Nasrehyu has no history as such - he's simply a translation of an ancient D&D chracter sheet, whose story started with "You're in this inn and you see these guys..." and has since been composed of equal parts heroism and body-robbing.
CHA |
VAL |
Cost |
---|---|---|
STR |
8 |
-4 |
DEX |
14 |
+12 |
CON |
10 |
|
BOD |
10 |
|
INT |
18 |
+8 |
EGO |
10 |
|
PRE |
15 |
+5 |
COM |
10 |
|
PD |
3 |
+1 |
ED |
3 |
+1 |
SPD |
3 |
+6 |
REC |
4 |
|
END |
20 |
|
STUN |
19 |
|
Total |
+29 |
|
OCV |
5 |
|
DCV |
5 |
|
ECV |
3 |
Powers, skills, etc |
|
---|---|
2 |
FAM : Knives and Staff |
9 |
+3 CSL with Spells |
6 |
KS: Magic Spells, KS: Magic Items, KS: History |
1 |
FAM: Magical colleges |
1 |
Languages: Common Tongue (Fluent, Native, Literate) |
114 |
100 point spell pool |
76 |
Powers and skills cost |
150 |
Total Character cost |
Robes
Staff
Spellbook containing the following spells (most of which are in the Grimoire):
This means that Nasrehyu could have any combination of the above that added up to 100 points. For example:
Adoration x 2 Detect Magic x 2 Racnald's Ricochet Fireball x 6 Ventriloquism 1 point left over |
Adoration Detect Magic Fireball x 8 Read Magic |
etc |
Of course, this is a pretty puny spellbook for a 150 point mage, (normally they'd have far more spells available) but you get the idea.
75+ |
Disadvantages |
15 |
Psychological limitation - Wanderer: can't settle down (Common, Total) |
10 |
Psychological limitation - Greedy for magic (Common, Moderate) |
20 |
Hunted by Thieves' Guild (8-, more powerful, NCI) |
40 |
Experience |