
11 |
14 |
14 |
14 |
CON |
10 |
10 |
10 |
10 |
10 |
BOD |
10 |
10 |
10 |
10 |
10 |
INT |
10 |
10 |
10 |
10 |
10 |
EGO |
10 |
10 |
10 |
10 |
11 |
PRE |
10 |
10 |
13 |
14 |
14 |
COM |
10 |
10 |
10 |
10 |
10 |
PD |
3 |
4 |
4 |
4 |
4 |
ED |
2 |
2 |
2 |
2 |
2 |
SPD |
2 |
3 |
3 |
3 |
3 |
REC |
4 |
4 |
4 |
5 |
5 |
END |
20 |
20 |
20 |
20 |
20 |
STUN |
20 |
20 |
20 |
22 |
22 |
Total cost |
+4 |
+13 |
+23 |
+29 |
+31 |
OCV |
4 |
4 |
5 |
5 |
5 |
DCV |
4 |
4 |
5 |
5 |
5 |
ECV |
3 |
3 |
3 |
3 |
4 |
Powers, Skills, etc |
|
2 |
FAM : 2 specific weapons or FAM: common melee weapons. Often peasant weapons are chosen (staff, sling, etc) or easily concealed weapons (knives, chain weapons, etc) |
var. |
Choose randomly or pick skills to fill the remaining points from the list below. |
2 |
AK: Local area (11-) |
2 |
KS: Local criminals |
2 |
KS: Local law enforcement |
2 |
PS: appropriate urban or rural employment |
5 |
Brawling (+1-4d6 HA, @ 5 points per dice) |
3 |
Climbing |
2 |
Combat skill levels: +1 OCV with a specific maneuver or weapon |
3 |
Combat skill levels: +1 OCV/DCV with a class of weapons |
3 |
Concealment |
3 |
Conversation |
3 |
Forgery |
3 |
Gambling |
3 |
Lockpicking |
1 |
Lang: Chinese (Native, literate) |
3 |
Shadowing |
3 |
Stealth |
3 |
Sleight of hand |
3 |
Streetwise |
1 |
Transport Fam: Boats or animal drawn wagons |
Normal Equipment
Standard clothes
weapon: sword, knife, staff, chain etc
Sandals
Lockpicking set or dice
Disadvantages +50
No disadvantages are required, however, some appropriate ones are:
20 |
Hunted by authorities (MoPo, NCI) |
5 |
Reputation (criminal) |
15 |
Psych Lim: Greedy (common, strong) |
10 |
Psych Lim: violent (uncommon, strong) |