JUGGERNAUTS
Clan guardians are magical constructs that defend an area on behalf of a clan.
They are acquired by a request to the Gods using the BESEECH command. After
a guardian is acquired, it will mindlessly follow the person who invoked it
until it is led into an area and "turned on" using the ACTIVATE command.
Guardians come in five sizes; the golem, the automaton, the talus, the
juggernaut, and the behemoth. All five will behave in much the same way once
activated, attacking any clan enemies that enter their room, and shouting
warnings over the clan channel. Clan guardians can only be attacked
themselves by enemies of the clan.
There is a limit to the number of guardians you can activate in an area. This
limit is measured in "defense points" that are based on the number of rooms in
an area. Activating guardians in an area uses up these "defense points". The
"defense points" associated with an area can be seen using the CLAN AREAS
command.
JUMP
Syntax: cast jump <direction
This spell launches the caster in the specified direction, causing
them to hurtle through the adjoining room and into the one beyond.
The spell cannot be cast while in the air or the water, as there is
nothing to jump from in these terrains.