Typical Fetch

 

Appearance

Fetches are spirits. They can look like anything, although when they enter the material world they usually adopt the form of an animal significant to their shaman. This is a relatively weak fetch - stronger ones can use more spells or may have strange powers. Note that since the Fetch calls on the same spirits as the shaman, it will have access to the same spells, A Shaman should therefore buy a Fetch with the same spell multipower as he has himself.

The Fetch can aid the Shaman to cast spells by transferring its own Magic points to him, thus allowing him to cast more spells

CHA

VAL

Cost

STR

10

DEX

18

+24

CON

13

+6

BOD

11

+2

INT

10

EGO

10

PRE

10

COM

10

PD

2

ED

3

SPD

3

+2

REC

5

END

22

-2

STUN

22

Magic Points

10

Total

+32

OCV

6

DCV

6

ECV

3

Powers, skills, etc

13

Extradimensional movement (to real world, only to change place with Shaman, -1/2)

22

Transfer Magic points 1 d6 (transdimensional, +1/2: to real world)

15

Mindlink (with Shaman, any distance, any dimension)

18

Spells: Multipower: 8 continuing charges (5 min, +1/2), requires a magic roll (11-, -1/2), Consumes Magic points (-1/2). 20 point reserve, 3 ultra slots

68

Powers cost

100

Total cost

50+

Disadvantages

20

Psych. Lim. Devoted to Shaman

15

Phys lim: cannot enter material world except to guard shaman's body

 

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