LAST
Syntax: last <character
This command will display the date and time at which a player was last
seen online.
LAVA
Syntax: cast lava
This spell will conjure forth a pool of boiling lava that will sear and char
all target characters within the room. Thereafter, anyone remaining in the
room will continue to take damage until they leave, or the lava cools.
LEAD LEADERSHIP
Syntax: lead
The LEADERSHIP skill enables you to inspire the members of a group, giving
them all bonuses in combat. The effects of your inspirational leadership
will not remain in force on people who leave your group.
The INSPIRE skill enhances the effect of the LEADERSHIP skill. It will allow
use of the LEADERSHIP skill where this is not already the case.
LEARNING
LEARNING is how you acquire mastery of a skill. Once you've developed
proficiency in a skill through PRACTICE, whenever it is used thereafter,
there is a small chance that your rating in it will increase. Because
we learn from our mistakes, most of your learning will coincide with your
most spectacular failures. The chance of you learning in a skill is
influenced by a number of factors, the most important of which are:
- Your intelligence score. Clever people learn more quickly.
- Your race. Long-lived races learn more slowly than short-lived ones.
- Your rating with any prerequisite skill. You cannot exceed your rating
with a prerequisite skill through learning.
'LEGEND LORE'
Syntax: lore <object
The LEGEND LORE skill enables you to recall scraps of information about an item
from songs, stories, and legends. The item itself need not necessarily be in
your possession. When used successfully, the skill provides general
information about what the item does and where it can be found.
'LEND HEALTH'
Syntax: cast 'lend health' <character
A sorcerer can LEND HEALTH to a companion in need, but only at his or her own
expense. That's what friends are for, right?
'LEPERS BLOOD'
See POISONS.
LEVEL
Syntax: level
LEVEL shows you how far you have to go until your next experience level.
LEVITATION
Syntax: cast levitation <character
These spells enable the target character to fly or levitate.
LIFESPAN
As you grow older, you may find that your ability scores begin to be affected.
Different races age at different rates. Elves, for example, are virtually
immortal. By contrast, orcs age quite rapidly. Different racial lifespans
are compensated for by the fact that longer-lived races learn more slowly
than shorter-lived ones; see LEARNING.
There are ways within the game that you can reduce your age, and you may need
to pursue these if your character starts getting on in life. In game terms,
the effects of age upon your maximum characteristic scores are as follows.
Age Bracket Str Int Wis Dex Con
Young - - - - +1
Prime - - - - -
Mature - - - - -1
Mid Life -1 - +1 - -2
Aging -2 - +2 -1 -4
Elderly -4 - +3 -2 -6
Ancient -7 -1 +2 -3 -8
Decrepit -10 -3 +1 -5 -10
LIGHTBANE
Syntax: cast lightbane
This spell will engulf the room in a cloud of impenetrable magical darkness.
Only characters with INFRAVISION will be able to see normally while the spell
persists.
'LIGHTNING BOLT'
Syntax: cast 'lightning bolt' <character
These spells inflict damage on the victim. The higher-level spells do
more damage.
LIST
Syntax: list <object | all <shopkeeper
LIST tells you the objects the shop keeper will sell you. When used with no
arguments or the word "all", it will list all objects the shopkeeper sells.
If you specify the name of an object, only objects matching that name will
be shown.
BUY, LIST, SELL, and VALUE, as well as most other object manipulation commands,
allow the use of #.object format, where # is a number or the word "all". For
example, if "list" showed you that a shopkeeper had five daggers, and you were
interested in buying the third one, you would type: "buy 3.dagger".
In most cases you do not need to specify which shopkeeper you wish to
deal with. However, you may need to do so if there is more than one present
in the same room.
LOAD
Syntax: load <missile
The LOAD command prepares a missile weapon for use. You must be wielding
the missile weapon to be loaded, and need only specify the missile you wish
to use. The missile must be in your inventory.
'LOCATE OBJECT'
Syntax: cast 'locate object' <name
This spell reveals the location of all objects with the given name.
LOCK
Syntax: lock <object|direction
LOCK and UNLOCK lock and unlock a closed object or door. You must have
the requisite key to LOCK or UNLOCK.
LOCKER
Syntax: locker open
Syntax: locker list
Syntax: locker put <object
Syntax: locker take <object
A bank is a place in which money and items may be safely stored. You can
transfer money from your person to your account using the DEPOSIT command,
and from your account to your person using the WITHDRAW command. In both
cases you must actually be at the bank. The ACCOUNT command shows you how
much money you currently have in your account, and can be used anywhere.
Lockers are used to safely store items. They are only accessible from within
a bank. You must use LOCKER OPEN before you may use a locker, and this will
cost you 10,000 gold pieces. The capacity of your locker will increase as
you advance in level. LOCKER LIST will show you what is currently in the
locker, and LOCKER PUT and LOCKER TAKE can be used to transfer items back and
forth between your locker and inventory.
LOOK
Syntax: look
Syntax: look <object
Syntax: look <character
Syntax: look <direction
Syntax: look <keyword
Syntax: look in <container
Syntax: look in <corpse
LOOK looks at something and sees what you can see. LOOK by itself will
give the description of the room you are in. See also BRIEF.
EXAMINE is short for 'LOOK container' followed by 'LOOK IN container'.
READ is the same as LOOK, but it sounds better to 'READ sign' than to
'LOOK sign', doesn't it?
LOOKPAGER
Syntax: lookpager
LOOKPAGER is a configuration option that activates or disables the pager when
you are looking at other characters. Ordinarily most people prefer not to
have the pager interrupt the output, but it can be useful sometimes if you
want to closely study someone with a long description and/or a lot of items.
See CONFIGURE to see whether your LOOKPAGER toggle is currently on or off.
LORE
Syntax: lore <object
The LEGEND LORE skill enables you to recall scraps of information about an item
from songs, stories, and legends. The item itself need not necessarily be in
your possession. When used successfully, the skill provides general
information about what the item does and where it can be found.