XERSIA
Xersia - Set amidst swamps in the far North West, Xersia is a dank and dismal
city, steeped in dark magics. Humans and dark elves control it but most of its
residents are serpent men. The city receives tribute from this conquered race.
The serpent men brew the most potent of poisons and this trade also brings the
city money. It is surrounded by dangerous fens, bogs and jungles and generally
only attracts the worst sort of people. Training is available only to
Warriors, Thieves, Rangers and Necromancers.
XP
Your character advances in power by gaining experience. You need 1000
experience points for each level of experience.
You gain experience by:
being part of a group that kills a monster
You lose experience by:
fleeing from combat
recalling out of combat
being the target of certain spells
dying
The experience you get from a kill depends on many things: how many players
are in your group; your level versus the level of the monster; your alignment
versus the monster's alignment; how many of this monster have been killed
lately; and some random variation.
Note that kill stealing (i.e. "finishing off" a monster after another
character has battered it to a point near death) will generally not result in
any experience.