ABBREVIATION @ *
Syntax: abbrev
The ABBREV command toggles your default usage of abbreviations. When ABBREV
is off, you must enter the full name of any characters or mobiles when you
type a command. When it is off, you can type only the first part of such
names and the MUD will find the first matching character or object.
You can override your default abbreviation setting for an individual command
by entering '@' before the name (which turns abbreviations off), or '*' after
the name (which turns abbreviations on). Thus, @foo would match Foo but not
Fool, even if abbreviations were turned on. Similarly, foo* would match
either, even if abbreviations were turned off.
You can use the CONFIGURE command to find out what your current default
abbreviation setting is.
'ABSORB SPIRITS'
Syntax: cast 'absorb spirits'
This spell can only be cast at the stroke of midnight, and you must be well
away from all other living creatures. It allows you to channel the power
of the spirit world into your body, regenerating and replenishing it. If it
succeeds you will be restored to full hit points, mana, and movement. If you
lose control of the spell the energy will traumatise rather than heal,
reducing you to 1 hit point, 1 mana, and 1 movement.
ACCOUNT
Syntax: account
The ACCOUNT command shows you how
much money you currently have in your account, and can be used anywhere.
'ACID BLAST'
Syntax: cast 'acid blast' <character
These spells inflict damage on the victim. The higher-level spells do more damage.
ACTIVATE
Syntax: activate <character
The ACTIVATE command is used by those within clans to activate a clan guardian
(see CLAN GUARDIANS). After you beseech the Gods for a guardian it will
mindlessly follow you to the place you wish to put it in. Until you activate
it, though, it will not perform its allotted function. Be warned: clan
guardians have a tendency to run amuck if they are grouped and led into combat
without being activated.
'ADRENALINE CONTROL'
Syntax: cast 'adrenaline control'
By controlling the production and release of adrenaline in his or her system,
the sorcerer can gain temporary boosts in dexterity and constitution. This
control cannot be initiated during battle because, hey, even sorcerers get a
little excited from time to time.
AFFECTS
Syntax: affects
AFFECTS shows you the spells that are currently in force upon you.
AGE AGING AGEING
As you grow older, you may find that your ability scores begin to be affected.
Different races age at different rates. Elves, for example, are virtually
immortal. By contrast, orcs age quite rapidly. Different racial lifespans
are compensated for by the fact that longer-lived races learn more slowly
than shorter-lived ones; see LEARNING.
There are ways within the game that you can reduce your age, and you may need
to pursue these if your character starts getting on in life. In game terms,
the effects of age upon your maximum characteristic scores are as follows.
Age Bracket Str Int Wis Dex Con
Young - - - - +1
Prime - - - - -
Mature - - - - -1
Mid Life -1 - +1 - -2
Aging -2 - +2 -1 -4
Elderly -4 - +3 -2 -6
Ancient -7 -1 +2 -3 -8
Decrepit -10 -3 +1 -5 -10
AGITATION
Syntax: cast agitation <character
This skill is nearly identical to the Mage spell BURNING HANDS. With this
skill, a sorcerer can cause the cells in his or her victim to become
agitated, moving so fast as to cause burn damage.
AGONY
Syntax: cast agony <character
This spell causes its victim to be wracked with terrible pains that reduce
their dexterity, hit roll, and armor class.
'AIRY VORTEX'
Syntax: cast 'airy vortex'
These spells, known collectively as elemental shields, are protective
incantations that surround the caster with a protective barrier formed
from the chosen element. Attacks based on that element will inflict less
damage on the caster while the spell remains in effect. The elemental
shields are all mutually exclusive to one another.
Care should be taken when using these spells, for attacks based on the
element opposing the one on which the spell is based will inflict MORE
damage. Thus, for example, a watery globe would reduce the damage inflicted
by a wave spell, but more damage would be sustained from a fireball.
Similarly, earthen armor will reduce the damage from an earthquake, but
a gas breath attack could then have devastating effects.
For further information on which elements oppose which, see ELEMENTS.
ALIAS
Syntax: alias (To display aliases)
Syntax: alias <abbreviation (To remove an alias)
Syntax: alias <abbreviation <translation (To create an alias)
The ALIAS command allows you to create and remove abbreviations for commonly
used commands. Once created, they are stored as part of your character and
will be available for use at any time thereafter. The first word you specify
for the alias becomes the abbreviation to be used. The remainder is treated
as the translation for that abbreviation.
You may use special codes in the translation to substitute for the arguments
you type when you actually use the alias. %0 equates to all arguments, %1 to
the first argument, %2 to the second argument, and so on.
You can also have an alias equate to more than one command. This does NOT
execute all the commands simultaneously (for example, enabling you to cast
a spell three times in the same round). However, it is generally much faster
and more convenient for you to issue commonly used command sequences using
an alias, because it avoids typing delays and fumbling fingers! To have an
alias translate to more than one command, just separate the commands you want
to execute with the semi-colon character (;).
Important: Because a semi-colon is also used on the command line to separate
multiple commands, you must be careful to enter a backslash (\) before the
semi-colon when defining aliases consisting of multiple commands.
Alias Defined As: You Type: Translation:
alias ab cast 'acid blast' %1 ab goblin cast 'acid blast' goblin
alias cm cast 'combat mind' %1 cm cast 'combat mind'
alias tt tell tarn %0 tt hi tarn! :) tell tarn hi tarn! :)
alias li look in %1 li corpse look in corpse
alias gc give %1 coins %2 gc 500 whisper give 500 coins whisper
alias gratz %1 Congrats! gratz chat chat Congrats!
alias panic flee\; flee\; flee panic flee; flee; flee
alias munch get %1 bag\; eat %1 munch pie get pie bag; eat pie
To avoid conflicts between aliases and commands, an alias command must always
be entered exactly as you specify it. Thus, while the letters "no" are a
valid abbreviation for the "north" command, they would not invoke an alias
you might set up called "nor". In general it is good practice to avoid having
aliases that are similar to existing commands, as this generally leads to
confusion.
AMBUSH
Syntax: ambush <character
This skill enables you to lie in wait for an opponent and attack with surprise,
inflicting double normal damage. You must be concealed from your opponent's
view (e.g. using the CAMOUFLAGE skill) for the ambush to be effective.
'ANIMATE DEAD'
Syntax: cast 'animate dead' <corpse
This spell will bring the dead back to life as undead servants of the caster.
Beware, for sometimes the dead are not grateful for being brought back into
the world.
ANSWER
Syntax: answer <message
These commands send messages through communication channels to other players.
You can use the CHANNELS command to hear, or not hear, any of these channels.
Following is a description of each, and the proper etiquette for their use.
The QUESTION and ANSWER channels are interlinked and also can be seen by any
interested player. They are reserved for requests, and responses to these
requests, for information on game mechanics and/or the world. You should
try to remain in character when using these channels, but we appreciate that
the nature of some questions may make this impossible.
ARCANA [ARCANA]
[ARCANA] initially began when mages hastily banded to try and stop
Balpherus's escape and since then has remained a force, although what its
motivation may be now is not exactly determined. Pehaps they still want to
imprison Balpherus and Malvena, perhaps they would not be above aligning with
one of these evils in order to stop the plans of the other. Those who can
wield arcane magics are not above thoughts of world domination and
manipulation of evil to suit their own ends.
'ARCANE LORE'
This skill, possessed by all magic-using classes, reflects their study of the
art of magic and its various facets. It is used when calling upon the power
of those wands, staves and scrolls which require a certain level of mystic
knowledge to control. Without it, such items may fail to work correctly, or
even explode in their wielder's face.
AREAS
Syntax: areas <level
AREAS shows you all of the active areas in the game, with the author's name and
the suggested levels. If you specify a level, only areas recommended for that
level will be shown.
ARGENTA
Argenta - Located in the geographical middle of the Dragon Realms, Argenta is
a city made wealthy by the silver mines it controls. It was settled next to
the Dragonback mountains and controls the only pass through the mountains.
Whoever holds Argenta receives great riches from its silver and from taxes
charged to travel through the pass. However, Argenta has not been able to
attract trainers for all classes, perhaps because it is rather a remote and
rough sort of city. Only Warriors and Thieves will find training here.
ARMOR
Syntax: cast armor <character
This spell decreases (improves) the armor class of the target character
by 20 points.
assassin
ASSASSINS are hired killers, mercenaries, and bounty hunters who specialise
in murdering people for money. They differ from thieves in that their
profession, though demanding a certain degree of stealth, inevitably requires
that they be capable of despatching their intended target, preferably by
means either exotic or underhanded. Assassins are therefore highly skilled
in the use of poisons. History provides us with the names of but few who
follow this calling, for anonymity is almost a prerequisite amongst those
assassins who wish to be successful.
ASSASSINATE
Syntax: assassinate <character
ASSASSINATE is an attack, similar in nature to a BACKSTAB, that gives you a
chance to instantly kill the victim. If the attempt to assassinate fails, it
will inflict less damage than a backstab.
ASSESS
Syntax: assess <item
You can use the ASSESS skill to determine an item's general nature and
approximate market value.
AUCTION
Syntax: auction <item <reserve price
The AUCTION channel works slightly differently to others like CHAT, QUESTION,
and so on. It is used to sell items to anyone interested. Only one auction
can be in progress at a time. In order to start the auction you use the
AUCTION command, specifying the item in inventory you wish to auction and the
minimum (reserve) price you wish to place on it.
At the completion of an auction the item will be placed in the inventory of
the successful bidder, and the appropriate sum of money will be transferred
from the buyer to the vendor's bank account. A 10% commission applies to all
auction sales. If nobody places a bid on an item put up for auction, it is
gone forever.
'AURA SIGHT'
Syntax: cast 'aura sight' <character
These spells reveal the alignment of the target character.
AUTO
Syntax: auto
AUTO shows the status of some of your character behavior options.
AUTOEXIT
Syntax: autoexit
AUTOEXIT toggles your ability to automatically see exits as you enter
a room.
See CONFIGURE to find out which toggle is on and which is off.
AUTOGOLD
Syntax: autogold
AUTOGOLD toggles your ability to automatically retrieve money from corpses
after you deal the final blow.
See CONFIGURE to find out which toggle is on and which is off.
AUTOLOOT
Syntax: autoloot
AUTOLOOT toggles your ability to automatically loot corpses after you
deal the final blow.
See CONFIGURE to find out which toggle is on and which is off.
AUTOMATONS
Guardians come in five sizes; the golem, the automaton, the talus, the
juggernaut, and the behemoth. All five will behave in much the same way once
activated, attacking any clan enemies that enter their room, and shouting
warnings over the clan channel. Clan guardians can only be attacked
themselves by enemies of the clan.
AUTOSAC
Syntax: autosac
AUTOSAC toggles your ability to automatically sacrifice corpses after
you deal the final blow.
See CONFIGURE to find out which toggle is on and which is off.
AUTOSPLIT
Syntax: autosplit
AUTOSPLIT toggles your ability to automatically split gold coins that you
loot from corpses between your group members.
See CONFIGURE to find out which toggle is on and which is off.
AWE
Syntax: cast awe <character
With this discipline, a skilled sorcerer can use the power of his or
her mind to affect the morale of an opponent. If successful, the enemy
will be overcome by awe of the sorcerer, and will simply forget to
fight. Of course, aggressive monsters will revert to their true nature
after only a brief lull in the action.
AZURE
Azure - Set upon the south western coast, Azure is an elegant and wealthy port
city. It has many fines houses and shops and prides itself on its many
beautiful temples.It has a deep and safe harbour from which ships sail to Opal
and Zepherus. Much of Azure's wealth comes from the port tax charged for
entering and leaving the city. Clerics, Warriors and Rangers will all find
trainers in Azure.