VALUE

Syntax: value <object <shopkeeper

VALUE asks the shop keeper how much he, she, or it will buy the item for.

BUY, LIST, SELL, and VALUE, as well as most other object manipulation commands,

allow the use of #.object format, where # is a number or the word "all". For

example, if "list" showed you that a shopkeeper had five daggers, and you were

interested in buying the third one, you would type: "buy 3.dagger".

In most cases you do not need to specify which shopkeeper you wish to

deal with. However, you may need to do so if there is more than one present

in the same room.

 

'VAMPIRIC TOUCH'

Syntax: cast 'vampiric touch' <character

This spell will drain hit points from the victim and add them to those of

the caster. Unlike ENERGY DRAIN, it can only drain what the caster is able

to feed upon, so the spell has no effect if the caster is already at maximum

hit points. It is ineffective against undead creatures.

 

VENTRILOQUATE

Syntax: cast ventriloquate <speaker <message

This spell throws your voice, making it appear that some other object or

character in the room is saying your message. Victims who make their saving

throw will know that someone is using ventriloquism, but not who. Victims who

fail their saving throw will think that the object or character really did say

your message.

 

VISIBLE

Syntax: visible

In order to use HIDE, SLINK, SNEAK, or STEALTH successfully, you must practice

the appropriate skill.

VISIBLE cancels all of the skills mentioned above, as well as any invisibility,

making you visible again.

 

 

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